From afb43d44eeede04ff184d0a993130cb38f2d644f Mon Sep 17 00:00:00 2001 From: Samuel Bellomo Date: Tue, 8 Jun 2021 14:46:56 -0400 Subject: [PATCH] adding more info to help debug on network transform error message --- com.unity.multiplayer.mlapi/Prototyping/NetworkTransform.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/com.unity.multiplayer.mlapi/Prototyping/NetworkTransform.cs b/com.unity.multiplayer.mlapi/Prototyping/NetworkTransform.cs index 2e7ab08182..b503a425f4 100644 --- a/com.unity.multiplayer.mlapi/Prototyping/NetworkTransform.cs +++ b/com.unity.multiplayer.mlapi/Prototyping/NetworkTransform.cs @@ -287,7 +287,7 @@ private void FixedUpdate() m_CurrentScale != m_OldScale ) { - Debug.LogError($"Trying to update transform's position for object {gameObject.name} with ID {NetworkObjectId} when you're not allowed, please validate your {nameof(NetworkTransform)}'s authority settings", gameObject); + Debug.LogError($"Trying to update transform's position for object {gameObject.name} with ID {NetworkObjectId} when you're not allowed, please validate your {nameof(NetworkTransform)}'s authority settings. It's also possible you have other systems updating your transform's position, such as a rigid body for example.", gameObject); m_CurrentPosition = m_NetworkPosition.Value; m_CurrentRotation = m_NetworkRotation.Value; m_CurrentScale = m_NetworkWorldScale.Value;