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27 lines (24 loc) · 1.02 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UsedByNativeCodeAttribute = UnityEngine.Scripting.UsedByNativeCodeAttribute;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace UnityEngine.Subsystems
{
[NativeType(Header = "Modules/Subsystems/Example/ExampleSubsystemDescriptor.h")]
[UsedByNativeCode]
public class ExampleSubsystemDescriptor : IntegratedSubsystemDescriptor<ExampleSubsystem>
{
public extern bool supportsEditorMode { get; }
public extern bool disableBackbufferMSAA { get; }
public extern bool stereoscopicBackbuffer { get; }
public extern bool usePBufferEGL { get; }
internal static class BindingsMarshaller
{
public static IntPtr ConvertToNative(ExampleSubsystemDescriptor exampleSubsystemDescriptor) => exampleSubsystemDescriptor.m_Ptr;
}
}
}