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Copy pathScriptableBakedReflectionSystem.cs
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35 lines (28 loc) · 1.06 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.Experimental.Rendering
{
public abstract class ScriptableBakedReflectionSystem : IScriptableBakedReflectionSystem
{
public int stageCount { get; }
public Hash128[] stateHashes { get; protected set; }
protected ScriptableBakedReflectionSystem(int stageCount)
{
this.stageCount = stageCount;
}
public virtual void Tick(SceneStateHash sceneStateHash, IScriptableBakedReflectionSystemStageNotifier handle) {}
public virtual void SynchronizeReflectionProbes() {}
public virtual void Clear() {}
public virtual void Cancel() {}
public virtual bool BakeAllReflectionProbes() { return false; }
protected virtual void Dispose(bool disposing) {}
void IDisposable.Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
}