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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace Unity.DataContract
{
public enum UpdateMode
{
Automatic,
Periodic,
Manual
}
public interface IEditorModule : IDisposable
{
PackageInfo moduleInfo { get; set; }
void Initialize();
void Shutdown(bool wait);
}
public interface IPackageManagerModule : IEditorModule
{
string editorInstallPath { get; set; }
string unityVersion { get; set; }
UpdateMode updateMode { get; set; }
IEnumerable<PackageInfo> playbackEngines { get; }
IEnumerable<PackageInfo> unityExtensions { get; }
void CheckForUpdates();
void LoadPackage(PackageInfo package);
void SelectPackage(PackageInfo package);
}
}