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Copy pathTreeViewAnimationInput.cs
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137 lines (119 loc) · 1.79 KB
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using System;
using UnityEngine;
namespace UnityEditor.IMGUI.Controls
{
internal class TreeViewAnimationInput
{
public Action<TreeViewAnimationInput> animationEnded;
public float elapsedTimeNormalized
{
get
{
return Mathf.Clamp01((float)this.elapsedTime / (float)this.animationDuration);
}
}
public double elapsedTime
{
get
{
return this.timeCaptured - this.startTime;
}
set
{
this.startTime = this.timeCaptured - value;
}
}
public int startRow
{
get;
set;
}
public int endRow
{
get;
set;
}
public Rect rowsRect
{
get;
set;
}
public Rect startRowRect
{
get;
set;
}
public double startTime
{
get;
set;
}
public double timeCaptured
{
get;
set;
}
public double animationDuration
{
get;
set;
}
public bool expanding
{
get;
set;
}
public bool includeChildren
{
get;
set;
}
public TreeViewItem item
{
get;
set;
}
public TreeViewController treeView
{
get;
set;
}
public TreeViewAnimationInput()
{
double timeSinceStartup = EditorApplication.timeSinceStartup;
this.timeCaptured = timeSinceStartup;
this.startTime = timeSinceStartup;
}
public void CaptureTime()
{
this.timeCaptured = EditorApplication.timeSinceStartup;
}
public void FireAnimationEndedEvent()
{
if (this.animationEnded != null)
{
this.animationEnded(this);
}
}
public override string ToString()
{
return string.Concat(new object[]
{
"Input: startRow ",
this.startRow,
" endRow ",
this.endRow,
" rowsRect ",
this.rowsRect,
" startTime ",
this.startTime,
" anitmationDuration",
this.animationDuration,
" ",
this.expanding,
" ",
this.item.displayName
});
}
}
}