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35 lines (30 loc) · 970 Bytes
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngine;
namespace UnityEngine
{
[System.Serializable]
[UsedByNativeCode(Name = "ExposedReference")]
[StructLayout(LayoutKind.Sequential)]
public struct ExposedReference<T> where T : UnityEngine.Object
{
[SerializeField]
public PropertyName exposedName;
[SerializeField]
public UnityEngine.Object defaultValue;
public T Resolve(IExposedPropertyTable resolver)
{
if (resolver != null)
{
bool isValid;
Object result = resolver.GetReferenceValue(exposedName, out isValid);
if (isValid)
return result as T;
}
return defaultValue as T;
}
}
}