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Copy pathCreateMatchRequest.cs
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77 lines (67 loc) · 1.19 KB
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using System;
using System.Collections.Generic;
namespace UnityEngine.Networking.Match
{
internal class CreateMatchRequest : Request
{
public string name
{
get;
set;
}
public uint size
{
get;
set;
}
public string publicAddress
{
get;
set;
}
public string privateAddress
{
get;
set;
}
public int eloScore
{
get;
set;
}
public bool advertise
{
get;
set;
}
public string password
{
get;
set;
}
public Dictionary<string, long> matchAttributes
{
get;
set;
}
public override string ToString()
{
return UnityString.Format("[{0}]-name:{1},size:{2},publicAddress:{3},privateAddress:{4},eloScore:{5},advertise:{6},HasPassword:{7},matchAttributes.Count:{8}", new object[]
{
base.ToString(),
this.name,
this.size,
this.publicAddress,
this.privateAddress,
this.eloScore,
this.advertise,
(!string.IsNullOrEmpty(this.password)) ? "YES" : "NO",
(this.matchAttributes != null) ? this.matchAttributes.Count : 0
});
}
public override bool IsValid()
{
return base.IsValid() && this.size >= 2u && (this.matchAttributes == null || this.matchAttributes.Count <= 10);
}
}
}