From 28a47aec24010dc557abd46e7d72e5e36f1945ac Mon Sep 17 00:00:00 2001 From: Michael Lohr Date: Sat, 18 Apr 2020 20:51:30 +0200 Subject: [PATCH 01/30] Add Favorites List --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 1102e64..efdb9d3 100644 --- a/README.md +++ b/README.md @@ -220,6 +220,7 @@ Navigation: ## Editor ### Tools +* [Favorites List](https://github.com/BrokenVector/favorites-list) - mark objects/scenen/assets as favorites to return to them quickly * [REX Diagnostics](https://thorgeirk11.github.io/REX-Diagnostics/) - runtime evaluation of c# expressions * [Better Defines](https://github.com/TarasOsiris/Better-Defines) - platform dependent preprocessor directive manager * [MissingReferencesUnity](https://github.com/liortal53/MissingReferencesUnity) - find missing references From cf08f341c66c2a24ababe62e9a5bc6aeeff193fb Mon Sep 17 00:00:00 2001 From: Michael Lohr Date: Thu, 30 Apr 2020 11:36:10 +0200 Subject: [PATCH 02/30] Added links, closes #1 --- README.md | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index efdb9d3..992b493 100644 --- a/README.md +++ b/README.md @@ -53,6 +53,7 @@ Navigation: * [spine-unity](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unity) - import spine animations * [ikccd](https://github.com/sunilnayak133/ikccd) - IK Solver using Cyclic Coordinate Descent * [Aim-IK](https://github.com/ehsan-mohammadi/Aim-IK) - Procedural orientate character head (and chest) in a direction without using any animation data +* [RecordAndRepeat](https://github.com/fx-lange/unity-record-and-repeat) - Record and playback of custom data via the timeline ## Controls & Input * [InputManager](https://github.com/daemon3000/InputManager) - a powerful input manager @@ -68,7 +69,8 @@ Navigation: * [Astar for Unity](https://github.com/sharpaccent/Astar-for-Unity) - A* pathfinding * [A* Pathfinding Project](http://arongranberg.com/astar/) - A* pathfinding * [UnitySteer](https://github.com/ricardojmendez/UnitySteer) - steering, obstacle avoidance and path following behaviors -* [SimpleTraffic](https://github.com/Kink3d/SimpleTraffic) - A simple traffic simulation using Nav Mesh. +* [SimpleTraffic](https://github.com/Kink3d/SimpleTraffic) - a simple traffic simulation using Nav Mesh +* [Self-driving-vehicle](https://github.com/Habrador/Self-driving-vehicle) - Car pathfinding using Hybrid A* search algorithm ## Physics * [Mario Galaxy Gravity for Unity](https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826) - mario galaxy gravity @@ -162,6 +164,7 @@ Navigation: * [NGUI Extensions](https://github.com/kimsama/Unity-NGUIExtension) - a few NGUI extensions * [Webview CSharp](https://github.com/kimsama/unity3d-webview-csharp) - render websites * [Typogenic](https://github.com/Chman/Typogenic) - an easy to use, fast and high-quality 3D text renderer +* [unity-debug-overlay](https://github.com/pandr/unity-debug-overlay) - a fast and (almost) garbage free debug overlay ## Post-Processing & Rendering * [kode80SSR](https://github.com/kode80/kode80SSR) - screen-space reflections @@ -319,6 +322,7 @@ Navigation: * [strangeioc](https://github.com/strangeioc/strangeioc) - inversion of control framework * [Zenject](https://github.com/modesttree/Zenject) - depedency injection framework * [UniRx](https://github.com/neuecc/UniRx) - unity reactive extensions implementation +* [Stateless](https://github.com/Patroklo/stateless) - Fork of Stateless dot net statemachine for .Net 3.5 ## Utilities * [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity @@ -340,9 +344,9 @@ Navigation: * [UnityCsReference](https://github.com/Unity-Technologies/UnityCsReference) - Unity C# reference source code * [Shader Calibration Charts](https://oc.unity3d.com/index.php/s/dfc9aa1491ff905f589408aa136eab23) - Unity StandardShader calibration charts * [Save Game Free](https://github.com/BayatGames/SaveGameFree) - cross platform, encrypted, online-stored saves -* [UCompile](https://github.com/SoapCode/UCompile) - Runtime compilation and execution of CSharp code +* [UCompile](https://github.com/SoapCode/UCompile) - runtime compilation and execution of CSharp code * [UDBase](https://github.com/KonH/UDBase) - module-based game template for Unity * [Hull-Delaunay-Voronoi](https://github.com/Scrawk/Hull-Delaunay-Voronoi) - Hull, Delaunay and Voronoi algorithms in Unity -* [YTranslate](https://gist.github.com/rubenhorn/e8de0fb635c3936d47cd15dfbaafc3d4) - Machine translation using Yandex Translate +* [YTranslate](https://gist.github.com/rubenhorn/e8de0fb635c3936d47cd15dfbaafc3d4) - machine translation using Yandex Translate [![Analytics](https://ga-beacon.appspot.com/UA-63472612-14/readme)](https://github.com/igrigorik/ga-beacon) From f94200e9a41d24d74b890e08c26e3f4fd5c2cca2 Mon Sep 17 00:00:00 2001 From: Dirk Puge <67125647+dirkpuge@users.noreply.github.com> Date: Sun, 21 Jun 2020 14:51:40 -0400 Subject: [PATCH 03/30] added punctuation to lists --- README.md | 152 +++++++++++++++++++++++++++--------------------------- 1 file changed, 76 insertions(+), 76 deletions(-) diff --git a/README.md b/README.md index 992b493..997b81a 100644 --- a/README.md +++ b/README.md @@ -36,105 +36,105 @@ Navigation: ## GameObjects & Transforms -* [RecyclerKit](https://github.com/prime31/RecyclerKit) - pooling system -* [UnityOctree](https://github.com/Nition/UnityOctree) - octrees -* [In-Game Replay System](https://github.com/FeNo/InGameReplay) - record and replay transforms -* [Unity Scene Query](https://github.com/Real-Serious-Games/Unity-Scene-Query) - library to traverse and query the Unity scene to find particular objects -* [UnityTools](https://github.com/CaptainHillman/UnityTools) - Runtime transformation gizmos -* [Unity3DRuntimeTransformGizmo](https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo) - Another runtime transform gizmo +* [RecyclerKit](https://github.com/prime31/RecyclerKit) - pooling system. +* [UnityOctree](https://github.com/Nition/UnityOctree) - octrees. +* [In-Game Replay System](https://github.com/FeNo/InGameReplay) - record and replay transforms. +* [Unity Scene Query](https://github.com/Real-Serious-Games/Unity-Scene-Query) - library to traverse and query the Unity scene to find particular objects. +* [UnityTools](https://github.com/CaptainHillman/UnityTools) - Runtime transformation gizmos. +* [Unity3DRuntimeTransformGizmo](https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo) - Another runtime transform gizmo. ## Movement & Animation -* [List View Framework](https://bitbucket.org/Unity-Technologies/list-view-framework) - create dynamic, scrollable lists -* [Reaktion](https://github.com/keijiro/Reaktion) - audio reaction toolkit -* [DOTween](https://github.com/Demigiant/dotween) - tween engine -* [Camera Path Creator](https://www.assetstore.unity3d.com/en/#!/content/84074) - create complex camera paths -* [Cinemachine BaseRig](https://www.assetstore.unity3d.com/en/#!/content/79898) - procedural camera system -* [UnitySpritesAndBones](https://github.com/Banbury/UnitySpritesAndBones) - skeletal sprite animations -* [spine-unity](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unity) - import spine animations -* [ikccd](https://github.com/sunilnayak133/ikccd) - IK Solver using Cyclic Coordinate Descent -* [Aim-IK](https://github.com/ehsan-mohammadi/Aim-IK) - Procedural orientate character head (and chest) in a direction without using any animation data -* [RecordAndRepeat](https://github.com/fx-lange/unity-record-and-repeat) - Record and playback of custom data via the timeline +* [List View Framework](https://bitbucket.org/Unity-Technologies/list-view-framework) - create dynamic, scrollable lists. +* [Reaktion](https://github.com/keijiro/Reaktion) - audio reaction toolkit. +* [DOTween](https://github.com/Demigiant/dotween) - tween engine. +* [Camera Path Creator](https://www.assetstore.unity3d.com/en/#!/content/84074) - create complex camera paths. +* [Cinemachine BaseRig](https://www.assetstore.unity3d.com/en/#!/content/79898) - procedural camera system. +* [UnitySpritesAndBones](https://github.com/Banbury/UnitySpritesAndBones) - skeletal sprite animations. +* [spine-unity](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unity) - import spine animations. +* [ikccd](https://github.com/sunilnayak133/ikccd) - IK Solver using Cyclic Coordinate Descent. +* [Aim-IK](https://github.com/ehsan-mohammadi/Aim-IK) - Procedural orientate character head (and chest) in a direction without using any animation data. +* [RecordAndRepeat](https://github.com/fx-lange/unity-record-and-repeat) - Record and playback of custom data via the timeline. ## Controls & Input -* [InputManager](https://github.com/daemon3000/InputManager) - a powerful input manager -* [TouchScript](https://github.com/TouchScript/TouchScript) - multitouch library +* [InputManager](https://github.com/daemon3000/InputManager) - a powerful input manager. +* [TouchScript](https://github.com/TouchScript/TouchScript) - multitouch library. ## Character Controller -* [Unity 2D Platformer Controller](https://github.com/cjddmut/Unity-2D-Platformer-Controller) - 2d platformer character controller -* [CharacterController2D](https://github.com/prime31/CharacterController2D) - 2d character controller -* [SuperCharacterController](https://github.com/IronWarrior/SuperCharacterController) - 3d character controller +* [Unity 2D Platformer Controller](https://github.com/cjddmut/Unity-2D-Platformer-Controller) - 2d platformer character controller. +* [CharacterController2D](https://github.com/prime31/CharacterController2D) - 2d character controller. +* [SuperCharacterController](https://github.com/IronWarrior/SuperCharacterController) - 3d character controller. ## AI & Pathfinding -* [A Star Pathfinding for Platformers](https://github.com/tutsplus/A-Star-Pathfinding-for-Platformers) - A* for platformers -* [Astar for Unity](https://github.com/sharpaccent/Astar-for-Unity) - A* pathfinding -* [A* Pathfinding Project](http://arongranberg.com/astar/) - A* pathfinding -* [UnitySteer](https://github.com/ricardojmendez/UnitySteer) - steering, obstacle avoidance and path following behaviors -* [SimpleTraffic](https://github.com/Kink3d/SimpleTraffic) - a simple traffic simulation using Nav Mesh -* [Self-driving-vehicle](https://github.com/Habrador/Self-driving-vehicle) - Car pathfinding using Hybrid A* search algorithm +* [A Star Pathfinding for Platformers](https://github.com/tutsplus/A-Star-Pathfinding-for-Platformers) - A* for platformers. +* [Astar for Unity](https://github.com/sharpaccent/Astar-for-Unity) - A* pathfinding. +* [A* Pathfinding Project](http://arongranberg.com/astar/) - A* pathfinding. +* [UnitySteer](https://github.com/ricardojmendez/UnitySteer) - steering, obstacle avoidance and path following behaviors. +* [SimpleTraffic](https://github.com/Kink3d/SimpleTraffic) - a simple traffic simulation using Nav Mesh. +* [Self-driving-vehicle](https://github.com/Habrador/Self-driving-vehicle) - Car pathfinding using Hybrid A* search algorithm. ## Physics -* [Mario Galaxy Gravity for Unity](https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826) - mario galaxy gravity -* [Ocean Community Next Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) - water physics/shader -* [Voxel GPU Physics](https://github.com/jknightdoeswork/gpu-physics-unity) - GPU accelerated voxel physics -* [Interactive Erosion](https://github.com/Scrawk/Interactive-Erosion) - Runtime fluid erosion for terrain +* [Mario Galaxy Gravity for Unity](https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826) - mario galaxy gravity. +* [Ocean Community Next Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) - water physics/shader. +* [Voxel GPU Physics](https://github.com/jknightdoeswork/gpu-physics-unity) - GPU accelerated voxel physics. +* [Interactive Erosion](https://github.com/Scrawk/Interactive-Erosion) - Runtime fluid erosion for terrain. ## Particles -* [KvantSpray](https://github.com/keijiro/KvantSpray) - gpu accelerated particles -* [NVIDIA Hair Works Integration](https://github.com/unity3d-jp/NVIDIAHairWorksIntegration) - Nvidia hair works -* [Ember Particles](https://twitter.com/Der_Kevin/status/832545397109309440) - turbulent ember particles -* [SPHFluid](https://github.com/MangoSister/SPHFluid) - Interactive 3D Fluid Simulation based on SPH +* [KvantSpray](https://github.com/keijiro/KvantSpray) - gpu accelerated particles. +* [NVIDIA Hair Works Integration](https://github.com/unity3d-jp/NVIDIAHairWorksIntegration) - Nvidia hair works. +* [Ember Particles](https://twitter.com/Der_Kevin/status/832545397109309440) - turbulent ember particles. +* [SPHFluid](https://github.com/MangoSister/SPHFluid) - Interactive 3D Fluid Simulation based on SPH. ## Meshes & Construction -* [ProceduralToolkit](https://github.com/Syomus/ProceduralToolkit) - procedural mesh toolkit/generator -* [Draw](https://gist.github.com/nothke/82dccc121457541fcce32aea7744618a) - draws primitives with lines -* [VolumetricLinesUnity](https://github.com/johannesugb/VolumetricLinesUnity) - volumetric lines -* [giles](https://github.com/procore3d/giles) - 3d runtime level editor -* [Voxelmetric](https://github.com/Voxelmetric/Voxelmetric) - voxel framework -* [Procedural Shapes for Unity](https://bitbucket.org/alexzzzz/procedural-shapes-for-unity) - procedural shapes -* [ICO Sphere Mesh Creator](https://github.com/kaiware007/IcoSphreCreator) - procedural ico spheres -* [Vertex Painter](https://github.com/slipster216/VertexPaint) - paint information onto vertices -* [FacePaint](https://github.com/SixWays/FacePaint) - paint triangles of meshes -* [Simplygon](https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144) - mesh optimization & lod generation -* [TextMesh Pro](https://www.assetstore.unity3d.com/en/#!