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60 lines (51 loc) · 1004 Bytes
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using System;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEditor.VersionControl
{
public sealed class Message
{
public enum Severity
{
Data,
Verbose,
Info,
Warning,
Error
}
private IntPtr m_thisDummy;
[ThreadAndSerializationSafe]
public extern Message.Severity severity
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
[ThreadAndSerializationSafe]
public extern string message
{
[GeneratedByOldBindingsGenerator]
[MethodImpl(MethodImplOptions.InternalCall)]
get;
}
internal Message()
{
}
[GeneratedByOldBindingsGenerator, ThreadAndSerializationSafe]
[MethodImpl(MethodImplOptions.InternalCall)]
public extern void Dispose();
~Message()
{
this.Dispose();
}
public void Show()
{
Message.Info(this.message);
}
private static void Info(string message)
{
Debug.Log("Version control:\n" + message);
}
}
}