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36 lines (32 loc) · 1.14 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditorInternal;
namespace UnityEditor.RestService
{
internal class OpenDocumentsRestHandler : JSONHandler
{
protected override JSONValue HandlePost(Request request, JSONValue payload)
{
ScriptEditorSettings.OpenDocuments = payload.ContainsKey("documents") ?
payload["documents"].AsList().Select(d => d.AsString()).ToList() :
new List<string>();
ScriptEditorSettings.Save();
return new JSONValue();
}
protected override JSONValue HandleGet(Request request, JSONValue payload)
{
var result = new JSONValue();
result["documents"] = ToJSON(ScriptEditorSettings.OpenDocuments);
return result;
}
internal static void Register()
{
Router.RegisterHandler("/unity/opendocuments", new OpenDocumentsRestHandler());
}
}
}