/content/17662) - generate text with custom styling -* [meshcombinewizard](https://bitbucket.org/sirgru/meshcombinewizard) - combines all meshes on the chosen gameObject and its children that share the same material +* [ProceduralToolkit](https://github.com/Syomus/ProceduralToolkit) - procedural mesh toolkit/generator. +* [Draw](https://gist.github.com/nothke/82dccc121457541fcce32aea7744618a) - draws primitives with lines. +* [VolumetricLinesUnity](https://github.com/johannesugb/VolumetricLinesUnity) - volumetric lines. +* [giles](https://github.com/procore3d/giles) - 3d runtime level editor. +* [Voxelmetric](https://github.com/Voxelmetric/Voxelmetric) - voxel framework. +* [Procedural Shapes for Unity](https://bitbucket.org/alexzzzz/procedural-shapes-for-unity) - procedural shapes. +* [ICO Sphere Mesh Creator](https://github.com/kaiware007/IcoSphreCreator) - procedural ico spheres. +* [Vertex Painter](https://github.com/slipster216/VertexPaint) - paint information onto vertices. +* [FacePaint](https://github.com/SixWays/FacePaint) - paint triangles of meshes. +* [Simplygon](https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144) - mesh optimization & lod generation. +* [TextMesh Pro](https://www.assetstore.unity3d.com/en/#!/content/17662) - generate text with custom styling. +* [meshcombinewizard](https://bitbucket.org/sirgru/meshcombinewizard) - combines all meshes on the chosen gameObject and its children that share the same material. * [RoadArchitect](https://github.com/MicroGSD/RoadArchitect) - road system creator featuring dynamic intersections, bridges, etc. * [DrawLine](https://github.com/geniikw/drawLine) - procedural line mesh tool. * [Deform](https://github.com/keenanwoodall/Deform) - a framework for deforming meshes in the editor and at runtime in Unity. -* [2.5D Destruction](https://github.com/Nesh108/Unity-2.5D-Destruction) - breaks 2D sprites into 2.5D fragments -* [MetaBalls Liquids](https://github.com/Nesh108/Unity_MetaBalls_Liquids) - liquid simulation using MetaBalls +* [2.5D Destruction](https://github.com/Nesh108/Unity-2.5D-Destruction) - breaks 2D sprites into 2.5D fragments. +* [MetaBalls Liquids](https://github.com/Nesh108/Unity_MetaBalls_Liquids) - liquid simulation using MetaBalls. ## Materials & Shading -* [Projects by RM](https://www.assetstore.unity3d.com/en/#!/content/21648) - wet surface & skin shader -* [Ocean Community Next Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) - water physics/shader -* [Flow Map Shader](https://gist.github.com/TarasOsiris/e0e6e6c3b8fdb0d8074b) - flow map shader working with sprites -* [VertexPaint](https://github.com/slipster216/VertexPaint) - additional vertex streams -* [ShaderProject](https://github.com/ellioman/ShaderProject) - shader collection -* [Skybox Plus](https://github.com/keijiro/SkyboxPlus) - a collection of skybox shaders -* [Outline Shader](https://gist.github.com/michidk/3b49362e21563a1d66d52f4cf4bdc7ce) - outline shader which accomodates screen width and camera distance -* [Unity Sprite Uber Shader](https://github.com/traggett/UnitySpriteShaders) - 3D shading for sprites (e.g. normal mapping) -* [Low Poly Shaders](https://github.com/BrokenVector/LowPolyShaders) - material shaders optimized for Low Poly stylized meshes -* [Lux Shader Framework](https://github.com/larsbertram69/Lux-2.02-Personal) - Lux 2.02 pbr Shader Framework -* [Unity Wireframe Shaders](https://github.com/Chaser324/unity-wireframe) - general purpose wireframe shaders -* [Hologram Shader](https://github.com/andydbc/HologramShader) - simple hologram shader -* [Kamakura Shaders](https://github.com/kayac/kamakura-shaders/) - a collection of shaders and components focusing on Non-Photorealistic Rendering -* [Facepunch.Highlight](https://github.com/Facepunch/Facepunch.Highlight) - Mesh outline effect +* [Projects by RM](https://www.assetstore.unity3d.com/en/#!/content/21648) - wet surface & skin shader. +* [Ocean Community Next Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) - water physics/shader. +* [Flow Map Shader](https://gist.github.com/TarasOsiris/e0e6e6c3b8fdb0d8074b) - flow map shader working with sprites. +* [VertexPaint](https://github.com/slipster216/VertexPaint) - additional vertex streams. +* [ShaderProject](https://github.com/ellioman/ShaderProject) - shader collection. +* [Skybox Plus](https://github.com/keijiro/SkyboxPlus) - a collection of skybox shaders. +* [Outline Shader](https://gist.github.com/michidk/3b49362e21563a1d66d52f4cf4bdc7ce) - outline shader which accomodates screen width and camera distance. +* [Unity Sprite Uber Shader](https://github.com/traggett/UnitySpriteShaders) - 3D shading for sprites (e.g. normal mapping). +* [Low Poly Shaders](https://github.com/BrokenVector/LowPolyShaders) - material shaders optimized for Low Poly stylized meshes. +* [Lux Shader Framework](https://github.com/larsbertram69/Lux-2.02-Personal) - Lux 2.02 pbr Shader Framework. +* [Unity Wireframe Shaders](https://github.com/Chaser324/unity-wireframe) - general purpose wireframe shaders. +* [Hologram Shader](https://github.com/andydbc/HologramShader) - simple hologram shader. +* [Kamakura Shaders](https://github.com/kayac/kamakura-shaders/) - a collection of shaders and components focusing on Non-Photorealistic Rendering. +* [Facepunch.Highlight](https://github.com/Facepunch/Facepunch.Highlight) - Mesh outline effect. ## 2D -* [UnitySVG](https://github.com/MrJoy/UnitySVG) - svg renderer -* [UnityStbEasyFont](https://github.com/aras-p/UnityStbEasyFont) - text mesh generator -* [SpriteLightKit](https://github.com/prime31/SpriteLightKit) - 2d sprite lights -* [2D Light of Sight Unity](https://github.com/f15gdsy/2D-Light-of-Sight-Unity) - 2d flat geometric lightning -* [Unity Sprite Uber Shader](https://github.com/traggett/UnitySpriteShaders) - 3D shading for sprites (e.g. normal mapping) -* [Fungus](https://github.com/snozbot/fungus) - 2d interactive storytelling game framework -* [PolyMesh](https://github.com/UnityPatterns/PolyMesh) - 2d shape editor -* [Unity Tilemap](https://github.com/toinfiniityandbeyond/unity-tilemap) - 2D tilemap editor -* [2D Extras](https://github.com/Unity-Technologies/2d-extras) - reusable 2d scripts (tilemaps, etc.) -* [Vector Graphics Samples](https://github.com/Unity-Technologies/vector-graphics-samples) - samples of the Vector Graphics features to be used with Unity 2018.1 and newe +* [UnitySVG](https://github.com/MrJoy/UnitySVG) - svg renderer. +* [UnityStbEasyFont](https://github.com/aras-p/UnityStbEasyFont) - text mesh generator. +* [SpriteLightKit](https://github.com/prime31/SpriteLightKit) - 2d sprite lights. +* [2D Light of Sight Unity](https://github.com/f15gdsy/2D-Light-of-Sight-Unity) - 2d flat geometric lightning. +* [Unity Sprite Uber Shader](https://github.com/traggett/UnitySpriteShaders) - 3D shading for sprites (e.g. normal mapping). +* [Fungus](https://github.com/snozbot/fungus) - 2d interactive storytelling game framework. +* [PolyMesh](https://github.com/UnityPatterns/PolyMesh) - 2d shape editor. +* [Unity Tilemap](https://github.com/toinfiniityandbeyond/unity-tilemap) - 2D tilemap editor. +* [2D Extras](https://github.com/Unity-Technologies/2d-extras) - reusable 2d scripts (tilemaps, etc.). +* [Vector Graphics Samples](https://github.com/Unity-Technologies/vector-graphics-samples) - samples of the Vector Graphics features to be used with Unity 2018.1 and newe. ## Networking -* [UNet Authoritative Networking](https://github.com/atrakeur/unity-unet-authoritative-networking) - authoritative networking implementation -* [MLAPI](https://github.com/MidLevel/MLAPI) An alternative to Unity's UNET high level API, allows for separate server/client projects and more -* [Barebones Master Server](https://github.com/alvyxaz/barebones-masterserver) - Host your own custom master server setup, avoid CCU fees +* [UNet Authoritative Networking](https://github.com/atrakeur/unity-unet-authoritative-networking) - authoritative networking implementation. +* [MLAPI](https://github.com/MidLevel/MLAPI) An alternative to Unity's UNET high level API, allows for separate server/client projects and more. +* [Barebones Master Server](https://github.com/alvyxaz/barebones-masterserver) - Host your own custom master server setup, avoid CCU fees. ## VR * [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK From 1c49f201fe2a131c00b9c6d59539be81b43dc25a Mon Sep 17 00:00:00 2001 From: Dirk Puge <67125647+dirkpuge@users.noreply.github.com> Date: Sun, 21 Jun 2020 14:58:49 -0400 Subject: [PATCH 04/30] added missing punctuation to all lists --- README.md | 356 +++++++++++++++++++++++++++--------------------------- 1 file changed, 178 insertions(+), 178 deletions(-) diff --git a/README.md b/README.md index 997b81a..1361ab4 100644 --- a/README.md +++ b/README.md @@ -137,216 +137,216 @@ Navigation: * [Barebones Master Server](https://github.com/alvyxaz/barebones-masterserver) - Host your own custom master server setup, avoid CCU fees. ## VR -* [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK -* [The Lab Renderer](https://www.assetstore.unity3d.com/en/#!/content/63141) - VR renderer by Valve -* [VRTK](https://github.com/thestonefox/VRTK) - contains useful scripts for building VR games -* [NewtonVR](https://github.com/TomorrowTodayLabs/NewtonVR) - VR physics and interactions -* [Cutie Keys](https://github.com/NormalVR/CutieKeys/) - VR keyboard -* [Punchkeyboard](https://github.com/rjth/Punchkeyboard) - Another VR keyboard -* [Hover UI Kit](https://github.com/aestheticinteractive/Hover-UI-Kit) - a complete VR input framework -* [VRLineRenderer](https://github.com/Unity-Technologies/VRLineRenderer) - glowing lines renderer optimized for VR +* [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK. +* [The Lab Renderer](https://www.assetstore.unity3d.com/en/#!/content/63141) - VR renderer by Valve. +* [VRTK](https://github.com/thestonefox/VRTK) - contains useful scripts for building VR games. +* [NewtonVR](https://github.com/TomorrowTodayLabs/NewtonVR) - VR physics and interactions. +* [Cutie Keys](https://github.com/NormalVR/CutieKeys/) - VR keyboard. +* [Punchkeyboard](https://github.com/rjth/Punchkeyboard) - Another VR keyboard. +* [Hover UI Kit](https://github.com/aestheticinteractive/Hover-UI-Kit) - a complete VR input framework. +* [VRLineRenderer](https://github.com/Unity-Technologies/VRLineRenderer) - glowing lines renderer optimized for VR. ## Sound & Music -* [usfxr](https://github.com/zeh/usfxr) - procedual audio effects -* [Reaktion](https://github.com/keijiro/Reaktion) - audio reaction toolkit (mac only) -* [DefaultMicrophone](https://github.com/GabeBigBoxVR/UnityDefaultMicrophone) - gets the default microphone (windows only) -* [Lasp](https://github.com/keijiro/Lasp) - Low-latency Audio Signal Processing plugin for Unity +* [usfxr](https://github.com/zeh/usfxr) - procedual audio effects. +* [Reaktion](https://github.com/keijiro/Reaktion) - audio reaction toolkit (mac only). +* [DefaultMicrophone](https://github.com/GabeBigBoxVR/UnityDefaultMicrophone) - gets the default microphone (windows only). +* [Lasp](https://github.com/keijiro/Lasp) - Low-latency Audio Signal Processing plugin for Unity. ## UI -* [Unity UI Extensions](https://bitbucket.org/ddreaper/unity-ui-extensions) - collection of ui extensions -* [Book Page Curl](https://github.com/Dandarawy/Unity3DBookPageCurl) - page curl transition -* [Open Pause Menu](https://github.com/GreatArcStudios/unitypausemenu) - read-to-use pause menu -* [Lunar Mobile Console](https://github.com/SpaceMadness/lunar-unity-console) - debug console for mobiles -* [InfinityScroll](https://github.com/ivomarel/InfinityScroll) - infinite scrollrects -* [TextMesh Pro](https://www.assetstore.unity3d.com/en/#!