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Copy pathCacheServer.bindings.cs
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21 lines (17 loc) · 895 Bytes
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Modules/AssetDatabase/Editor/ScriptBindings/CacheServer.bindings.h")]
[StaticAccessor("CacheServerBindings", StaticAccessorType.DoubleColon)]
public class CacheServer
{
private CacheServer() {}
[PreventExecutionInState(AssetDatabasePreventExecution.kImportingAsset, PreventExecutionSeverity.PreventExecution_ManagedException)]
extern public static void UploadArtifacts(GUID[] guids = null, bool uploadAllRevisions = false);
[PreventExecutionInState(AssetDatabasePreventExecution.kImportingAsset, PreventExecutionSeverity.PreventExecution_ManagedException)]
extern public static void UploadShaderCache();
}
}