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Copy pathNavMeshBuildSource.cs
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102 lines (88 loc) · 1.53 KB
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using System;
using System.Runtime.CompilerServices;
using UnityEngine.Scripting;
namespace UnityEngine.AI
{
[UsedByNativeCode]
public struct NavMeshBuildSource
{
private Matrix4x4 m_Transform;
private Vector3 m_Size;
private NavMeshBuildSourceShape m_Shape;
private int m_Area;
private int m_InstanceID;
private int m_ComponentID;
public Matrix4x4 transform
{
get
{
return this.m_Transform;
}
set
{
this.m_Transform = value;
}
}
public Vector3 size
{
get
{
return this.m_Size;
}
set
{
this.m_Size = value;
}
}
public NavMeshBuildSourceShape shape
{
get
{
return this.m_Shape;
}
set
{
this.m_Shape = value;
}
}
public int area
{
get
{
return this.m_Area;
}
set
{
this.m_Area = value;
}
}
public UnityEngine.Object sourceObject
{
get
{
return this.InternalGetObject(this.m_InstanceID);
}
set
{
this.m_InstanceID = ((!(value != null)) ? 0 : value.GetInstanceID());
}
}
public Component component
{
get
{
return this.InternalGetComponent(this.m_ComponentID);
}
set
{
this.m_ComponentID = ((!(value != null)) ? 0 : value.GetInstanceID());
}
}
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern Component InternalGetComponent(int instanceID);
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
private extern UnityEngine.Object InternalGetObject(int instanceID);
}
}