/content/17662) - generate text with custom styling -* [EasyButtons](https://github.com/madsbangh/EasyButtons) - create buttons in the inspector using annotations -* [UI Extensions](https://bitbucket.org/UnityUIExtensions/unity-ui-extensions) - various NGUI extensions/helper/scripts -* [NGUI Extensions](https://github.com/kimsama/Unity-NGUIExtension) - a few NGUI extensions -* [Webview CSharp](https://github.com/kimsama/unity3d-webview-csharp) - render websites -* [Typogenic](https://github.com/Chman/Typogenic) - an easy to use, fast and high-quality 3D text renderer -* [unity-debug-overlay](https://github.com/pandr/unity-debug-overlay) - a fast and (almost) garbage free debug overlay +* [Unity UI Extensions](https://bitbucket.org/ddreaper/unity-ui-extensions) - collection of ui extensions. +* [Book Page Curl](https://github.com/Dandarawy/Unity3DBookPageCurl) - page curl transition. +* [Open Pause Menu](https://github.com/GreatArcStudios/unitypausemenu) - read-to-use pause menu. +* [Lunar Mobile Console](https://github.com/SpaceMadness/lunar-unity-console) - debug console for mobiles. +* [InfinityScroll](https://github.com/ivomarel/InfinityScroll) - infinite scrollrects. +* [TextMesh Pro](https://www.assetstore.unity3d.com/en/#!/content/17662) - generate text with custom styling. +* [EasyButtons](https://github.com/madsbangh/EasyButtons) - create buttons in the inspector using annotations. +* [UI Extensions](https://bitbucket.org/UnityUIExtensions/unity-ui-extensions) - various NGUI extensions/helper/scripts. +* [NGUI Extensions](https://github.com/kimsama/Unity-NGUIExtension) - a few NGUI extensions. +* [Webview CSharp](https://github.com/kimsama/unity3d-webview-csharp) - render websites. +* [Typogenic](https://github.com/Chman/Typogenic) - an easy to use, fast and high-quality 3D text renderer. +* [unity-debug-overlay](https://github.com/pandr/unity-debug-overlay) - a fast and (almost) garbage free debug overlay. ## Post-Processing & Rendering -* [kode80SSR](https://github.com/kode80/kode80SSR) - screen-space reflections -* [KinoObscurance](https://github.com/keijiro/KinoObscurance) - screen-space ambient obscurance -* [SMAA](https://github.com/Chman/SMAA) - subpixel morphological anti-aliasing -* [Temporal Reprojection Anti-Aliasing](https://github.com/playdeadgames/temporal) - anti-aliasing solution used in INSIDE -* [kode80CloudsUnity3D](https://github.com/kode80/kode80CloudsUnity3D) - realtime volumetric clouds -* [PixelRenderUnity3D](https://github.com/kode80/PixelRenderUnity3D) - pixelized rendering -* [PixelCamera2D](https://github.com/RyanNielson/PixelCamera2D) - pixel-perfect rendering -* [KinoMotion](https://github.com/keijiro/KinoMotion) - motion blur using motion vectors -* [KinoContour](https://github.com/keijiro/KinoContour) - edge detection -* [KinoMirror](https://github.com/keijiro/KinoMirror) - kaleidoscope effect -* [KinoFringe](https://github.com/keijiro/KinoFringe) - chromatic aberration -* [KinoBinary](https://github.com/keijiro/KinoBinary) - 1-bit monochrome effect -* [KinoFeedback](https://github.com/keijiro/KinoFeedback) - retro framebuffer feedback effect -* [KinoRamp](https://github.com/keijiro/KinoRamp) - color ramp overlay -* [KinoSlitscan](https://github.com/keijiro/KinoSlitscan) - slit-scan effect -* [KinoGlitch](https://github.com/keijiro/KinoGlitch) - glitch effect -* [KinoDatamosh](https://github.com/keijiro/KinoDatamosh) - datamosh -* [unity vhsglitch](https://github.com/staffantan/unity-vhsglitch) - vhs glitch effect -* [Scanline Shader](https://bitbucket.org/Bitcake-Studio/bitstrap/src/e912c1e939700f42956272290d3e8c293f90c142/Assets/BitStrap/Shaders/Scanline.shader) - scanline effect -* [KinoFog](https://github.com/keijiro/KinoFog) - global fog -* [KinoBloom](https://github.com/keijiro/KinoBloom) - bloom -* [KinoBokeh](https://github.com/keijiro/KinoBokeh) - bokeh effect -* [KinoVignette](https://github.com/keijiro/KinoVignette) - vignette -* [KinoVision](https://github.com/keijiro/KinoVision) - frame information visualizer -* [Unity5Effects](https://github.com/i-saint/Unity5Effects) - post-processing collection -* [LightShafts](https://github.com/robertcupisz/LightShafts) - light shafts -* [VolumetricLights](https://github.com/SlightlyMad/VolumetricLights) - volumetric lights -* [SonarFx](https://github.com/keijiro/SonarFx) - wave patterns -* [Cinematic Image Effects](https://bitbucket.org/Unity-Technologies/cinematic-image-effects) - cinematic image effects -* [Post-processing Stack](https://github.com/Unity-Technologies/PostProcessing) - multiple image effects in one pipeline -* [Moments](https://github.com/Chman/Moments) - gif recorder -* [uDesktopDuplication](https://github.com/hecomi/uDesktopDuplication) - realtime screen capture as Texture2D -* [Heat Distortion Effect](https://twitter.com/minionsart/status/833967666780110849) - a shader which distorts the image behind, using a normal map -* [Clear Flags Effect](https://github.com/falconmick/ClearFlagsMobile) - Image Effect to reproduce the Clear Flags camera effect -* [DeLightingTool](https://github.com/Unity-Technologies/DeLightingTool) - tool to remove lighting information from textures in a photogrammetry asset pipeline -* [unity-lut-generator](https://github.com/mattatz/unity-lut-generator) - LookUpTable generator for Unity -* [SEGI](https://github.com/sonicether/SEGI) - Sonic Ether's voxel-based global illumination system -* [Aura](https://github.com/raphael-ernaelsten/Aura) - a local simulation of the light scattering into the surrounding medium +* [kode80SSR](https://github.com/kode80/kode80SSR) - screen-space reflections. +* [KinoObscurance](https://github.com/keijiro/KinoObscurance) - screen-space ambient obscurance. +* [SMAA](https://github.com/Chman/SMAA) - subpixel morphological anti-aliasing. +* [Temporal Reprojection Anti-Aliasing](https://github.com/playdeadgames/temporal) - anti-aliasing solution used in INSIDE. +* [kode80CloudsUnity3D](https://github.com/kode80/kode80CloudsUnity3D) - realtime volumetric clouds. +* [PixelRenderUnity3D](https://github.com/kode80/PixelRenderUnity3D) - pixelized rendering. +* [PixelCamera2D](https://github.com/RyanNielson/PixelCamera2D) - pixel-perfect rendering. +* [KinoMotion](https://github.com/keijiro/KinoMotion) - motion blur using motion vectors. +* [KinoContour](https://github.com/keijiro/KinoContour) - edge detection. +* [KinoMirror](https://github.com/keijiro/KinoMirror) - kaleidoscope effect. +* [KinoFringe](https://github.com/keijiro/KinoFringe) - chromatic aberration. +* [KinoBinary](https://github.com/keijiro/KinoBinary) - 1-bit monochrome effect. +* [KinoFeedback](https://github.com/keijiro/KinoFeedback) - retro framebuffer feedback effect. +* [KinoRamp](https://github.com/keijiro/KinoRamp) - color ramp overlay. +* [KinoSlitscan](https://github.com/keijiro/KinoSlitscan) - slit-scan effect. +* [KinoGlitch](https://github.com/keijiro/KinoGlitch) - glitch effect. +* [KinoDatamosh](https://github.com/keijiro/KinoDatamosh) - datamosh. +* [unity vhsglitch](https://github.com/staffantan/unity-vhsglitch) - vhs glitch effect. +* [Scanline Shader](https://bitbucket.org/Bitcake-Studio/bitstrap/src/e912c1e939700f42956272290d3e8c293f90c142/Assets/BitStrap/Shaders/Scanline.shader) - scanline effect. +* [KinoFog](https://github.com/keijiro/KinoFog) - global fog. +* [KinoBloom](https://github.com/keijiro/KinoBloom) - bloom. +* [KinoBokeh](https://github.com/keijiro/KinoBokeh) - bokeh effect. +* [KinoVignette](https://github.com/keijiro/KinoVignette) - vignette. +* [KinoVision](https://github.com/keijiro/KinoVision) - frame information visualizer. +* [Unity5Effects](https://github.com/i-saint/Unity5Effects) - post-processing collection. +* [LightShafts](https://github.com/robertcupisz/LightShafts) - light shafts. +* [VolumetricLights](https://github.com/SlightlyMad/VolumetricLights) - volumetric lights. +* [SonarFx](https://github.com/keijiro/SonarFx) - wave patterns. +* [Cinematic Image Effects](https://bitbucket.org/Unity-Technologies/cinematic-image-effects) - cinematic image effects. +* [Post-processing Stack](https://github.com/Unity-Technologies/PostProcessing) - multiple image effects in one pipeline. +* [Moments](https://github.com/Chman/Moments) - gif recorder. +* [uDesktopDuplication](https://github.com/hecomi/uDesktopDuplication) - realtime screen capture as Texture2D. +* [Heat Distortion Effect](https://twitter.com/minionsart/status/833967666780110849) - a shader which distorts the image behind, using a normal map. +* [Clear Flags Effect](https://github.com/falconmick/ClearFlagsMobile) - Image Effect to reproduce the Clear Flags camera effect. +* [DeLightingTool](https://github.com/Unity-Technologies/DeLightingTool) - tool to remove lighting information from textures in a photogrammetry asset pipeline. +* [unity-lut-generator](https://github.com/mattatz/unity-lut-generator) - LookUpTable generator for Unity. +* [SEGI](https://github.com/sonicether/SEGI) - Sonic Ether's voxel-based global illumination system. +* [Aura](https://github.com/raphael-ernaelsten/Aura) - a local simulation of the light scattering into the surrounding medium. ## Mobile -* [Toast](https://gist.github.com/TarasOsiris/dec42cf3ecca6c854182f385e38dbf57) - android toast notifications -* [FBSucks](https://gist.github.com/PhannGor/b8eec5911913d7e6eac6) - android share image & text -* [UnityShowAndroidStatusBar](https://github.com/Over17/UnityShowAndroidStatusBar) - android show statusbar -* [Google VR SDK](https://github.com/googlevr/gvr-unity-sdk) - google mobile vr sdk -* [Unity Webview](https://github.com/gree/unity-webview) - webview overlay -* [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console -* [Simplygon](https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144) - mesh optimization & lod generation +* [Toast](https://gist.github.com/TarasOsiris/dec42cf3ecca6c854182f385e38dbf57) - android toast notifications. +* [FBSucks](https://gist.github.com/PhannGor/b8eec5911913d7e6eac6) - android share image & text. +* [UnityShowAndroidStatusBar](https://github.com/Over17/UnityShowAndroidStatusBar) - android show statusbar. +* [Google VR SDK](https://github.com/googlevr/gvr-unity-sdk) - google mobile vr sdk. +* [Unity Webview](https://github.com/gree/unity-webview) - webview overlay. +* [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console. +* [Simplygon](https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144) - mesh optimization & lod generation. ## Debug -* [uREPL](https://github.com/hecomi/uREPL) - runtime evaluation of c# expressions -* [UberLogger](https://github.com/bbbscarter/UberLogger) - advanced logging API, improved editor console & ingame console -* [Unity File Debug](https://github.com/Sacred-Seed-Studio/Unity-File-Debug) - enhanced Debug.Log with file export and web viewer +* [uREPL](https://github.com/hecomi/uREPL) - runtime evaluation of c# expressions. +* [UberLogger](https://github.com/bbbscarter/UberLogger) - advanced logging API, improved editor console & ingame console. +* [Unity File Debug](https://github.com/Sacred-Seed-Studio/Unity-File-Debug) - enhanced Debug.Log with file export and web viewer. * [Immediate Window](https://docs.unity3d.com/Packages/com.unity.immediate-window@latest/index.html) -- Type code and get immediate feedback with object inspection like chrome console debugger. ## Editor ### Tools -* [Favorites List](https://github.com/BrokenVector/favorites-list) - mark objects/scenen/assets as favorites to return to them quickly -* [REX Diagnostics](https://thorgeirk11.github.io/REX-Diagnostics/) - runtime evaluation of c# expressions -* [Better Defines](https://github.com/TarasOsiris/Better-Defines) - platform dependent preprocessor directive manager -* [MissingReferencesUnity](https://github.com/liortal53/MissingReferencesUnity) - find missing references -* [Unity Resource Checker](https://github.com/handcircus/Unity-Resource-Checker) - resource analyzer +* [Favorites List](https://github.com/BrokenVector/favorites-list) - mark objects/scenen/assets as favorites to return to them quickly. +* [REX Diagnostics](https://thorgeirk11.github.io/REX-Diagnostics/) - runtime evaluation of c# expressions. +* [Better Defines](https://github.com/TarasOsiris/Better-Defines) - platform dependent preprocessor directive manager. +* [MissingReferencesUnity](https://github.com/liortal53/MissingReferencesUnity) - find missing references. +* [Unity Resource Checker](https://github.com/handcircus/Unity-Resource-Checker) - resource analyzer. * [Asset Usage Detector](https://github.com/yasirkula/UnityAssetUsageDetector) - checks if an asset is used in code and/or scene files. -* [Compile Time Tracker](https://github.com/DarrenTsung/compile-time-tracker) - compile time tracker -* [UnityStudio](https://github.com/RaduMC/UnityStudio) - unity asset export tool -* [Screen Shooter](https://github.com/PhannGor/Screen-Shooter) - takes screenshots with multiple resolutions at once -* [Script Templates for Unity](https://bitbucket.org/rotorz/script-templates-for-unity) - script templates -* [Unity 2D Destruction](https://github.com/mjholtzem/Unity-2D-Destruction) - sprite destruction -* [CurveTexture](https://github.com/slipster216/CurveTexture) - bake curves into texture -* [Unity3D Rainbow Folders](https://github.com/PhannGor/unity3d-rainbow-folders) - folder icons -* [Unity Themes](https://github.com/zios/unity-themes) - editor themes -* [Tree Randomizer](https://www.assetstore.unity3d.com/en/#!