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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Modules;
using UnityEditor.Build.Profile.Elements;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using UnityEngine;
namespace UnityEditor.Build.Profile
{
[CustomEditor(typeof(BuildProfile))]
internal class BuildProfileEditor : Editor
{
const string k_Uxml = "BuildProfile/UXML/BuildProfileEditor.uxml";
const string k_PlatformSettingPropertyName = "m_PlatformBuildProfile";
const string k_PlatformWarningHelpBox = "platform-warning-help-box";
const string k_BuildSettingsLabel = "build-settings-label";
const string k_PlatformSettingsBaseRoot = "platform-settings-base-root";
const string k_BuildDataLabel = "build-data-label";
const string k_SharedSettingsInfoHelpbox = "shared-settings-info-helpbox";
const string k_SharedSettingsInfoHelpboxButton = "shared-settings-info-helpbox-button";
const string k_SceneListFoldout = "scene-list-foldout";
const string k_SceneListFoldoutRoot = "scene-list-foldout-root";
const string k_SceneListFoldoutClassicSection = "scene-list-foldout-classic-section";
const string k_SceneListFoldoutClassicButton = "scene-list-foldout-classic-button";
const string k_CompilingWarningHelpBox = "compiling-warning-help-box";
const string k_VirtualTextureWarningHelpBox = "virtual-texture-warning-help-box";
const string k_PlayerScriptingDefinesFoldout = "scripting-defines-foldout";
BuildProfileSceneList m_SceneList;
HelpBox m_CompilingWarningHelpBox;
HelpBox m_VirtualTexturingHelpBox;
Button recompileDefinesButton;
Button revertDefinesButton;
BuildProfile m_Profile;
public BuildProfileWindow parent { get; set; }
public BuildProfileWorkflowState parentState { get; set; }
public BuildProfileWorkflowState editorState { get; set; }
public BuildProfileWorkflowState platformSettingsState { get; set; }
internal BuildProfile buildProfile => m_Profile;
IBuildProfileExtension m_PlatformExtension = null;
Foldout m_PlayerScriptingDefinesFoldout;
BuildProfilePlayerSettingsEditor m_ProfilePlayerSettingsEditor = null;
public BuildProfileEditor()
{
editorState = new BuildProfileWorkflowState((next) =>
{
if (editorState.buildAction == ActionState.Disabled)
editorState.buildAndRunAction = ActionState.Disabled;
if (editorState.additionalActions != next.additionalActions)
editorState.additionalActions = next.additionalActions;
parentState?.Apply(next);
});
platformSettingsState = new BuildProfileWorkflowState((next) =>
{
if (editorState.buildAction == ActionState.Disabled)
next.buildAction = ActionState.Disabled;
if (editorState.buildAndRunAction == ActionState.Disabled || next.buildAction == ActionState.Disabled)
next.buildAndRunAction = ActionState.Disabled;
editorState?.Apply(next);
});
}
public override VisualElement CreateInspectorGUI()
{
if (serializedObject.targetObject is not BuildProfile profile)
{
throw new InvalidOperationException("Editor object is not of type BuildProfile.");
}
m_Profile = profile;
CleanupEventHandlers();
var root = new VisualElement();
var visualTree = EditorGUIUtility.LoadRequired(k_Uxml) as VisualTreeAsset;
var windowUss = EditorGUIUtility.LoadRequired(Util.k_StyleSheet) as StyleSheet;
