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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Connect
{
/// <summary>
/// A notification sent by the NotificationManager
/// </summary>
internal class Notification
{
public long id { get; }
public DateTime publishedOn { get; }
public Topic topic { get; }
public Severity severity { get; }
public string rawMessage { get; }
public VisualElement message { get; }
internal Notification(long id, DateTime publishedOn, Topic topic, Severity severity, string rawMessage, VisualElement message)
{
this.id = id;
this.publishedOn = publishedOn;
this.topic = topic;
this.severity = severity;
this.rawMessage = rawMessage;
this.message = message;
}
/// <summary>
/// This delegate must be supplied to edit the message content to display.
/// It will be called every time a copy of this notification needs to be sent.
/// Do not cache contents to add to the VisualElement, each item must be unique.
/// </summary>
/// <param name="visualElement"></param>
internal delegate void PopulateNotificationMessage(VisualElement visualElement);
public enum Severity
{
Info,
Warning,
Error,
}
public enum Topic
{
//Service Window and related ProjectSettings
NoProject,
ProjectBind,
CoppaCompliance,
AdsService,
AnalyticsService,
BuildService,
CollabService,
CrashService,
PurchasingService,
UDPService,
}
}
}