/content/59228) - randomize unity trees -* [Render Settings Duplicator](https://www.assetstore.unity3d.com/en/#!/content/58831) - clones the render settings from one scene to another -* [Piviot Transform Helper](https://twitter.com/talecrafter/status/780812894502084609) - adds piviot creation shortcuts to the context menu -* [ScriptExecutionOrder Attribute](https://gist.github.com/Skybladev2/d0d029716b1651cc1947) - attribute to specify execution order -* [Simple Editor Shortcuts Tools Collection](https://github.com/sirgru/Unity-Simple-Editor-Shortcuts-Tools-Collection) - small collection of simple tools to help in scene editing workflows -* [Mulligan Renamer](https://github.com/redbluegames/unity-mulligan-renamer) - bulk renaming tool for game objects and assets -* [BitField Attribute](https://github.com/lee-io/BitField-Attribute) - Enable bit field masking from the Unity Editor -* [ScriptableObject Menu](https://github.com/lee-io/ScriptableObject-Menu) - Create ScriptableObjects from the Unity Editor +* [Compile Time Tracker](https://github.com/DarrenTsung/compile-time-tracker) - compile time tracker. +* [UnityStudio](https://github.com/RaduMC/UnityStudio) - unity asset export tool. +* [Screen Shooter](https://github.com/PhannGor/Screen-Shooter) - takes screenshots with multiple resolutions at once. +* [Script Templates for Unity](https://bitbucket.org/rotorz/script-templates-for-unity) - script templates. +* [Unity 2D Destruction](https://github.com/mjholtzem/Unity-2D-Destruction) - sprite destruction. +* [CurveTexture](https://github.com/slipster216/CurveTexture) - bake curves into texture. +* [Unity3D Rainbow Folders](https://github.com/PhannGor/unity3d-rainbow-folders) - folder icons. +* [Unity Themes](https://github.com/zios/unity-themes) - editor themes. +* [Tree Randomizer](https://www.assetstore.unity3d.com/en/#!/content/59228) - randomize unity trees. +* [Render Settings Duplicator](https://www.assetstore.unity3d.com/en/#!/content/58831) - clones the render settings from one scene to another. +* [Piviot Transform Helper](https://twitter.com/talecrafter/status/780812894502084609) - adds piviot creation shortcuts to the context menu. +* [ScriptExecutionOrder Attribute](https://gist.github.com/Skybladev2/d0d029716b1651cc1947) - attribute to specify execution order. +* [Simple Editor Shortcuts Tools Collection](https://github.com/sirgru/Unity-Simple-Editor-Shortcuts-Tools-Collection) - small collection of simple tools to help in scene editing workflows. +* [Mulligan Renamer](https://github.com/redbluegames/unity-mulligan-renamer) - bulk renaming tool for game objects and assets. +* [BitField Attribute](https://github.com/lee-io/BitField-Attribute) - Enable bit field masking from the Unity Editor. +* [ScriptableObject Menu](https://github.com/lee-io/ScriptableObject-Menu) - Create ScriptableObjects from the Unity Editor. ### Editors -* [Brainiac](https://github.com/daemon3000/Brainiac) - behaviour tree & (behaviour-)node-based visual editor -* [Node Editor](https://github.com/Baste-RainGames/Node_Editor) - (calculation-)node editor -* [BrotherhoodOfNode](https://github.com/aphex-/BrotherhoodOfNode/) - (more graphical-)node editor for visual things -* [VisualNoiseDesigner](https://github.com/x0r04rg/VisualNoiseDesigner) - visual noise designer -* [SimpleGeo](https://gist.github.com/phosphoer/8cccb00e20d9892af1438a795779bee0) - simple geometry painter -* [Curves and Splines](http://catlikecoding.com/unity/tutorials/curves-and-splines/) - curve & spline editor -* [Unity 2D Joint Editors](https://github.com/toxicFork/Unity-2D-Joint-Editors) - 2d joint editors -* [PolyMesh](https://github.com/UnityPatterns/PolyMesh) - 2d shape editor -* [VertexPaint](https://github.com/slipster216/VertexPaint) - vertex data painter -* [SabreCSG](https://github.com/sabresaurus/SabreCSG) - a set of level design tools for building complex levels -* [Constants Generator Kit](https://github.com/LostPolygon/ConstantsGeneratorKit) - generates static classes for layers, scenes, tags and resources -* [Unity Tilemap](https://github.com/toinfiniityandbeyond/unity-tilemap) - 2D tilemap editor -* [Node Editor Framework](https://github.com/Seneral/Node_Editor_Framework) - Node Editor Framework for creating node based displays and editors -* [Unity Event Visualizer](https://github.com/MephestoKhaan/UnityEventVisualizer) - graph editor for viewing all UnityEvents +* [Brainiac](https://github.com/daemon3000/Brainiac) - behaviour tree & (behaviour-)node-based visual editor. +* [Node Editor](https://github.com/Baste-RainGames/Node_Editor) - (calculation-)node editor. +* [BrotherhoodOfNode](https://github.com/aphex-/BrotherhoodOfNode/) - (more graphical-)node editor for visual things. +* [VisualNoiseDesigner](https://github.com/x0r04rg/VisualNoiseDesigner) - visual noise designer. +* [SimpleGeo](https://gist.github.com/phosphoer/8cccb00e20d9892af1438a795779bee0) - simple geometry painter. +* [Curves and Splines](http://catlikecoding.com/unity/tutorials/curves-and-splines/) - curve & spline editor. +* [Unity 2D Joint Editors](https://github.com/toxicFork/Unity-2D-Joint-Editors) - 2d joint editors. +* [PolyMesh](https://github.com/UnityPatterns/PolyMesh) - 2d shape editor. +* [VertexPaint](https://github.com/slipster216/VertexPaint) - vertex data painter. +* [SabreCSG](https://github.com/sabresaurus/SabreCSG) - a set of level design tools for building complex levels. +* [Constants Generator Kit](https://github.com/LostPolygon/ConstantsGeneratorKit) - generates static classes for layers, scenes, tags and resources. +* [Unity Tilemap](https://github.com/toinfiniityandbeyond/unity-tilemap) - 2D tilemap editor. +* [Node Editor Framework](https://github.com/Seneral/Node_Editor_Framework) - Node Editor Framework for creating node based displays and editors. +* [Unity Event Visualizer](https://github.com/MephestoKhaan/UnityEventVisualizer) - graph editor for viewing all UnityEvents. ### Inspector Extensions -* [Reorderable Lists](https://bitbucket.org/rotorz/reorderable-list-editor-field-for-unity) - reorderable list field -* [Ordered Dictionary](https://bitbucket.org/rotorz/ordered-dictionary-asset-for-unity) - ordered dictionary field -* [ClassTypeReference](https://bitbucket.org/rotorz/classtypereference-for-unity) - class type reference field -* [Unity3D ExtendedEvent](https://github.com/Thundernerd/Unity3D-ExtendedEvent) - extended event selector -* [Property Drawer Collection](https://github.com/anchan828/property-drawer-collection) - collection of property drawers -* [Node Inspector](https://github.com/nicloay/Node-Inspector) - node based inspector -* [ColorBands](https://github.com/rstecca/ColorBands) - color bands -* [QuickEvent](https://www.assetstore.unity3d.com/en/#!/content/53869) - persistent event handlers with static or dynamic values -* [Reorder Components](https://twitter.com/mrpodunkian/status/715309192886624256) - reorder components on your GameObjects -* [AwesomeComponent](https://gist.github.com/nicoplv/df3368eb38849a3f76a97fc27ba8ca62) - auto load assets on SerializedFields -* [ScenePreview Inspector](http://diegogiacomelli.com.br/unity3d-scenepreview-inspector/) - view scene preview in inspector +* [Reorderable Lists](https://bitbucket.org/rotorz/reorderable-list-editor-field-for-unity) - reorderable list field. +* [Ordered Dictionary](https://bitbucket.org/rotorz/ordered-dictionary-asset-for-unity) - ordered dictionary field. +* [ClassTypeReference](https://bitbucket.org/rotorz/classtypereference-for-unity) - class type reference field. +* [Unity3D ExtendedEvent](https://github.com/Thundernerd/Unity3D-ExtendedEvent) - extended event selector. +* [Property Drawer Collection](https://github.com/anchan828/property-drawer-collection) - collection of property drawers. +* [Node Inspector](https://github.com/nicloay/Node-Inspector) - node based inspector. +* [ColorBands](https://github.com/rstecca/ColorBands) - color bands. +* [QuickEvent](https://www.assetstore.unity3d.com/en/#!/content/53869) - persistent event handlers with static or dynamic values. +* [Reorder Components](https://twitter.com/mrpodunkian/status/715309192886624256) - reorder components on your GameObjects. +* [AwesomeComponent](https://gist.github.com/nicoplv/df3368eb38849a3f76a97fc27ba8ca62) - auto load assets on SerializedFields. +* [ScenePreview Inspector](http://diegogiacomelli.com.br/unity3d-scenepreview-inspector/) - view scene preview in inspector. ### Importer -* [Unity Excel Importer Maker](https://github.com/tsubaki/Unity-Excel-Importer-Maker) - excel -* [Unity Psd Importer](https://github.com/ChemiKhazi/UnityPsdImporter) - advanced psd import +* [Unity Excel Importer Maker](https://github.com/tsubaki/Unity-Excel-Importer-Maker) - excel. +* [Unity Psd Importer](https://github.com/ChemiKhazi/UnityPsdImporter) - advanced psd import. ## Serialization & Web -* [Full Serializer](https://github.com/jacobdufault/fullserializer) - custom serializer -* [Json.Net](https://github.com/SaladLab/Json.Net.Unity3D) - Newtonsoft Json.NET -* [SQLite4Unity3d](https://github.com/codecoding/SQLite4Unity3d) - sql lite -* [UnityHTTP](https://github.com/andyburke/UnityHTTP) - http library -* [Unity QuickSheet](https://github.com/kimsama/Unity-QuickSheet) - import data from google/excel sheets -* [Odin Unity Serializer](https://github.com/TeamSirenix/odin-serializer) - Arguably the best serializer for Unity out there +* [Full Serializer](https://github.com/jacobdufault/fullserializer) - custom serializer. +* [Json.Net](https://github.com/SaladLab/Json.Net.Unity3D) - Newtonsoft Json.NET. +* [SQLite4Unity3d](https://github.com/codecoding/SQLite4Unity3d) - sql lite. +* [UnityHTTP](https://github.com/andyburke/UnityHTTP) - http library. +* [Unity QuickSheet](https://github.com/kimsama/Unity-QuickSheet) - import data from google/excel sheets. +* [Odin Unity Serializer](https://github.com/TeamSirenix/odin-serializer) - Arguably the best serializer for Unity out there. ## Social SDKs -* [Google Analytics Plugin](https://github.com/googleanalytics/google-analytics-plugin-for-unity) - Google Analytics -* [Google Play Games Plugin](https://github.com/playgameservices/play-games-plugin-for-unity) - Google Play plugin -* [Facebook SDK](https://github.com/facebook/facebook-sdk-for-unity) - Facebook sdk -* [Reign Unity Plugin](https://github.com/reignstudios/Reign-Unity-Plugin5) - unified mobile api -* [GetSocial SDK](https://github.com/getsocial-im/getsocial-unity-sdk) - community api -* [SOOMLA Framework](https://github.com/soomla/unity3d-store) - store api -* [Steamworks.NET](https://github.com/rlabrecque/Steamworks.NET) - c# wrapper for valve's Steamworks API -* [Facepunch.Steamworks](https://github.com/Facepunch/Facepunch.Steamworks) - Steamworks C# API (not all features implemented, but better API) -* [twitter-for-unity](https://github.com/toofu37/twitter-for-unity) - Twitter API Client for Unity +* [Google