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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.Search
{
class DefaultQueryHandlerFactory<TData> : IQueryHandlerFactory<TData, DefaultQueryHandler<TData>, IEnumerable<TData>>
{
QueryEngine<TData> m_Engine;
bool m_FastYielding;
public DefaultQueryHandlerFactory(QueryEngine<TData> engine, bool fastYielding = false)
{
m_Engine = engine;
m_FastYielding = fastYielding;
}
public DefaultQueryHandler<TData> Create(QueryGraph graph, ICollection<QueryError> errors)
{
if (errors.Count > 0)
return null;
var dataWalker = new DefaultQueryHandler<TData>();
dataWalker.Initialize(m_Engine, graph, errors, m_FastYielding);
return dataWalker;
}
}
class DefaultQueryHandler<TData> : IQueryHandler<TData, IEnumerable<TData>>
{
IQueryEnumerable<TData> m_QueryEnumerable;
public void Initialize(QueryEngine<TData> engine, QueryGraph graph, ICollection<QueryError> errors, bool fastYielding)
{
if (graph != null && !graph.empty)
m_QueryEnumerable = EnumerableCreator.Create(graph.root, engine, errors, fastYielding);
}
public IEnumerable<TData> Eval(IEnumerable<TData> payload)
{
if (payload == null || m_QueryEnumerable == null)
return new TData[] {};
m_QueryEnumerable.SetPayload(payload);
return m_QueryEnumerable;
}
public bool Eval(TData element)
{
if (element == null || !(m_QueryEnumerable is WhereEnumerable<TData> we))
return false;
return we.predicate != null && we.predicate(element);
}
}
}