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41 lines (36 loc) · 1.01 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine
{
public class WaitForSecondsRealtime : CustomYieldInstruction
{
public float waitTime { get; set; }
float m_WaitUntilTime = -1;
public override bool keepWaiting
{
get
{
if (m_WaitUntilTime < 0)
{
m_WaitUntilTime = Time.realtimeSinceStartup + waitTime;
}
bool wait = Time.realtimeSinceStartup < m_WaitUntilTime;
if (!wait)
{
// Reset so it can be reused.
Reset();
}
return wait;
}
}
public WaitForSecondsRealtime(float time)
{
waitTime = time;
}
public override void Reset()
{
m_WaitUntilTime = -1;
}
}
}