Analytics Plugin](https://github.com/googleanalytics/google-analytics-plugin-for-unity) - Google Analytics. +* [Google Play Games Plugin](https://github.com/playgameservices/play-games-plugin-for-unity) - Google Play plugin. +* [Facebook SDK](https://github.com/facebook/facebook-sdk-for-unity) - Facebook sdk. +* [Reign Unity Plugin](https://github.com/reignstudios/Reign-Unity-Plugin5) - unified mobile api. +* [GetSocial SDK](https://github.com/getsocial-im/getsocial-unity-sdk) - community api. +* [SOOMLA Framework](https://github.com/soomla/unity3d-store) - store api. +* [Steamworks.NET](https://github.com/rlabrecque/Steamworks.NET) - c# wrapper for valve's Steamworks API. +* [Facepunch.Steamworks](https://github.com/Facepunch/Facepunch.Steamworks) - Steamworks C# API (not all features implemented, but better API). +* [twitter-for-unity](https://github.com/toofu37/twitter-for-unity) - Twitter API Client for Unity. ## API Extensions & Helper -* [Camera Extension](https://gist.github.com/TarasOsiris/a8904989c18424bcdf73) - a better way of manipulating the culling mask -* [Download Manager](https://gist.github.com/asus4/2490117) - simple file downloads -* [UnityMainThreadDispatcher](https://github.com/PimDeWitte/UnityMainThreadDispatcher) - main thread dispatcher -* [UnityBitmapDrawing](https://github.com/ProtoTurtle/UnityBitmapDrawing) - texture2d drawing extensions -* [Unity3D ComponentAttribute](https://github.com/Thundernerd/Unity3D-ComponentAttribute) - auto component referencing -* [Unity3D ExecutionOrderAttribute](https://github.com/Thundernerd/Unity3D-ExecutionOrderAttribute) - execution order attribute -* [LINQ to GameObject for Unity](https://github.com/neuecc/LINQ-to-GameObject-for-Unity) - gameobject linq querys -* [Chained Works](https://bitbucket.org/snippets/Lordinarius/8rnLn/chainedworks) - coroutine chained procedures -* [TeaTime](https://github.com/alvivar/TeaTime) - timer queue for coroutines -* [Smart Tags and Layers](https://github.com/nicoplv/smart-tags-and-layers) - generates static values for your tags and layers -* [DTValidator](https://github.com/DarrenTsung/DTValidator) - finds broken and unassigned references -* [xNode](https://github.com/Siccity/xNode) - easily create node-based plugins +* [Camera Extension](https://gist.github.com/TarasOsiris/a8904989c18424bcdf73) - a better way of manipulating the culling mask. +* [Download Manager](https://gist.github.com/asus4/2490117) - simple file downloads. +* [UnityMainThreadDispatcher](https://github.com/PimDeWitte/UnityMainThreadDispatcher) - main thread dispatcher. +* [UnityBitmapDrawing](https://github.com/ProtoTurtle/UnityBitmapDrawing) - texture2d drawing extensions. +* [Unity3D ComponentAttribute](https://github.com/Thundernerd/Unity3D-ComponentAttribute) - auto component referencing. +* [Unity3D ExecutionOrderAttribute](https://github.com/Thundernerd/Unity3D-ExecutionOrderAttribute) - execution order attribute. +* [LINQ to GameObject for Unity](https://github.com/neuecc/LINQ-to-GameObject-for-Unity) - gameobject linq querys. +* [Chained Works](https://bitbucket.org/snippets/Lordinarius/8rnLn/chainedworks) - coroutine chained procedures. +* [TeaTime](https://github.com/alvivar/TeaTime) - timer queue for coroutines. +* [Smart Tags and Layers](https://github.com/nicoplv/smart-tags-and-layers) - generates static values for your tags and layers. +* [DTValidator](https://github.com/DarrenTsung/DTValidator) - finds broken and unassigned references. +* [xNode](https://github.com/Siccity/xNode) - easily create node-based plugins. ## Design Patterns -* [Unity Singleton MonoBehaviour](https://github.com/kleber-swf/Unity-Singleton-MonoBehaviour) - powerful singleton -* [Signals](https://github.com/UnityPatterns/Signals) - simple event/signal system -* [Unity3d Finite State Machine](https://github.com/thefuntastic/Unity3d-Finite-State-Machine) - simple finite stata machine -* [stateless](https://github.com/StompyRobot/stateless) - more complex state machines -* [Design Patterns in Unity Example](https://github.com/marwie/Design-Patterns-in-Unity-Example) - collection of design patterns -* [Entitas CSharp](https://github.com/sschmid/Entitas-CSharp) - entity component system framework -* [strangeioc](https://github.com/strangeioc/strangeioc) - inversion of control framework -* [Zenject](https://github.com/modesttree/Zenject) - depedency injection framework -* [UniRx](https://github.com/neuecc/UniRx) - unity reactive extensions implementation -* [Stateless](https://github.com/Patroklo/stateless) - Fork of Stateless dot net statemachine for .Net 3.5 +* [Unity Singleton MonoBehaviour](https://github.com/kleber-swf/Unity-Singleton-MonoBehaviour) - powerful singleton. +* [Signals](https://github.com/UnityPatterns/Signals) - simple event/signal system. +* [Unity3d Finite State Machine](https://github.com/thefuntastic/Unity3d-Finite-State-Machine) - simple finite stata machine. +* [stateless](https://github.com/StompyRobot/stateless) - more complex state machines. +* [Design Patterns in Unity Example](https://github.com/marwie/Design-Patterns-in-Unity-Example) - collection of design patterns. +* [Entitas CSharp](https://github.com/sschmid/Entitas-CSharp) - entity component system framework. +* [strangeioc](https://github.com/strangeioc/strangeioc) - inversion of control framework. +* [Zenject](https://github.com/modesttree/Zenject) - depedency injection framework. +* [UniRx](https://github.com/neuecc/UniRx) - unity reactive extensions implementation. +* [Stateless](https://github.com/Patroklo/stateless) - Fork of Stateless dot net statemachine for .Net 3.5. ## Utilities -* [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity -* [Excessives](https://github.com/SirHall/Excessives) - General purpose C# and Unity3D utility scripts +* [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity. +* [Excessives](https://github.com/SirHall/Excessives) - General purpose C# and Unity3D utility scripts. ## Other -* [Unity Right Click](https://gist.github.com/adamtuliper/48a6e2ce3d9b5e72be36) - windows context menu extension: 'open with unity' -* [No Hot-Reload](https://capeguy.co.uk/2015/06/no-more-unity-hot-reload/) - prevent unity hot-reloads -* [Unity C# 5.0 and 6.0 Integration](https://bitbucket.org/alexzzzz/unity-c-5.0-and-6.0-integration) - c# 5 & 6 integration for unity -* [FLUnity](https://github.com/canab/flunity) - flash to unity -* [Projeny](https://github.com/modesttree/projeny) - project management -* [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console -* [WebGL - Simple Loading Fix](http://designagame.eu/2016/09/is-unity-webgl-loading-a-simple-fix/) - custom loading bar for the webgl loader +* [Unity Right Click](https://gist.github.com/adamtuliper/48a6e2ce3d9b5e72be36) - windows context menu extension: 'open with unity'. +* [No Hot-Reload](https://capeguy.co.uk/2015/06/no-more-unity-hot-reload/) - prevent unity hot-reloads. +* [Unity C# 5.0 and 6.0 Integration](https://bitbucket.org/alexzzzz/unity-c-5.0-and-6.0-integration) - c# 5 & 6 integration for unity. +* [FLUnity](https://github.com/canab/flunity) - flash to unity. +* [Projeny](https://github.com/modesttree/projeny) - project management. +* [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console. +* [WebGL - Simple Loading Fix](http://designagame.eu/2016/09/is-unity-webgl-loading-a-simple-fix/) - custom loading bar for the webgl loader. * [UtilityKit](https://github.com/prime31/UtilityKit) - SerializationUtil, SpriteAnimator, SpriteAnimator, MathHeloers, AutoSnap, ... -* [Remove Boo.Lang and UnityScript Hints](https://gist.github.com/jbevain/a982cc580fb796c93e4e) - Project Generation Hook to remove references to Boo.Lang and UnityScript assemblies -* [Asset Store Batch Mode](https://github.com/thinksquirrel/asset-store-batch-mode) - API for uploading Unity Asset Store packages -* [Unity Size Explorer](https://github.com/aschearer/unitysizeexplorer) - analyzes the disk space usage of your build -* [Better Unity Script Templates](https://github.com/BrokenVector/BetterUnityScriptTemplates) - improved Script templates -* [UnityCsReference](https://github.com/Unity-Technologies/UnityCsReference) - Unity C# reference source code -* [Shader Calibration Charts](https://oc.unity3d.com/index.php/s/dfc9aa1491ff905f589408aa136eab23) - Unity StandardShader calibration charts -* [Save Game Free](https://github.com/BayatGames/SaveGameFree) - cross platform, encrypted, online-stored saves -* [UCompile](https://github.com/SoapCode/UCompile) - runtime compilation and execution of CSharp code -* [UDBase](https://github.com/KonH/UDBase) - module-based game template for Unity -* [Hull-Delaunay-Voronoi](https://github.com/Scrawk/Hull-Delaunay-Voronoi) - Hull, Delaunay and Voronoi algorithms in Unity -* [YTranslate](https://gist.github.com/rubenhorn/e8de0fb635c3936d47cd15dfbaafc3d4) - machine translation using Yandex Translate +* [Remove Boo.Lang and UnityScript Hints](https://gist.github.com/jbevain/a982cc580fb796c93e4e) - Project Generation Hook to remove references to Boo.Lang and UnityScript assemblies. +* [Asset Store Batch Mode](https://github.com/thinksquirrel/asset-store-batch-mode) - API for uploading Unity Asset Store packages. +* [Unity Size Explorer](https://github.com/aschearer/unitysizeexplorer) - analyzes the disk space usage of your build. +* [Better Unity Script Templates](https://github.com/BrokenVector/BetterUnityScriptTemplates) - improved Script templates. +* [UnityCsReference](https://github.com/Unity-Technologies/UnityCsReference) - Unity C# reference source code. +* [Shader Calibration Charts](https://oc.unity3d.com/index.php/s/dfc9aa1491ff905f589408aa136eab23) - Unity StandardShader calibration charts. +* [Save Game Free](https://github.com/BayatGames/SaveGameFree) - cross platform, encrypted, online-stored saves. +* [UCompile](https://github.com/SoapCode/UCompile) - runtime compilation and execution of CSharp code. +* [UDBase](https://github.com/KonH/UDBase) - module-based game template for Unity. +* [Hull-Delaunay-Voronoi](https://github.com/Scrawk/Hull-Delaunay-Voronoi) - Hull, Delaunay and Voronoi algorithms in Unity. +* [YTranslate](https://gist.github.com/rubenhorn/e8de0fb635c3936d47cd15dfbaafc3d4) - machine translation using Yandex Translate. -[![Analytics](https://ga-beacon.appspot.com/UA-63472612-14/readme)](https://github.com/igrigorik/ga-beacon) +[![Analytics](https://ga-beacon.appspot.com/UA-63472612-14/readme)](https://github.com/igrigorik/ga-beacon). From 5fc6376ada1bc017a4977f041e5ab827c66584bc Mon Sep 17 00:00:00 2001 From: Yevhen Date: Thu, 24 Dec 2020 12:33:32 +0200 Subject: [PATCH 05/30] Added AR Support Checker plugin to list --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 1361ab4..c7319ff 100644 --- a/README.md +++ b/README.md @@ -348,5 +348,7 @@ Navigation: * [UDBase](https://github.com/KonH/UDBase) - module-based game template for Unity. * [Hull-Delaunay-Voronoi](https://github.com/Scrawk/Hull-Delaunay-Voronoi) - Hull, Delaunay and Voronoi algorithms in Unity. * [YTranslate](https://gist.github.com/rubenhorn/e8de0fb635c3936d47cd15dfbaafc3d4) - machine translation using Yandex Translate. +* [AR Support Checker](https://github.com/Rozhovetskyi/AR-Support-Checker) - plain detection of AR supported (ARCore, ARKit, AR Foundation) devices. + [![Analytics](https://ga-beacon.appspot.com/UA-63472612-14/readme)](https://github.com/igrigorik/ga-beacon). From 94ddcc3376a62840da3f83fec2d564ebc185854f Mon Sep 17 00:00:00 2001 From: Matthew Miner Date: Sun, 24 Jan 2021 14:18:00 -0800 Subject: [PATCH 06/30] Add in-game debug console Consolation --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index c7319ff..7bbd8a2 100644 --- a/README.md +++ b/README.md @@ -220,6 +220,7 @@ Navigation: * [UberLogger](https://github.com/bbbscarter/UberLogger) - advanced logging API, improved editor console & ingame console. * [Unity File Debug](https://github.com/Sacred-Seed-Studio/Unity-File-Debug) - enhanced Debug.Log with file export and web viewer. * [Immediate Window](https://docs.unity3d.com/Packages/com.unity.immediate-window@latest/index.html) -- Type code and get immediate feedback with object inspection like chrome console debugger. +* [Consolation](https://github.com/mminer/consolation) - in-game debug console. ## Editor ### Tools From e8a7a824234d61c5c156429966fa4ff75467a062 Mon Sep 17 00:00:00 2001 From: Michael Lohr Date: Sun, 25 Apr 2021 07:01:04 +0200 Subject: [PATCH 07/30] Update README.md --- README.md | 1 - 1 file changed, 1 deletion(-) diff --git a/README.md b/README.md index 7bbd8a2..a067d0b 100644 --- a/README.md +++ b/README.md @@ -258,7 +258,6 @@ Navigation: * [PolyMesh](https://github.com/UnityPatterns/PolyMesh) - 2d shape editor. * [VertexPaint](https://github.com/slipster216/VertexPaint) - vertex data painter. * [SabreCSG](https://github.com/sabresaurus/SabreCSG) - a set of level design tools for building complex levels. -* [Constants Generator Kit](https://github.com/LostPolygon/ConstantsGeneratorKit) - generates static classes for layers, scenes, tags and resources. * [Unity Tilemap](https://github.com/toinfiniityandbeyond/unity-tilemap) - 2D tilemap editor. * [Node Editor Framework](https://github.com/Seneral/Node_Editor_Framework) - Node Editor Framework for creating node based displays and editors. * [Unity Event Visualizer](https://github.com/MephestoKhaan/UnityEventVisualizer) - graph editor for viewing all UnityEvents. From 1c020d01d9cdbba1a11a6efaf71965ad7de45f6f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E3=82=B9=E3=82=AB=E3=82=A4=E3=83=A9=E3=83=BC?