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Unity-Code-Examples
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Path-Creator
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Commits on May 24, 2022
Merge branch 'Dev'
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Update .gitignore
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Commits on May 17, 2022
Fix NaN related crash when trying to split at end of path
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Update folder structure
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Commits on Nov 14, 2020
Fix NaN normals (#64)
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Commits on Oct 1, 2020
Procedural cylinder example
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Upgrade to 2019.4 LTS
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Commits on Feb 17, 2020
Rewrote MathUtil constrained transformation functions for better performance
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Removed test scripts
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VertexPath.CalculateClosestPointOnPathData optimization (#53)
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Add raycast check to GetMouseWorldPosition (#50)
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Commits on Jan 9, 2020
Fixed distance computation for placing new 3d points (#47)
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mrpropellers
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Commits on Jun 25, 2019
Fixed handle selection bug on transformed path.
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Commits on Jun 23, 2019
Switched version to Unity2018 for compatibility (breaking for some reason when going from 2019 to 2018)
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Changed folder structure
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Switched to visible meta files to try fix broken prefab refs
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Project settings
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Create .gitignore
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Updated documentation
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Some fixes to transformations. Added new example scene
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Commits on Jun 15, 2019
Use pathcreator object's transform to move/rot/scale path (not fully tested yet)
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Commits on May 25, 2019
Removed unused vars
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Some optimizations, added obj placement example scene, moved everything into assets folder.
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Commits on Apr 14, 2019
Implement width for normal lines (#24) (#26)
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Commits on Feb 18, 2019
Removed args from assert messages for performance reasons
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Optimizations to CubicBezierUtility methods (#21)
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Commits on Feb 7, 2019
Changed handle position gui to only display after clicking on a handle (in order to reduce clutter in the inspector). Bringing up the gui is now the same as bringing up the transform handle.
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Resolved some merge issues with development branch
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Merge branch 'develop'
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Added methods for getting closest point/percent/dst on vertex path from any worldpoint
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Path can now be displayed in editor even when object is not selected
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Commits on Feb 6, 2019
Fixed bug where switching closed path to false could leave a point selected that didn't exist anymore.
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Fixed bug where holding alt to switch to mirrored mode didn't work when the path is closed.
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Added comments to point selection gui code.
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Selected point's angle field is disabled when the path space isn't 3D.
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