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Copy pathPlayerController.cs
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86 lines (74 loc) · 1.92 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
private Animator animator;
private Rigidbody2D rigidbody2D;
private bool isGround;
public BgController bgController;
public int Hp
{
get;
set;
}
// Use this for initialization
void Start()
{
animator = this.GetComponent<Animator>();
rigidbody2D = this.GetComponent<Rigidbody2D>();
Hp = 1;
}
// Update is called once per frame
void Update()
{
float horizontal = Input.GetAxis("Horizontal");
if (horizontal != 0)
{
if (horizontal > 0)
{
bgController.RollingMap(Direction.Right);
}
else if (horizontal < 0)
{
bgController.RollingMap(Direction.Left);
}
animator.SetBool("IsRun", true);
}
else
{
animator.SetBool("IsRun", false);
}
if (Input.GetKeyDown(KeyCode.Space) && isGround)
{
animator.SetBool("IsJump", true);
rigidbody2D.AddForce(Vector2.up * 170);
AudioManager.GetInstance().PlayJumpEffect();
}
}
public void OnCollisionEnter2D(Collision2D collision)
{
if (collision.collider.CompareTag("Ground"))
{
isGround = true;
animator.SetBool("IsJump", false);
}
}
public void OnCollisionExit2D(Collision2D collision)
{
if (collision.collider.CompareTag("Ground"))
{
isGround = false;
}
}
public void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("FireCircle"))
{
Hp--;
this.rigidbody2D.Sleep();
AudioManager.GetInstance().PlayDieEffect();
animator.SetBool("IsDie",true);
}
}
}