= <41244356+purrception@users.noreply.github.com> Date: Mon, 16 Aug 2021 01:37:50 -0400 Subject: [PATCH 08/30] Direct link to MeshCombineWizard Since MeahCombineWizard is no longer hosted on bitbucket, a direct link to it's GitHub repository would most likely be advisable, --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index a067d0b..bfe57d8 100644 --- a/README.md +++ b/README.md @@ -96,7 +96,7 @@ Navigation: * [FacePaint](https://github.com/SixWays/FacePaint) - paint triangles of meshes. * [Simplygon](https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144) - mesh optimization & lod generation. * [TextMesh Pro](https://www.assetstore.unity3d.com/en/#!/content/17662) - generate text with custom styling. -* [meshcombinewizard](https://bitbucket.org/sirgru/meshcombinewizard) - combines all meshes on the chosen gameObject and its children that share the same material. +* [meshcombinewizard](https://github.com/sirgru/MeshCombineWizard) - combines all meshes on the chosen gameObject and its children that share the same material. * [RoadArchitect](https://github.com/MicroGSD/RoadArchitect) - road system creator featuring dynamic intersections, bridges, etc. * [DrawLine](https://github.com/geniikw/drawLine) - procedural line mesh tool. * [Deform](https://github.com/keenanwoodall/Deform) - a framework for deforming meshes in the editor and at runtime in Unity. From 9810cd35394ed0ca3ec5880f47203f2d8ffc12f0 Mon Sep 17 00:00:00 2001 From: Jazz Macedo Date: Fri, 17 Sep 2021 10:37:37 -0300 Subject: [PATCH 09/30] add Steam Microtransaction API handler --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index bfe57d8..bfcd948 100644 --- a/README.md +++ b/README.md @@ -349,6 +349,7 @@ Navigation: * [Hull-Delaunay-Voronoi](https://github.com/Scrawk/Hull-Delaunay-Voronoi) - Hull, Delaunay and Voronoi algorithms in Unity. * [YTranslate](https://gist.github.com/rubenhorn/e8de0fb635c3936d47cd15dfbaafc3d4) - machine translation using Yandex Translate. * [AR Support Checker](https://github.com/Rozhovetskyi/AR-Support-Checker) - plain detection of AR supported (ARCore, ARKit, AR Foundation) devices. +* [Steam Microtransaction API Handler](https://github.com/jasielmacedo/steam-microtransaction-api/) - API for Steam In-Game Purchase with examples using Unity [![Analytics](https://ga-beacon.appspot.com/UA-63472612-14/readme)](https://github.com/igrigorik/ga-beacon). From 657bf0e0368fb8604afc2f74749a7d3e10249d5b Mon Sep 17 00:00:00 2001 From: Cem Ugur Karacam Date: Wed, 24 Nov 2021 22:33:47 +0300 Subject: [PATCH 10/30] Runtime node editor added --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index bfcd948..236741f 100644 --- a/README.md +++ b/README.md @@ -261,6 +261,7 @@ Navigation: * [Unity Tilemap](https://github.com/toinfiniityandbeyond/unity-tilemap) - 2D tilemap editor. * [Node Editor Framework](https://github.com/Seneral/Node_Editor_Framework) - Node Editor Framework for creating node based displays and editors. * [Unity Event Visualizer](https://github.com/MephestoKhaan/UnityEventVisualizer) - graph editor for viewing all UnityEvents. +* [Runtime Node editor](https://github.com/cemuka/UnityRuntimeNodeEditor) - Unity runtime node editor using with Unity UI. ### Inspector Extensions * [Reorderable Lists](https://bitbucket.org/rotorz/reorderable-list-editor-field-for-unity) - reorderable list field. From f01555979d264a74d1c40fbecc98e7ea5f240846 Mon Sep 17 00:00:00 2001 From: rezonated <37521206+rezonated@users.noreply.github.com> Date: Sat, 1 Oct 2022 19:36:04 +0700 Subject: [PATCH 11/30] Added UniTask to design pattern section --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 236741f..8370611 100644 --- a/README.md +++ b/README.md @@ -324,6 +324,7 @@ Navigation: * [Zenject](https://github.com/modesttree/Zenject) - depedency injection framework. * [UniRx](https://github.com/neuecc/UniRx) - unity reactive extensions implementation. * [Stateless](https://github.com/Patroklo/stateless) - Fork of Stateless dot net statemachine for .Net 3.5. +* [UniTask] (https://github.com/Cysharp/UniTask) - An efficient allocation free async/await integration for Unity. ## Utilities * [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity. From 9248c1365c3a957e7b6e9fc9d4e60707c3735091 Mon Sep 17 00:00:00 2001 From: rezonated <37521206+rezonated@users.noreply.github.com> Date: Sat, 1 Oct 2022 19:38:26 +0700 Subject: [PATCH 12/30] Added Trimmer in other section --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 8370611..be901c9 100644 --- a/README.md +++ b/README.md @@ -352,6 +352,7 @@ Navigation: * [YTranslate](https://gist.github.com/rubenhorn/e8de0fb635c3936d47cd15dfbaafc3d4) - machine translation using Yandex Translate. * [AR Support Checker](https://github.com/Rozhovetskyi/AR-Support-Checker) - plain detection of AR supported (ARCore, ARKit, AR Foundation) devices. * [Steam Microtransaction API Handler](https://github.com/jasielmacedo/steam-microtransaction-api/) - API for Steam In-Game Purchase with examples using Unity +* [Trimmer] (https://github.com/sttz/trimmer) - An editor, build and player configuration framework for Unity. [![Analytics](https://ga-beacon.appspot.com/UA-63472612-14/readme)](https://github.com/igrigorik/ga-beacon). From 5451be12257f79dedccdb9b74f24eec52e8f5d5c Mon Sep 17 00:00:00 2001 From: Vanan A <37521206+rezonated@users.noreply.github.com> Date: Tue, 4 Oct 2022 08:57:00 +0700 Subject: [PATCH 13/30] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index be901c9..30c359d 100644 --- a/README.md +++ b/README.md @@ -352,7 +352,7 @@ Navigation: * [YTranslate](https://gist.github.com/rubenhorn/e8de0fb635c3936d47cd15dfbaafc3d4) - machine translation using Yandex Translate. * [AR Support Checker](https://github.com/Rozhovetskyi/AR-Support-Checker) - plain detection of AR supported (ARCore, ARKit, AR Foundation) devices. * [Steam Microtransaction API Handler](https://github.com/jasielmacedo/steam-microtransaction-api/) - API for Steam In-Game Purchase with examples using Unity -* [Trimmer] (https://github.com/sttz/trimmer) - An editor, build and player configuration framework for Unity. +* [Trimmer](https://github.com/sttz/trimmer) - An editor, build and player configuration framework for Unity. [![Analytics](https://ga-beacon.appspot.com/UA-63472612-14/readme)](https://github.com/igrigorik/ga-beacon). From 2da622b4b468ff3a2a83c7e9b55a1d5bf41d0f6c Mon Sep 17 00:00:00 2001 From: Yash Punia Date: Thu, 6 Oct 2022 13:10:49 +0530 Subject: [PATCH 14/30] Added fish-net networking solution fish-net is a free resource for implementing multiplayer games with easy integration and a handy documentation --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 30c359d..139d239 100644 --- a/README.md +++ b/README.md @@ -135,6 +135,7 @@ Navigation: * [UNet Authoritative Networking](https://github.com/atrakeur/unity-unet-authoritative-networking) - authoritative networking implementation. * [MLAPI](https://github.com/MidLevel/MLAPI) An alternative to Unity's UNET high level API, allows for separate server/client projects and more. * [Barebones Master Server](https://github.com/alvyxaz/barebones-masterserver) - Host your own custom master server setup, avoid CCU fees. +* [Fish-Net](https://github.com/FirstGearGames/FishNet) - free networking solution built from ground up with synchronization of states and logic ## VR * [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK. From 0fd1db21c9e7d051ff63de69df174af9e2c025ff Mon Sep 17 00:00:00 2001 From: MathewHDYT <48954742+MathewHDYT@users.noreply.github.com> Date: Tue, 10 Jan 2023 12:19:22 +0000 Subject: [PATCH 15/30] Adding Unity Audio Manager --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 139d239..e3abcf1 100644 --- a/README.md +++ b/README.md @@ -152,6 +152,7 @@ Navigation: * [Reaktion](https://github.com/keijiro/Reaktion) - audio reaction toolkit (mac only). * [DefaultMicrophone](https://github.com/GabeBigBoxVR/UnityDefaultMicrophone) - gets the default microphone (windows only). * [Lasp](https://github.com/keijiro/Lasp) - Low-latency Audio Signal Processing plugin for Unity. +* [Unity-Audio-Manager](https://github.com/MathewHDYT/Unity-Audio-Manager) - Plugin, that allows to easily play/change/stop/mute/... sounds in 2D/3D. ## UI * [Unity UI Extensions](https://bitbucket.org/ddreaper/unity-ui-extensions) - collection of ui extensions. From 721eab42c8949bbf1b266939e40369aeadc119c4 Mon Sep 17 00:00:00 2001 From: KonH Date: Mon, 16 Jan 2023 23:59:52 +0700 Subject: [PATCH 16/30] Add StableDiffusionUnityTools --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index e3abcf1..5f69357 100644 --- a/README.md +++ b/README.md @@ -248,6 +248,7 @@ Navigation: * [Mulligan Renamer](https://github.com/redbluegames/unity-mulligan-renamer) - bulk renaming tool for game objects and assets. * [BitField Attribute](https://github.com/lee-io/BitField-Attribute) - Enable bit field masking from the Unity Editor. * [ScriptableObject Menu](https://github.com/lee-io/ScriptableObject-Menu) - Create ScriptableObjects from the Unity Editor. +* [StableDiffusionUnityTools](https://github.com/KonH/StableDiffusionUnityTools) - Editor assets generation via Stable Diffusion. ### Editors * [Brainiac](https://github.com/daemon3000/Brainiac) - behaviour tree & (behaviour-)node-based visual editor. From c7853d663c6d3b022e18d4d5ad26cd3bc0379f1f Mon Sep 17 00:00:00 2001 From: Peter Klooster Date: Tue, 16 May 2023 09:26:48 +0200 Subject: [PATCH 17/30] Added GOAP --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 5f69357..3eafe9a 100644 --- a/README.md +++ b/README.md @@ -71,6 +71,7 @@ Navigation: * [UnitySteer](https://github.com/ricardojmendez/UnitySteer) - steering, obstacle avoidance and path following behaviors. * [SimpleTraffic](https://github.com/Kink3d/SimpleTraffic) - a simple traffic simulation using Nav Mesh. * [Self-driving-vehicle](https://github.com/Habrador/Self-driving-vehicle) - Car pathfinding using Hybrid A* search algorithm. +* [GOAP](https://github.com/crashkonijn/GOAP) - Multithreaded Goal Oriented Action Planner for Unity. ## Physics * [Mario Galaxy Gravity for Unity](https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826) - mario galaxy gravity. From 550e8cae33c36587ddb2e095a7ce78a7bf81963d Mon Sep 17 00:00:00 2001 From: yow park Date: Wed, 7 Jun 2023 10:21:41 +0900 Subject: [PATCH 18/30] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 3eafe9a..b04bde6 100644 --- a/README.md +++ b/README.md @@ -357,6 +357,7 @@ Navigation: * [AR Support Checker](https://github.com/Rozhovetskyi/AR-Support-Checker) - plain detection of AR supported (ARCore, ARKit, AR Foundation) devices. * [Steam Microtransaction API Handler](https://github.com/jasielmacedo/steam-microtransaction-api/) - API for Steam In-Game Purchase with examples using Unity * [Trimmer](https://github.com/sttz/trimmer) - An editor, build and player configuration framework for Unity. +* [Gamium](https://github.com/dogu-team/gamium) - Game test automation library, scripting the behavior of game users. [![Analytics](https://ga-beacon.appspot.com/UA-63472612-14/readme)](https://github.com/igrigorik/ga-beacon). From bea34f7f9d3a6bb4d49652dfe5c2dd375338a99c Mon Sep 17 00:00:00 2001 From: Michael Lohr Date: Wed, 7 Jun 2023 08:00:26 +0200 Subject: [PATCH 19/30] Remove analytics --- README.md | 3 --- 1 file changed, 3 deletions(-) diff --git a/README.md b/README.md