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Copy pathCameraMouseControl.cs
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257 lines (223 loc) · 9.84 KB
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using UnityEngine;
using UnityMemoryMappedFile;
namespace VMC
{
public class CameraMouseControl : MonoBehaviour
{
public static CameraMouseControl Current;
public Camera TargetCamera;
public Vector3 cameraSpeed = new Vector3(0.2f, 0.2f, 1.0f);
public Vector3 CameraTarget = new Vector3(0.0f, 1.0f, 0.0f);
public Vector3 CameraAngle = new Vector3(-30.0f, -150.0f, 0.0f);
public float CameraDistance = 1.5f;
public Transform LookTarget = null;
public Vector3 LookOffset = new Vector3(0, 0.05f, 0);
public Transform PositionFixedTarget = null;
public Vector3 RelativePosition = new Vector3(0, 0, -1f);
private bool doUpdateRelativePosition = false;
private Vector3 lastMousePosition;
private Transform parentTransform;
private Vector3 currentNoScaledPosition = Vector3.zero;
private void OnEnable()
{
Current = this;
}
void Start()
{
UpdateCamera();
if (transform.parent != null)
{
parentTransform = transform.parent;
}
}
private bool isTargetRotate = false;
void Update()
{
CheckUpdate();
}
public void CheckUpdate()
{
var mousePosition = Input.mousePosition;
bool settingChanged = false;
if (LookTarget == null)
{
// 注視点を中心に回転
if (Input.GetMouseButtonDown((int)MouseButtons.Left) && (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)))
{
isTargetRotate = true;
}
if (Input.GetMouseButton((int)MouseButtons.Left) && isTargetRotate)
{
Vector3 dragOffset = mousePosition - lastMousePosition;
CameraAngle.x = (CameraAngle.x + dragOffset.y * cameraSpeed.x) % 360.0f;
CameraAngle.y = (CameraAngle.y - dragOffset.x * cameraSpeed.y) % 360.0f;
settingChanged = true;
}
if (Input.GetMouseButtonUp((int)MouseButtons.Left) && isTargetRotate)
{
isTargetRotate = false;
}
// カメラ回転
if (Input.GetMouseButton((int)MouseButtons.Right))
{
Vector3 dragOffset = mousePosition - lastMousePosition;
if (Input.GetMouseButtonDown((int)MouseButtons.Right) == false)
{
CameraAngle.x = (CameraAngle.x + dragOffset.y * cameraSpeed.x * (currentFOV / 60.0f)) % 360.0f;
CameraAngle.y = (CameraAngle.y - dragOffset.x * cameraSpeed.y * (currentFOV / 60.0f)) % 360.0f;
var setPosition = transform.position;
//TODO:元の座標を取っておいて計算しないと計算誤差で微妙にずれる
setPosition = new Vector3((setPosition.x - parentTransform.position.x) / parentTransform.localScale.x, (setPosition.y - parentTransform.position.y) / parentTransform.localScale.y, (setPosition.z - parentTransform.position.z) / parentTransform.localScale.z);
CameraTarget = setPosition + Quaternion.Euler(-CameraAngle) * Vector3.forward * CameraDistance;
if (PositionFixedTarget != null) // 座標追従カメラ
{
UpdateRelativePosition();
}
settingChanged = true;
}
}
}
// カメラ移動
if (Input.GetMouseButton((int)MouseButtons.Center))
{
Vector3 mousePositionInWorld = TargetCamera.ScreenToWorldPoint(new Vector3(mousePosition.x, mousePosition.y, CameraDistance));
Vector3 lastMousePositionInWorld = TargetCamera.ScreenToWorldPoint(new Vector3(lastMousePosition.x, lastMousePosition.y, CameraDistance));
Vector3 dragOffset = mousePositionInWorld - lastMousePositionInWorld;
if (Input.GetMouseButtonDown((int)MouseButtons.Center) == false)
{
if (LookTarget != null) // フロント/バックカメラ
{
dragOffset.Set(0, dragOffset.y, 0);
LookOffset -= dragOffset;
}
else if (PositionFixedTarget != null) // 座標追従カメラ
{
CameraTarget -= dragOffset;
