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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.Scripting;
using UnityEditor.Scripting.Compilers;
using UnityEditor.Scripting.ScriptCompilation;
using UnityEngine;
namespace Unity.Scripting.Compilation
{
internal interface ICompilerFactoryHelper
{
string ReadCachedCompilerName();
void UpdateCachedCompilerName(string name);
string GetCurrentCompilerName();
bool HasExternalCompiler();
}
internal class CompilerFactoryHelper : ICompilerFactoryHelper
{
private const string SessionStateKey = "CompilerFactory.Compiler";
private const string CompilerUsedPath = "Library/UnityCSharpCompiler.json";
public bool HasExternalCompiler()
{
return ExternalCSharpCompiler.HasExternalCompiler();
}
public string ReadCachedCompilerName()
{
var compilerLastUsed = SessionState.GetString(SessionStateKey, null);
if (compilerLastUsed != null)
{
return compilerLastUsed;
}
if (!File.Exists(CompilerUsedPath))
{
return null;
}
var configData = File.ReadAllText(CompilerUsedPath);
var compilerUsedData = JsonUtility.FromJson<CompilerUsedData>(configData);
return compilerUsedData.Name;
}
public void UpdateCachedCompilerName(string name)
{
SessionState.SetString(SessionStateKey, name);
Console.WriteLine($"Updating compiler used: {name}");
var compilerUsedData = new CompilerUsedData
{
Name = name,
};
var json = JsonUtility.ToJson(compilerUsedData);
File.WriteAllText(CompilerUsedPath, json);
}
public string GetCurrentCompilerName()
{
if (HasExternalCompiler())
{
return ExternalCSharpCompiler.ExternalCompilerName();
}
return MicrosoftCSharpCompiler.Name;
}
[Serializable]
private class CompilerUsedData
{
public string Name;
}
}
internal class CompilerFactory
{
private ICompilerFactoryHelper m_FactoryHelper;
public CompilerFactory(ICompilerFactoryHelper factoryHelper)
{
m_FactoryHelper = factoryHelper;
}
public ScriptCompilerBase Create(ScriptAssembly scriptAssembly, string tempOutputDirectory)
{
if (scriptAssembly.Files.Length == 0)
{
throw new ArgumentException($"Cannot compile ScriptAssembly {scriptAssembly.Filename} with no files");
}
ScriptCompilerBase scriptCompilerBase;
if (m_FactoryHelper.HasExternalCompiler())
{
scriptCompilerBase = new ExternalCSharpCompiler(scriptAssembly, tempOutputDirectory);
}
else
{
scriptCompilerBase = new MicrosoftCSharpCompiler(scriptAssembly, tempOutputDirectory);
}
if (CompilerChanged())
{
UpdateCompilerUsed();
}
return scriptCompilerBase;
}
public bool CompilerChanged()
{
string cachedCompilerName;
try
{
cachedCompilerName = m_FactoryHelper.ReadCachedCompilerName();
}
catch (Exception exception)
{
Console.WriteLine($"Exception getting compiler name: {exception.Message} {Environment.NewLine} {exception.StackTrace}");
return false;
}
if (string.IsNullOrEmpty(cachedCompilerName))
{
return false;
}
return cachedCompilerName != m_FactoryHelper.GetCurrentCompilerName();
}
public void UpdateCompilerUsed()
{
try
{
var compilerName = m_FactoryHelper.GetCurrentCompilerName();
m_FactoryHelper.UpdateCachedCompilerName(compilerName);
}
catch (Exception exception)
{
Console.WriteLine($"Exception for updating last used compiler: {exception.Message} {Environment.NewLine} {exception.StackTrace}");
}
}
}
}