index b04bde6..cbc3b25 100644 --- a/README.md +++ b/README.md @@ -358,6 +358,3 @@ Navigation: * [Steam Microtransaction API Handler](https://github.com/jasielmacedo/steam-microtransaction-api/) - API for Steam In-Game Purchase with examples using Unity * [Trimmer](https://github.com/sttz/trimmer) - An editor, build and player configuration framework for Unity. * [Gamium](https://github.com/dogu-team/gamium) - Game test automation library, scripting the behavior of game users. - - -[![Analytics](https://ga-beacon.appspot.com/UA-63472612-14/readme)](https://github.com/igrigorik/ga-beacon). From eb92ebda6d19711ac50eb0143a2f199c0de72d65 Mon Sep 17 00:00:00 2001 From: Fawad Ahmad Date: Sun, 22 Oct 2023 17:58:11 +0500 Subject: [PATCH 20/30] Add PlayFab --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index cbc3b25..57c4159 100644 --- a/README.md +++ b/README.md @@ -136,7 +136,9 @@ Navigation: * [UNet Authoritative Networking](https://github.com/atrakeur/unity-unet-authoritative-networking) - authoritative networking implementation. * [MLAPI](https://github.com/MidLevel/MLAPI) An alternative to Unity's UNET high level API, allows for separate server/client projects and more. * [Barebones Master Server](https://github.com/alvyxaz/barebones-masterserver) - Host your own custom master server setup, avoid CCU fees. -* [Fish-Net](https://github.com/FirstGearGames/FishNet) - free networking solution built from ground up with synchronization of states and logic +* [Fish-Net](https://github.com/FirstGearGames/FishNet) - free networking solution built from ground up with synchronization of states and logic +* [PlayFab](https://github.com/PlayFab) - PlayFab is a backend-as-a-service for games. Provides SDK's too. + ## VR * [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK. From 6f964f25447ef9944056213c54cfbd9f7945c922 Mon Sep 17 00:00:00 2001 From: Fawad Ahmad Date: Sun, 22 Oct 2023 18:20:00 +0500 Subject: [PATCH 21/30] Add UGS --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 57c4159..4880a29 100644 --- a/README.md +++ b/README.md @@ -138,7 +138,7 @@ Navigation: * [Barebones Master Server](https://github.com/alvyxaz/barebones-masterserver) - Host your own custom master server setup, avoid CCU fees. * [Fish-Net](https://github.com/FirstGearGames/FishNet) - free networking solution built from ground up with synchronization of states and logic * [PlayFab](https://github.com/PlayFab) - PlayFab is a backend-as-a-service for games. Provides SDK's too. - +* [UGS- Unity Gaming Services](https://unity.com/solutions/gaming-services) - FROM DEVOPS TO LIVEOPS IN ONE PLATFORM. A complete service ecosystem for live games (Grow your game, Engage your players, Build your foundation) ## VR * [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK. From 21289a7c5a824249d0714315ca9fd05b256ec49f Mon Sep 17 00:00:00 2001 From: Fawad Ahmad Date: Tue, 24 Oct 2023 12:03:54 +0500 Subject: [PATCH 22/30] Update README.md Co-authored-by: Michael Lohr --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 4880a29..8e60059 100644 --- a/README.md +++ b/README.md @@ -138,7 +138,7 @@ Navigation: * [Barebones Master Server](https://github.com/alvyxaz/barebones-masterserver) - Host your own custom master server setup, avoid CCU fees. * [Fish-Net](https://github.com/FirstGearGames/FishNet) - free networking solution built from ground up with synchronization of states and logic * [PlayFab](https://github.com/PlayFab) - PlayFab is a backend-as-a-service for games. Provides SDK's too. -* [UGS- Unity Gaming Services](https://unity.com/solutions/gaming-services) - FROM DEVOPS TO LIVEOPS IN ONE PLATFORM. A complete service ecosystem for live games (Grow your game, Engage your players, Build your foundation) +* [UGS- Unity Gaming Services](https://unity.com/solutions/gaming-services) - A complete service ecosystem for live games ## VR * [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK. From e03bd804158da5e12b7320514bad112328337e65 Mon Sep 17 00:00:00 2001 From: miuleung Date: Wed, 1 Nov 2023 16:13:32 +0800 Subject: [PATCH 23/30] Update README.md [UnityTools] Repository is not available anymore --- README.md | 1 - 1 file changed, 1 deletion(-) diff --git a/README.md b/README.md index 8e60059..07eaf73 100644 --- a/README.md +++ b/README.md @@ -40,7 +40,6 @@ Navigation: * [UnityOctree](https://github.com/Nition/UnityOctree) - octrees. * [In-Game Replay System](https://github.com/FeNo/InGameReplay) - record and replay transforms. * [Unity Scene Query](https://github.com/Real-Serious-Games/Unity-Scene-Query) - library to traverse and query the Unity scene to find particular objects. -* [UnityTools](https://github.com/CaptainHillman/UnityTools) - Runtime transformation gizmos. * [Unity3DRuntimeTransformGizmo](https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo) - Another runtime transform gizmo. ## Movement & Animation From 0bd01411db7327a34af75815082338d245ed42b8 Mon Sep 17 00:00:00 2001 From: ikpil Date: Wed, 29 Nov 2023 23:38:38 +0900 Subject: [PATCH 24/30] Add DotRecast in AI & Pathfinding Section MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - https://github.com/ikpil/DotRecast DotRecast is a port of Recast & Detour, a navigation mesh toolset for games, to the C# language. It is useful for game developers who want to use C# servers, C# projects, or Unity3D for their games. DotRecast allows you to generate and use navigation meshes for pathfinding and spatial reasoning in your game world. You can also customize the navmesh generation and runtime navigation systems to suit your specific game’s needs. --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 07eaf73..15dfe2e 100644 --- a/README.md +++ b/README.md @@ -71,6 +71,7 @@ Navigation: * [SimpleTraffic](https://github.com/Kink3d/SimpleTraffic) - a simple traffic simulation using Nav Mesh. * [Self-driving-vehicle](https://github.com/Habrador/Self-driving-vehicle) - Car pathfinding using Hybrid A* search algorithm. * [GOAP](https://github.com/crashkonijn/GOAP) - Multithreaded Goal Oriented Action Planner for Unity. +* [DotRecast](https://github.com/ikpil/DotRecast) - a port of Recast & Detour, navigation mesh toolset for games, Unity3D, servers, C#. ## Physics * [Mario Galaxy Gravity for Unity](https://gist.github.com/phosphoer/a283cdbeca5d2160d5eed318d0362826) - mario galaxy gravity. From 8bef4fd5900259abba0ecbb0c0f104584670e44d Mon Sep 17 00:00:00 2001 From: Kira Date: Thu, 14 Dec 2023 18:58:04 +0000 Subject: [PATCH 25/30] Fix typo in README fixed a typo on line 347 "MathHeloers" to "MathHelpers" --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 15dfe2e..4020bc2 100644 --- a/README.md +++ b/README.md @@ -344,7 +344,7 @@ Navigation: * [Projeny](https://github.com/modesttree/projeny) - project management. * [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console. * [WebGL - Simple Loading Fix](http://designagame.eu/2016/09/is-unity-webgl-loading-a-simple-fix/) - custom loading bar for the webgl loader. -* [UtilityKit](https://github.com/prime31/UtilityKit) - SerializationUtil, SpriteAnimator, SpriteAnimator, MathHeloers, AutoSnap, ... +* [UtilityKit](https://github.com/prime31/UtilityKit) - SerializationUtil, SpriteAnimator, SpriteAnimator, MathHelpers, AutoSnap, ... * [Remove Boo.Lang and UnityScript Hints](https://gist.github.com/jbevain/a982cc580fb796c93e4e) - Project Generation Hook to remove references to Boo.Lang and UnityScript assemblies. * [Asset Store Batch Mode](https://github.com/thinksquirrel/asset-store-batch-mode) - API for uploading Unity Asset Store packages. * [Unity Size Explorer](https://github.com/aschearer/unitysizeexplorer) - analyzes the disk space usage of your build. From 4ae7192ce667ff761bdf13c970a29f0b01a04033 Mon Sep 17 00:00:00 2001 From: Michael Lohr Date: Sat, 16 Dec 2023 11:38:05 +0100 Subject: [PATCH 26/30] feat(CI): Add stale workflow --- .github/workflows/stale.yml | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 .github/workflows/stale.yml diff --git a/.github/workflows/stale.yml b/.github/workflows/stale.yml new file mode 100644 index 0000000..5df6314 --- /dev/null +++ b/.github/workflows/stale.yml @@ -0,0 +1,27 @@ +name: Mark stale issues and pull requests + +on: + schedule: + - cron: '0 0 * * *' + +permissions: + pull-requests: write + +jobs: + stale: + runs-on: ubuntu-22.04 + permissions: + contents: write + issues: write + pull-requests: write + steps: + - uses: actions/stale@v9 + with: + repo-token: ${{ secrets.GITHUB_TOKEN }} + days-before-stale: 30 + days-before-close: 14 + stale-issue-message: 'This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs.' + stale-pr-message: 'This PR has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs.' + exempt-issue-labels: 'in-progress, no-stale' + exempt-pr-labels: 'in-progress, no-stale' + remove-stale-when-updated: true \ No newline at end of file From 786493a232bc91a23b4ede1f2f13e7a4bdab2603 Mon Sep 17 00:00:00 2001 From: Dzmitry Bazyleu Date: Fri, 29 Nov 2024 11:34:56 +0100 Subject: [PATCH 27/30] Add UniState to Design Patterns, fix UniTask link --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 4020bc2..dc12bb7 100644 --- a/README.md +++ b/README.md @@ -330,7 +330,8 @@ Navigation: * [Zenject](https://github.com/modesttree/Zenject) - depedency injection framework. * [UniRx](https://github.com/neuecc/UniRx) - unity reactive extensions implementation. * [Stateless](https://github.com/Patroklo/stateless) - Fork of Stateless dot net statemachine for .Net 3.5. -* [UniTask] (https://github.com/Cysharp/UniTask) - An efficient allocation free async/await integration for Unity. +* [UniTask](https://github.com/Cysharp/UniTask) - An efficient allocation free async/await integration for Unity. +* [UniState](https://github.com/bazyleu/UniState) - Code architecture framework for Unity, designed around State pattern. ## Utilities * [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity. From 31d373ccf9bb98df142ecf17660d2245db6d38d3 Mon Sep 17 00:00:00 2001 From: Dzmitry Bazyleu Date: Sat, 11 Jan 2025 10:36:18 +0100 Subject: [PATCH 28/30] Update UniState description --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index dc12bb7..785dcba 100644 --- a/README.md +++ b/README.md @@ -331,7 +331,7 @@ Navigation: * [UniRx](https://github.com/neuecc/UniRx) - unity reactive extensions implementation. * [Stateless](https://github.com/Patroklo/stateless) - Fork of Stateless dot net statemachine for .Net 3.5. * [UniTask](https://github.com/Cysharp/UniTask) - An efficient allocation free async/await integration for Unity. -* [UniState](https://github.com/bazyleu/UniState) - Code architecture framework for Unity, designed around State pattern. +* [UniState](https://github.com/bazyleu/UniState) - UniState is a modern, high-performance, scalable state machine package for Unity. ## Utilities * [demilib](https://github.com/Demigiant/demilib) - various utilities and tools for Unity. From 127283fea253b718062878c293cc6b623892c6a5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mi=C5=82osz=20Kaczmarczyk?= <149769453+RedMirrow@users.noreply.github.com> Date: Sun, 19 Jan 2025 13:37:25 +0000 Subject: [PATCH 29/30] Update README.md Changes based on issues I found in https://github.com/michidk/Unity-Script-Collection/issues/54 --- README.md | 28 +++++----------------------- 1 file changed, 5 insertions(+), 23 deletions(-) diff --git a/README.md b/README.md index 785dcba..1009e35 100644 --- a/README.md +++ b/README.md @@ -46,8 +46,7 @@ Navigation: * [List View Framework](https://bitbucket.org/Unity-Technologies/list-view-framework) - create dynamic, scrollable lists. * [Reaktion](https://github.com/keijiro/Reaktion) - audio reaction toolkit. * [DOTween](https://github.com/Demigiant/dotween) - tween engine. -* [Camera Path Creator](https://www.assetstore.unity3d.com/en/#!/content/84074) - create complex camera paths. -* [Cinemachine BaseRig](https://www.assetstore.unity3d.com/en/#!