visualTree.CloneTree(root);
root.styleSheets.Add(windowUss);
var noModuleFoundHelpBox = root.Q<HelpBox>(k_PlatformWarningHelpBox);
var platformSettingsLabel = root.Q<Label>(k_BuildSettingsLabel);
var platformSettingsBaseRoot = root.Q<VisualElement>(k_PlatformSettingsBaseRoot);
var buildDataLabel = root.Q<Label>(k_BuildDataLabel);
var sharedSettingsInfoHelpBox = root.Q<HelpBox>(k_SharedSettingsInfoHelpbox);
m_VirtualTexturingHelpBox = root.Q<HelpBox>(k_VirtualTextureWarningHelpBox);
m_CompilingWarningHelpBox = root.Q<HelpBox>(k_CompilingWarningHelpBox);
m_VirtualTexturingHelpBox.text = TrText.invalidVirtualTexturingSettingMessage;
m_CompilingWarningHelpBox.text = TrText.compilingMessage;
platformSettingsLabel.text = TrText.platformSettings;
buildDataLabel.text = TrText.buildData;
sharedSettingsInfoHelpBox.text = TrText.sharedSettingsInfo;
AddSceneList(root, profile);
AddScriptingDefineListView(root);
if (!BuildProfileContext.IsClassicPlatformProfile(profile))
sharedSettingsInfoHelpBox.Hide();
else
{
var button = root.Q<Button>(k_SharedSettingsInfoHelpboxButton);
button.text = TrText.addBuildProfile;
button.clicked += DuplicateSelectedClassicProfile;
}
bool hasErrors = Util.UpdatePlatformRequirementsWarningHelpBox(noModuleFoundHelpBox, profile.platformId);
m_ProfilePlayerSettingsEditor = BuildProfilePlayerSettingsEditor.CreatePlayerSettingsUI(DuplicateSelectedClassicProfile, root, hasErrors ? null : serializedObject);
if (hasErrors)
return root;
EditorApplication.update += UpdateWarningsAndButtonStatesForActiveProfile;
ShowPlatformSettings(profile, platformSettingsBaseRoot);
root.Bind(serializedObject);
return root;
}
/// <summary>
/// Create modified GUI for shared setting amongst classic platforms.
/// </summary>
public VisualElement CreateLegacyGUI()
{
CleanupEventHandlers();
var root = new VisualElement();
var visualTree = EditorGUIUtility.LoadRequired(k_Uxml) as VisualTreeAsset;
var windowUss = EditorGUIUtility.LoadRequired(Util.k_StyleSheet) as StyleSheet;
visualTree.CloneTree(root);
root.styleSheets.Add(windowUss);
root.Q<HelpBox>(k_PlatformWarningHelpBox).Hide();
root.Q<Label>(k_BuildSettingsLabel).Hide();
root.Q<VisualElement>(k_PlatformSettingsBaseRoot).Hide();
root.Q<HelpBox>(k_VirtualTextureWarningHelpBox).Hide();
root.Q<HelpBox>(k_CompilingWarningHelpBox).Hide();
root.Q<Button>(k_SharedSettingsInfoHelpboxButton).Hide();
root.Q<Foldout>(k_PlayerScriptingDefinesFoldout).Hide();
var sharedSettingsHelpbox = root.Q<HelpBox>(k_SharedSettingsInfoHelpbox);
sharedSettingsHelpbox.text = TrText.sharedSettingsSectionInfo;
var sectionLabel = root.Q<Label>(k_BuildDataLabel);
sectionLabel.AddToClassList("text-large");
sectionLabel.text = TrText.sceneList;
AddSceneList(root);
m_ProfilePlayerSettingsEditor = BuildProfilePlayerSettingsEditor.CreatePlayerSettingsUI(DuplicateSelectedClassicProfile, root, null);
return root;
}
void OnDisable()
{
CleanupEventHandlers();
HandleRecompileRequiredDialog();
if (m_PlatformExtension != null)
m_PlatformExtension.OnDisable();
// To prevent errors when entering play mode with the the build profile
// window open, we need to remove the player settings inspector.
