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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
class EditorContextualMenuManager : ContextualMenuManager
{
public override void DisplayMenuIfEventMatches(EventBase evt, IEventHandler eventHandler)
{
if (evt == null)
{
return;
}
if (Application.platform == RuntimePlatform.OSXEditor || Application.platform == RuntimePlatform.OSXPlayer)
{
if (evt.eventTypeId == MouseDownEvent.TypeId())
{
MouseDownEvent e = evt as MouseDownEvent;
if (e.button == (int)MouseButton.RightMouse ||
(e.button == (int)MouseButton.LeftMouse && e.modifiers == EventModifiers.Control))
{
DisplayMenu(evt, eventHandler);
evt.StopPropagation();
return;
}
}
}
else
{
if (evt.eventTypeId == MouseUpEvent.TypeId())
{
MouseUpEvent e = evt as MouseUpEvent;
if (e.button == (int)MouseButton.RightMouse)
{
DisplayMenu(evt, eventHandler);
evt.StopPropagation();
return;
}
}
}
if (evt.eventTypeId == KeyUpEvent.TypeId())
{
KeyUpEvent e = evt as KeyUpEvent;
if (e.keyCode == KeyCode.Menu)
{
DisplayMenu(evt, eventHandler);
evt.StopPropagation();
}
}
}
protected internal override void DoDisplayMenu(DropdownMenu menu, EventBase triggerEvent)
{
menu.DoDisplayEditorMenu(triggerEvent);
}
}
}