UpdateRelativePosition();
}
else // フリーカメラ
{
CameraTarget -= dragOffset;
}
settingChanged = true;
}
}
lastMousePosition = mousePosition;
// ズーム
if (NativeMethods.IsWindowActive())
{
float mouseScrollWheel = Input.GetAxis("Mouse ScrollWheel");
if (mouseScrollWheel != 0.0f)
{
var mousePos = mousePosition;
if (mousePos.x >= 0 && mousePos.y >= 0 && mousePos.x < Screen.safeArea.width && mousePos.y < Screen.safeArea.height)
{
CameraDistance = Mathf.Max(CameraDistance - mouseScrollWheel * cameraSpeed.z * (60.0f / currentFOV) * ((Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt)) ? 0.05f : 1f), 0.1f);
settingChanged = true;
}
}
}
if (changeFOV)
{
changeFOV = false;
var normalPos = FovToPos(newFOV);
var currentNormalPos = FovToPos(currentFOV);
var ratio = CameraDistance / currentNormalPos;
CameraDistance = normalPos * ratio;
currentFOV = newFOV;
}
UpdateCamera();
if (settingChanged)
{
if (LookTarget != null)
{
SaveLookTarget();
}
if (Settings.Current.CameraType == CameraTypes.Free)
{
Settings.Current.FreeCameraTransform.SetPosition(currentNoScaledPosition);
Settings.Current.FreeCameraTransform.SetRotation(transform);
}
else if (Settings.Current.CameraType == CameraTypes.PositionFixed)
{
Settings.Current.PositionFixedCameraTransform.SetPositionAndRotation(transform);
}
}
}
public void UpdateRelativePosition()
{
doUpdateRelativePosition = true;
}
void UpdateCamera()
{
if (doUpdateRelativePosition && PositionFixedTarget != null)
{
doUpdateRelativePosition = false;
RelativePosition = CameraTarget - PositionFixedTarget.position;
}
Vector3 setPosition;
if (LookTarget != null)
{
var lookAt = LookTarget.position + LookOffset;
// カメラとプレイヤーとの間の距離を調整
setPosition = lookAt - (LookTarget.transform.forward) * (Settings.Current.CameraType == CameraTypes.Front ? -CameraDistance : CameraDistance);
transform.position = setPosition;
// 注視点の設定
transform.LookAt(lookAt);
}
else if (PositionFixedTarget != null)
{
transform.rotation = Quaternion.Euler(-CameraAngle);
setPosition = PositionFixedTarget.position + transform.rotation * Vector3.back * CameraDistance + RelativePosition;
}
else
{
transform.rotation = Quaternion.Euler(-CameraAngle);
setPosition = CameraTarget + transform.rotation * Vector3.back * CameraDistance;
}
currentNoScaledPosition = setPosition;
if (parentTransform != null)
{
setPosition = new Vector3(setPosition.x * parentTransform.localScale.x + parentTransform.position.x, setPosition.y * parentTransform.localScale.y + parentTransform.position.y, setPosition.z * parentTransform.localScale.z + parentTransform.position.z);
}
transform.position = setPosition;
}
private void SaveLookTarget()
{
if (Settings.Current.CameraType == CameraTypes.Front)
{
if (Settings.Current.FrontCameraLookTargetSettings == null)
{
Settings.Current.FrontCameraLookTargetSettings = LookTargetSettings.Create(this);
}
else
{
Settings.Current.FrontCameraLookTargetSettings.Set(this);
}
}
else if (Settings.Current.CameraType == CameraTypes.Back)
{
if (Settings.Current.BackCameraLookTargetSettings == null)
{
Settings.Current.BackCameraLookTargetSettings = LookTargetSettings.Create(this);
}
else
{
Settings.Current.BackCameraLookTargetSettings.Set(this);
}
}
}
private float FovToPos(float fov)
{
return (1 / Mathf.Tan(fov * Mathf.Deg2Rad / 2.0f)) / 1.732051f;
}
private float currentFOV = 60.0f;
private float newFOV = 60.0f;
private bool changeFOV = false;
public void SetCameraFOV(float fov)
{
newFOV = fov;
changeFOV = true;
}
}
}