m_ProfilePlayerSettingsEditor?.RemovePlayerSettingsInspector();
}
internal void OnActivateClicked()
{
editorState.buildAndRunButtonDisplayName = platformSettingsState.buildAndRunButtonDisplayName;
editorState.buildButtonDisplayName = platformSettingsState.buildButtonDisplayName;
editorState.UpdateBuildActionStates(ActionState.Disabled, ActionState.Disabled);
recompileDefinesButton.Show();
revertDefinesButton.Show();
}
internal void DuplicateSelectedClassicProfile()
{
parent.DuplicateSelectedClassicProfile();
}
void UpdateWarningsAndButtonStatesForActiveProfile()
{
if (!m_Profile.IsActiveBuildProfileOrPlatform())
return;
bool isVirtualTexturingValid = BuildProfileModuleUtil.IsVirtualTexturingSettingsValid(m_Profile.buildTarget);
bool isCompiling = EditorApplication.isCompiling || EditorApplication.isUpdating;
UpdateHelpBoxVisibility(m_VirtualTexturingHelpBox, !isVirtualTexturingValid);
UpdateHelpBoxVisibility(m_CompilingWarningHelpBox, isCompiling);
if (!isVirtualTexturingValid || isCompiling)
{
editorState.UpdateBuildActionStates(ActionState.Disabled, ActionState.Disabled);
recompileDefinesButton?.SetEnabled(false);
revertDefinesButton?.SetEnabled(false);
m_PlayerScriptingDefinesFoldout?.SetEnabled(false);
}
else
{
editorState.UpdateBuildActionStates(ActionState.Enabled, ActionState.Enabled);
}
}
void UpdateHelpBoxVisibility(HelpBox helpBox, bool showHelpBox)
{
if (showHelpBox && helpBox.resolvedStyle.display == DisplayStyle.None)
{
helpBox.Show();
}
else if (!showHelpBox && helpBox.resolvedStyle.display != DisplayStyle.None)
{
helpBox.Hide();
}
}
void ShowPlatformSettings(BuildProfile profile, VisualElement platformSettingsBaseRoot)
{
var platformProperties = serializedObject.FindProperty(k_PlatformSettingPropertyName);
m_PlatformExtension = BuildProfileModuleUtil.GetBuildProfileExtension(profile.moduleName);
if (m_PlatformExtension != null)
{
var settings = m_PlatformExtension.CreateSettingsGUI(
serializedObject, platformProperties, platformSettingsState);
platformSettingsBaseRoot.Add(settings);
}
}
void AddSceneList(VisualElement root, BuildProfile profile = null)
{
// On no build profile show EditorBuildSetting scene list,
// classic platforms show read-only version.
bool isGlobalSceneList = profile == null;
bool isClassicPlatform = !isGlobalSceneList && BuildProfileContext.IsClassicPlatformProfile(profile);
bool isEnable = isGlobalSceneList || !isClassicPlatform;
var sceneListFoldout = root.Q<Foldout>(k_SceneListFoldout);
sceneListFoldout.text = TrText.sceneList;
m_SceneList = (isGlobalSceneList || isClassicPlatform)
? new BuildProfileSceneList()
: new BuildProfileSceneList(profile);
Undo.undoRedoEvent += m_SceneList.OnUndoRedo;
var container = m_SceneList.GetSceneListGUI(isEnable);
container.SetEnabled(isEnable);
root.Q<VisualElement>(k_SceneListFoldoutRoot).Add(container);
if (isClassicPlatform)
{
// Bind Global Scene List button
root.Q<VisualElement>(k_SceneListFoldoutClassicSection).Show();
var globalSceneListButton = root.Q<Button>(k_SceneListFoldoutClassicButton);
globalSceneListButton.text = TrText.openSceneList;
globalSceneListButton.clicked += () =>
{
parent.OnClassicSceneListSelected();
};
}
}
void CleanupEventHandlers()
{
if (m_SceneList is not null)
Undo.undoRedoEvent -= m_SceneList.OnUndoRedo;
EditorApplication.update -= UpdateWarningsAndButtonStatesForActiveProfile;
}
void AddScriptingDefineListView(VisualElement root)
{
