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84 lines (71 loc) · 1.29 KB
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using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace UnityEngine.Networking
{
[StructLayout(LayoutKind.Sequential)]
public class UploadHandler : IDisposable
{
[NonSerialized]
internal IntPtr m_Ptr;
public byte[] data
{
get
{
return this.GetData();
}
}
public string contentType
{
get
{
return this.GetContentType();
}
set
{
this.SetContentType(value);
}
}
public float progress
{
get
{
return this.GetProgress();
}
}
internal UploadHandler()
{
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern void InternalCreateRaw(byte[] data);
[GeneratedByOldBindingsGenerator, ThreadAndSerializationSafe]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void InternalDestroy();
~UploadHandler()
{
this.InternalDestroy();
}
public void Dispose()
{
this.InternalDestroy();
GC.SuppressFinalize(this);
}
internal virtual byte[] GetData()
{
return null;
}
internal virtual string GetContentType()
{
return "text/plain";
}
internal virtual void SetContentType(string newContentType)
{
}
internal virtual float GetProgress()
{
return 0.5f;
}
}
}