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298 lines (272 loc) · 9.91 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine.Internal;
using UnityEngine.Assertions;
using System;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Security;
using System.Security.Cryptography;
namespace UnityEditor
{
[ExcludeFromDocs]
public static class L10n
{
public static string Tr(string str)
{
if (!LocalizationDatabase.enableEditorLocalization)
return str;
var assembly = System.Reflection.Assembly.GetCallingAssembly();
object[] attrobjs = assembly.GetCustomAttributes(typeof(LocalizationAttribute), true /* inherit */);
if (attrobjs != null && attrobjs.Length > 0 && attrobjs[0] != null)
{
var locAttr = (LocalizationAttribute)attrobjs[0];
string locGroupName = locAttr.locGroupName;
if (locGroupName == null)
locGroupName = assembly.GetName().Name;
var new_str = LocalizationDatabase.GetLocalizedStringWithGroupName(str, locGroupName);
return new_str;
}
else
{
return LocalizationDatabase.GetLocalizedString(str);
}
}
public static string[] Tr(string[] str_list)
{
var res = new string[str_list.Length];
for (var i = 0; i < res.Length; ++i)
res[i] = Tr(str_list[i]);
return res;
}
public static string Tr(string str, string groupName)
{
var new_str = LocalizationDatabase.GetLocalizedStringWithGroupName(str, groupName);
return new_str;
}
public static string TrPath(string path)
{
string[] separatingChars = { "/" };
var result = new System.Text.StringBuilder(256);
var items = path.Split(separatingChars, System.StringSplitOptions.RemoveEmptyEntries);
for (var i = 0; i < items.Length; ++i)
{
result.Append(Tr(items[i]));
if (i < items.Length - 1)
result.Append("/");
}
return result.ToString();
}
}
internal static class LocalizationGroupStack
{
static Stack<string> s_GroupNameStack;
public static void Push(string groupName)
{
if (s_GroupNameStack == null)
s_GroupNameStack = new Stack<string>();
if (s_GroupNameStack.Count >= 16)
Assert.IsTrue(false); // check the leak.
s_GroupNameStack.Push(groupName);
LocalizationDatabase.SetContextGroupName(groupName);
}
public static void Pop()
{
if (s_GroupNameStack == null || s_GroupNameStack.Count <= 0)
Assert.IsTrue(false);
s_GroupNameStack.Pop();
if (s_GroupNameStack.Count > 0)
{
string top = s_GroupNameStack.Peek();
LocalizationDatabase.SetContextGroupName(top);
}
else
LocalizationDatabase.SetContextGroupName(null);
}
}
/// <summary>
/// This provides an auto dispose Localization system.
/// This can be called recursively.
/// </summary>
public class LocalizationGroup : IDisposable
{
string m_LocGroupName;
bool m_Pushed = false;
/// <summary>
/// a current group name for the localization.
/// </summary>
public string locGroupName { get { return m_LocGroupName; } }
/// <summary>
/// Default constructor.
/// </summary>
public LocalizationGroup()
{
var assembly = System.Reflection.Assembly.GetCallingAssembly();
initialize(assembly);
}
/// <summary>
/// constructor.
/// <param name="behaviour">group name will become the name of Assembly the behaviour belongs to.</param>
/// </summary>
public LocalizationGroup(Behaviour behaviour)
{
if (behaviour != null)
{
System.Type type = behaviour.GetType();
initialize(type.Assembly);
}
}
/// <summary>
/// constructor.
/// <param name="type">group name will become the name of Assembly the type belongs to.</param>
/// </summary>
public LocalizationGroup(System.Type type)
{
initialize(type.Assembly);
}
/// <summary>
/// constructor.
/// <param name="obj">group name will become the name of Assembly the obj belongs to.</param>
/// </summary>
public LocalizationGroup(System.Object obj)
{
if (obj == null)
return;
initialize(obj.GetType().Assembly);
}
void initialize(System.Reflection.Assembly assembly)
{
string groupName = null;
object[] attrobjs = assembly.GetCustomAttributes(typeof(LocalizationAttribute), true /* inherit */);
if (attrobjs != null && attrobjs.Length > 0 && attrobjs[0] != null) // focus on only the first.