m_PlayerScriptingDefinesFoldout = root.Q<Foldout>(k_PlayerScriptingDefinesFoldout);
recompileDefinesButton = m_PlayerScriptingDefinesFoldout.Q<Button>("scripting-defines-apply-button");
revertDefinesButton = m_PlayerScriptingDefinesFoldout.Q<Button>("scripting-defines-revert-button");
if (BuildProfileContext.IsClassicPlatformProfile(m_Profile))
{
m_PlayerScriptingDefinesFoldout.Hide();
return;
}
var property = serializedObject.FindProperty("m_ScriptingDefines");
m_PlayerScriptingDefinesFoldout.text = TrText.scriptingDefines;
m_PlayerScriptingDefinesFoldout.tooltip = TrText.scriptingDefinesTooltip;
var listView = m_PlayerScriptingDefinesFoldout.Q<ListView>("scripting-defines-listview");
var warningHelpbox = m_PlayerScriptingDefinesFoldout.Q<HelpBox>("scripting-defines-warning-help-box");
warningHelpbox.text = TrText.scriptingDefinesWarningHelpbox;
revertDefinesButton.text = TrText.revert;
recompileDefinesButton.text = TrText.apply;
recompileDefinesButton.clicked += () => BuildProfileModuleUtil.RequestScriptCompilation(m_Profile);
revertDefinesButton.clicked += RevertScriptingDefines;
listView.TrackPropertyValue(property, this.OnScriptingDefinePropertyChange);
listView.BindProperty(property);
if (!m_Profile.IsActiveBuildProfileOrPlatform())
{
recompileDefinesButton.Hide();
revertDefinesButton.Hide();
warningHelpbox.Hide();
}
else
{
BuildProfileContext.instance.cachedEditorScriptingDefines = (string[]) m_Profile.scriptingDefines.Clone();
var targetName = NamedBuildTarget.FromBuildTargetGroup(BuildPipeline.GetBuildTargetGroup(m_Profile.buildTarget));
if (string.IsNullOrEmpty(PlayerSettings.GetScriptingDefineSymbols(targetName)))
{
warningHelpbox.Hide();
}
}
this.OnScriptingDefinePropertyChange(property);
}
void HandleRecompileRequiredDialog()
{
if (m_Profile == null)
return;
if (m_Profile != BuildProfileContext.instance.activeProfile)
return;
// Avoid dialog when waiting for compilation.
if (m_PlayerScriptingDefinesFoldout != null && !m_PlayerScriptingDefinesFoldout.enabledSelf)
return;
// Playmode manually handles script compilation.
if (EditorApplication.isPlayingOrWillChangePlaymode)
return;
serializedObject.ApplyModifiedProperties();
var lastCompiledDefines = BuildProfileContext.instance.cachedEditorScriptingDefines;
if (ArrayUtility.ArrayEquals(m_Profile.scriptingDefines, lastCompiledDefines))
{
return;
}
if (EditorUtility.DisplayDialog(TrText.scriptingDefinesModified, TrText.scriptingDefinesModifiedBody, TrText.apply, TrText.revert))
{
BuildProfileModuleUtil.RequestScriptCompilation(m_Profile);
}
else
{
RevertScriptingDefines();
}
}
void OnScriptingDefinePropertyChange(SerializedProperty property)
{
if (!m_Profile.IsActiveBuildProfileOrPlatform())
return;
var lastCompiledDefines = BuildProfileContext.instance.cachedEditorScriptingDefines;
if (property.arraySize != lastCompiledDefines.Length)
{
recompileDefinesButton.SetEnabled(true);
revertDefinesButton.SetEnabled(true);
return;
}
for (int i = 0; i < property.arraySize; i++)
{
if (property.GetArrayElementAtIndex(i).stringValue != lastCompiledDefines[i])
{
recompileDefinesButton.SetEnabled(true);
revertDefinesButton.SetEnabled(true);
return;
}
}
recompileDefinesButton.SetEnabled(false);
revertDefinesButton.SetEnabled(false);
}
void RevertScriptingDefines()
{
m_Profile.scriptingDefines = BuildProfileContext.instance.cachedEditorScriptingDefines;
serializedObject.Update();
recompileDefinesButton.SetEnabled(false);
revertDefinesButton.SetEnabled(false);
}
}
}