forked from MattRix/UnityDecompiled
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathBooLanguage.cs
More file actions
40 lines (36 loc) · 863 Bytes
/
Copy pathBooLanguage.cs
File metadata and controls
40 lines (36 loc) · 863 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
using Boo.Lang.Compiler.Ast;
using Boo.Lang.Parser;
using System;
using System.Linq;
namespace UnityEditor.Scripting.Compilers
{
internal class BooLanguage : SupportedLanguage
{
public override string GetExtensionICanCompile()
{
return "boo";
}
public override string GetLanguageName()
{
return "Boo";
}
public override ScriptCompilerBase CreateCompiler(MonoIsland island, bool buildingForEditor, BuildTarget targetPlatform, bool runUpdater)
{
return new BooCompiler(island, runUpdater);
}
public override string GetNamespace(string fileName, string definedSymbols)
{
string result;
try
{
result = BooParser.ParseFile(fileName).get_Modules().First<Module>().get_Namespace().get_Name();
return result;
}
catch
{
}
result = base.GetNamespace(fileName, definedSymbols);
return result;
}
}
}