{
LocalizationAttribute locAttr = (LocalizationAttribute)attrobjs[0];
groupName = locAttr.locGroupName;
if (groupName == null)
groupName = assembly.GetName().Name;
}
LocalizationGroupStack.Push(groupName);
m_Pushed = true;
m_LocGroupName = groupName;
}
/// <summary>
/// dispose current state.
/// </summary>
public void Dispose()
{
if (m_Pushed)
LocalizationGroupStack.Pop();
}
}
}
namespace UnityEditor.Localization.Editor
{
/// <summary>
/// This provides Localization function for Packages.
/// </summary>
[System.Obsolete("Localization has been deprecated. Please use UnityEditor.L10n instead", true)]
public static class Localization
{
/// <summary>
/// get proper translation for the given argument.
/// </summary>
[System.Obsolete("Obsolete msg (UnityUpgradable) -> UnityEditor.L10n.Tr(*)", true)]
public static string Tr(string str)
{
if (!LocalizationDatabase.enableEditorLocalization)
return str;
var assembly = System.Reflection.Assembly.GetCallingAssembly();
object[] attrobjs = assembly.GetCustomAttributes(typeof(LocalizationAttribute), true /* inherit */);
if (attrobjs != null && attrobjs.Length > 0 && attrobjs[0] != null)
{
LocalizationAttribute locAttr = (LocalizationAttribute)attrobjs[0];
string locGroupName = locAttr.locGroupName;
if (locGroupName == null)
locGroupName = assembly.GetName().Name;
var new_str = LocalizationDatabase.GetLocalizedStringWithGroupName(str, locGroupName);
return new_str;
}
return str;
}
}
/// <summary>
/// This provides an auto dispose Localization system.
/// This can be called recursively.
/// </summary>
[System.Obsolete("LocalizationGroup has been deprecated. Please use UnityEditor.LocalizationGroup instead", true)]
public class LocalizationGroup : IDisposable
{
string m_LocGroupName;
bool m_Pushed = false;
/// <summary>
/// a current group name for the localization.
/// </summary>
public string locGroupName { get { return m_LocGroupName; } }
/// <summary>
/// Default constructor.
/// </summary>
public LocalizationGroup()
{
var assembly = System.Reflection.Assembly.GetCallingAssembly();
initialize(assembly);
}
/// <summary>
/// constructor.
/// <param name="behaviour">group name will become the name of Assembly the behaviour belongs to.</param>
/// </summary>
public LocalizationGroup(Behaviour behaviour)
{
if (behaviour != null)
{
System.Type type = behaviour.GetType();
initialize(type.Assembly);
}
}
/// <summary>
/// constructor.
/// <param name="type">group name will become the name of Assembly the type belongs to.</param>
/// </summary>
public LocalizationGroup(System.Type type)
{
initialize(type.Assembly);
}
/// <summary>
/// constructor.
/// <param name="obj">group name will become the name of Assembly the obj belongs to.</param>
/// </summary>
public LocalizationGroup(System.Object obj)
{
if (obj == null)
return;
initialize(obj.GetType().Assembly);
}
void initialize(System.Reflection.Assembly assembly)
{
string groupName = null;
object[] attrobjs = assembly.GetCustomAttributes(typeof(LocalizationAttribute), true /* inherit */);
if (attrobjs != null && attrobjs.Length > 0 && attrobjs[0] != null) // focus on only the first.
{
LocalizationAttribute locAttr = (LocalizationAttribute)attrobjs[0];
groupName = locAttr.locGroupName;
if (groupName == null)
groupName = assembly.GetName().Name;
}
LocalizationGroupStack.Push(groupName);
m_Pushed = true;
m_LocGroupName = groupName;
}
/// <summary>
/// dispose current state.
/// </summary>
public void Dispose()
{
if (m_Pushed)
LocalizationGroupStack.Pop();
}
}
}