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Copy pathAssetPathVersionMetaData.cs
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43 lines (38 loc) · 1.32 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEditor.Scripting.ScriptCompilation
{
[NativeAsStruct]
[StructLayout(LayoutKind.Sequential)]
[RequiredByNativeCode(GenerateProxy = true)]
[NativeHeader("Runtime/Scripting/ScriptingManagedProxySupport.h")]
class AssetPathVersionMetaData
{
public string Name;
public string Version;
}
class AssetPathVersionMetaDataComparer : IEqualityComparer<AssetPathVersionMetaData>
{
public bool Equals(AssetPathVersionMetaData current, AssetPathVersionMetaData other)
{
if (current == null || other == null)
{
return current == other;
}
return string.Equals(current.Name, other.Name) && string.Equals(current.Version, other.Version);
}
public int GetHashCode(AssetPathVersionMetaData obj)
{
unchecked
{
return ((obj.Name != null ? obj.Name.GetHashCode() : 0) * 397) ^ (obj.Version != null ? obj.Version.GetHashCode() : 0);
}
}
}
}