/content/79898) - procedural camera system. +* [Camera Path Creator](https://assetstore.unity.com/packages/tools/camera/camera-path-creator-84074) - create complex camera paths. * [UnitySpritesAndBones](https://github.com/Banbury/UnitySpritesAndBones) - skeletal sprite animations. * [spine-unity](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-unity) - import spine animations. * [ikccd](https://github.com/sunilnayak133/ikccd) - IK Solver using Cyclic Coordinate Descent. @@ -91,12 +90,10 @@ Navigation: * [VolumetricLinesUnity](https://github.com/johannesugb/VolumetricLinesUnity) - volumetric lines. * [giles](https://github.com/procore3d/giles) - 3d runtime level editor. * [Voxelmetric](https://github.com/Voxelmetric/Voxelmetric) - voxel framework. -* [Procedural Shapes for Unity](https://bitbucket.org/alexzzzz/procedural-shapes-for-unity) - procedural shapes. * [ICO Sphere Mesh Creator](https://github.com/kaiware007/IcoSphreCreator) - procedural ico spheres. * [Vertex Painter](https://github.com/slipster216/VertexPaint) - paint information onto vertices. * [FacePaint](https://github.com/SixWays/FacePaint) - paint triangles of meshes. -* [Simplygon](https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144) - mesh optimization & lod generation. -* [TextMesh Pro](https://www.assetstore.unity3d.com/en/#!/content/17662) - generate text with custom styling. +* [TextMesh Pro](https://docs.unity3d.com/Packages/com.unity.ugui@2.0/manual/TextMeshPro/index.html) - generate text with custom styling. * [meshcombinewizard](https://github.com/sirgru/MeshCombineWizard) - combines all meshes on the chosen gameObject and its children that share the same material. * [RoadArchitect](https://github.com/MicroGSD/RoadArchitect) - road system creator featuring dynamic intersections, bridges, etc. * [DrawLine](https://github.com/geniikw/drawLine) - procedural line mesh tool. @@ -105,7 +102,6 @@ Navigation: * [MetaBalls Liquids](https://github.com/Nesh108/Unity_MetaBalls_Liquids) - liquid simulation using MetaBalls. ## Materials & Shading -* [Projects by RM](https://www.assetstore.unity3d.com/en/#!/content/21648) - wet surface & skin shader. * [Ocean Community Next Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) - water physics/shader. * [Flow Map Shader](https://gist.github.com/TarasOsiris/e0e6e6c3b8fdb0d8074b) - flow map shader working with sprites. * [VertexPaint](https://github.com/slipster216/VertexPaint) - additional vertex streams. @@ -118,7 +114,6 @@ Navigation: * [Unity Wireframe Shaders](https://github.com/Chaser324/unity-wireframe) - general purpose wireframe shaders. * [Hologram Shader](https://github.com/andydbc/HologramShader) - simple hologram shader. * [Kamakura Shaders](https://github.com/kayac/kamakura-shaders/) - a collection of shaders and components focusing on Non-Photorealistic Rendering. -* [Facepunch.Highlight](https://github.com/Facepunch/Facepunch.Highlight) - Mesh outline effect. ## 2D * [UnitySVG](https://github.com/MrJoy/UnitySVG) - svg renderer. @@ -142,7 +137,7 @@ Navigation: ## VR * [SteamVR](https://github.com/ValveSoftware/steamvr_unity_plugin) - VR SDK. -* [The Lab Renderer](https://www.assetstore.unity3d.com/en/#!/content/63141) - VR renderer by Valve. +* [The Lab Renderer](https://assetstore.unity.com/packages/tools/the-lab-renderer-63141) - VR renderer by Valve. * [VRTK](https://github.com/thestonefox/VRTK) - contains useful scripts for building VR games. * [NewtonVR](https://github.com/TomorrowTodayLabs/NewtonVR) - VR physics and interactions. * [Cutie Keys](https://github.com/NormalVR/CutieKeys/) - VR keyboard. @@ -158,12 +153,10 @@ Navigation: * [Unity-Audio-Manager](https://github.com/MathewHDYT/Unity-Audio-Manager) - Plugin, that allows to easily play/change/stop/mute/... sounds in 2D/3D. ## UI -* [Unity UI Extensions](https://bitbucket.org/ddreaper/unity-ui-extensions) - collection of ui extensions. * [Book Page Curl](https://github.com/Dandarawy/Unity3DBookPageCurl) - page curl transition. * [Open Pause Menu](https://github.com/GreatArcStudios/unitypausemenu) - read-to-use pause menu. * [Lunar Mobile Console](https://github.com/SpaceMadness/lunar-unity-console) - debug console for mobiles. * [InfinityScroll](https://github.com/ivomarel/InfinityScroll) - infinite scrollrects. -* [TextMesh Pro](https://www.assetstore.unity3d.com/en/#!/content/17662) - generate text with custom styling. * [EasyButtons](https://github.com/madsbangh/EasyButtons) - create buttons in the inspector using annotations. * [UI Extensions](https://bitbucket.org/UnityUIExtensions/unity-ui-extensions) - various NGUI extensions/helper/scripts. * [NGUI Extensions](https://github.com/kimsama/Unity-NGUIExtension) - a few NGUI extensions. @@ -190,7 +183,6 @@ Navigation: * [KinoGlitch](https://github.com/keijiro/KinoGlitch) - glitch effect. * [KinoDatamosh](https://github.com/keijiro/KinoDatamosh) - datamosh. * [unity vhsglitch](https://github.com/staffantan/unity-vhsglitch) - vhs glitch effect. -* [Scanline Shader](https://bitbucket.org/Bitcake-Studio/bitstrap/src/e912c1e939700f42956272290d3e8c293f90c142/Assets/BitStrap/Shaders/Scanline.shader) - scanline effect. * [KinoFog](https://github.com/keijiro/KinoFog) - global fog. * [KinoBloom](https://github.com/keijiro/KinoBloom) - bloom. * [KinoBokeh](https://github.com/keijiro/KinoBokeh) - bokeh effect. @@ -200,7 +192,6 @@ Navigation: * [LightShafts](https://github.com/robertcupisz/LightShafts) - light shafts. * [VolumetricLights](https://github.com/SlightlyMad/VolumetricLights) - volumetric lights. * [SonarFx](https://github.com/keijiro/SonarFx) - wave patterns. -* [Cinematic Image Effects](https://bitbucket.org/Unity-Technologies/cinematic-image-effects) - cinematic image effects. * [Post-processing Stack](https://github.com/Unity-Technologies/PostProcessing) - multiple image effects in one pipeline. * [Moments](https://github.com/Chman/Moments) - gif recorder. * [uDesktopDuplication](https://github.com/hecomi/uDesktopDuplication) - realtime screen capture as Texture2D. @@ -209,16 +200,13 @@ Navigation: * [DeLightingTool](https://github.com/Unity-Technologies/DeLightingTool) - tool to remove lighting information from textures in a photogrammetry asset pipeline. * [unity-lut-generator](https://github.com/mattatz/unity-lut-generator) - LookUpTable generator for Unity. * [SEGI](https://github.com/sonicether/SEGI) - Sonic Ether's voxel-based global illumination system. -* [Aura](https://github.com/raphael-ernaelsten/Aura) - a local simulation of the light scattering into the surrounding medium. ## Mobile * [Toast](https://gist.github.com/TarasOsiris/dec42cf3ecca6c854182f385e38dbf57) - android toast notifications. -* [FBSucks](https://gist.github.com/PhannGor/b8eec5911913d7e6eac6) - android share image & text. * [UnityShowAndroidStatusBar](https://github.com/Over17/UnityShowAndroidStatusBar) - android show statusbar. * [Google VR SDK](https://github.com/googlevr/gvr-unity-sdk) - google mobile vr sdk. * [Unity Webview](https://github.com/gree/unity-webview) - webview overlay. * [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console. -* [Simplygon](https://www.assetstore.unity3d.com/en/?&_ga=1.224491866.1155275539.1473983191#!/content/10144) - mesh optimization & lod generation. ## Debug * [uREPL](https://github.com/hecomi/uREPL) - runtime evaluation of c# expressions. @@ -243,8 +231,8 @@ Navigation: * [CurveTexture](https://github.com/slipster216/CurveTexture) - bake curves into texture. * [Unity3D Rainbow Folders](https://github.com/PhannGor/unity3d-rainbow-folders) - folder icons. * [Unity Themes](https://github.com/zios/unity-themes) - editor themes. -* [Tree Randomizer](https://www.assetstore.unity3d.com/en/#!/content/59228) - randomize unity trees. -* [Render Settings Duplicator](https://www.assetstore.unity3d.com/en/#!/content/58831) - clones the render settings from one scene to another. +* [Tree Randomizer](https://assetstore.unity.com/packages/tools/utilities/tree-randomizer-59228) - randomize unity trees. +* [Render Settings Duplicator](https://assetstore.unity.com/packages/tools/particles-effects/render-settings-duplicator-58831) - clones the render settings from one scene to another. * [Piviot Transform Helper](https://twitter.com/talecrafter/status/780812894502084609) - adds piviot creation shortcuts to the context menu. * [ScriptExecutionOrder Attribute](https://gist.github.com/Skybladev2/d0d029716b1651cc1947) - attribute to specify execution order. * [Simple Editor Shortcuts Tools Collection](https://github.com/sirgru/Unity-Simple-Editor-Shortcuts-Tools-Collection) - small collection of simple tools to help in scene editing workflows. @@ -271,15 +259,12 @@ Navigation: ### Inspector Extensions * [Reorderable Lists](https://bitbucket.org/rotorz/reorderable-list-editor-field-for-unity) - reorderable list field. -* [Ordered Dictionary](https://bitbucket.org/rotorz/ordered-dictionary-asset-for-unity) - ordered dictionary field. * [ClassTypeReference](https://bitbucket.org/rotorz/classtypereference-for-unity) - class type reference field. * [Unity3D ExtendedEvent](https://github.com/Thundernerd/Unity3D-ExtendedEvent) - extended event selector. * [Property Drawer Collection](https://github.com/anchan828/property-drawer-collection) - collection of property drawers. * [Node Inspector](https://github.com/nicloay/Node-Inspector) - node based inspector. * [ColorBands](https://github.com/rstecca/ColorBands) - color bands. -* [QuickEvent](https://www.assetstore.unity3d.com/en/#!/content/53869) - persistent event handlers with static or dynamic values. * [Reorder Components](https://twitter.com/mrpodunkian/status/715309192886624256) - reorder components on your GameObjects. -* [AwesomeComponent](https://gist.github.com/nicoplv/df3368eb38849a3f76a97fc27ba8ca62) - auto load assets on SerializedFields. * [ScenePreview Inspector](http://diegogiacomelli.com.br/unity3d-scenepreview-inspector/) - view scene preview in inspector. ### Importer @@ -300,7 +285,6 @@ Navigation: * [Facebook SDK](https://github.com/facebook/facebook-sdk-for-unity) - Facebook sdk. * [Reign Unity Plugin](https://github.com/reignstudios/Reign-Unity-Plugin5) - unified mobile api. * [GetSocial SDK](https://github.com/getsocial-im/getsocial-unity-sdk) - community api. -* [SOOMLA Framework](https://github.com/soomla/unity3d-store) - store api. * [Steamworks.NET](https://github.com/rlabrecque/Steamworks.NET) - c# wrapper for valve's Steamworks API. * [Facepunch.Steamworks](https://github.com/Facepunch/Facepunch.Steamworks) - Steamworks C# API (not all features implemented, but better API). * [twitter-for-unity](https://github.com/toofu37/twitter-for-unity) - Twitter API Client for Unity. @@ -340,7 +324,6 @@ Navigation: ## Other * [Unity Right Click](https://gist.github.com/adamtuliper/48a6e2ce3d9b5e72be36) - windows context menu extension: 'open with unity'. * [No Hot-Reload](https://capeguy.co.uk/2015/06/no-more-unity-hot-reload/) - prevent unity hot-reloads. -* [Unity C# 5.0 and 6.0 Integration](https://bitbucket.org/alexzzzz/unity-c-5.0-and-6.0-integration) - c# 5 & 6 integration for unity. * [FLUnity](https://github.com/canab/flunity) - flash to unity. * [Projeny](https://github.com/modesttree/projeny) - project management. * [CUDLR](https://github.com/proletariatgames/CUDLR) - remote debugging and logging console. @@ -351,7 +334,6 @@ Navigation: * [Unity Size Explorer](https://github.com/aschearer/unitysizeexplorer) - analyzes the disk space usage of your build. * [Better Unity Script Templates](https://github.com/BrokenVector/BetterUnityScriptTemplates) - improved Script templates. * [UnityCsReference](https://github.com/Unity-Technologies/UnityCsReference) - Unity C# reference source code. -* [Shader Calibration Charts](https://oc.unity3d.com/index.php/s/dfc9aa1491ff905f589408aa136eab23) - Unity StandardShader calibration charts. * [Save Game Free](https://github.com/BayatGames/SaveGameFree) - cross platform, encrypted, online-stored saves. * [UCompile](https://github.com/SoapCode/UCompile) - runtime compilation and execution of CSharp code. * [UDBase](https://github.com/KonH/UDBase) - module-based game template for Unity. From 88b1e04e35da27015671782eb616551ef014d80c Mon Sep 17 00:00:00 2001 From: Christophe SAUVEUR Date: Wed, 20 Aug 2025 14:49:27 +0200 Subject: [PATCH 30/30] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 1009e35..a189038 100644 --- a/README.md +++ b/README.md @@ -240,6 +240,7 @@ Navigation: * [BitField Attribute](https://github.com/lee-io/BitField-Attribute) - Enable bit field masking from the Unity Editor. * [ScriptableObject Menu](https://github.com/lee-io/ScriptableObject-Menu) - Create ScriptableObjects from the Unity Editor. * [StableDiffusionUnityTools](https://github.com/KonH/StableDiffusionUnityTools) - Editor assets generation via Stable Diffusion. +* [AutoScene](https://github.com/chsxf/AutoScene) - Edit a Scene, Play Another. ### Editors * [Brainiac](https://github.com/daemon3000/Brainiac) - behaviour tree & (behaviour-)node-based visual editor.