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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEditor.Utils;
namespace UnityEditor.Scripting.Compilers
{
class UnityScriptCompiler : MonoScriptCompilerBase
{
private static readonly Regex UnityEditorPattern = new Regex(@"UnityEditor\.dll$", RegexOptions.ExplicitCapture);
const string k_UnityScriptProfileDirectory = "unityscript";
public UnityScriptCompiler(MonoIsland island, bool runUpdater) : base(island, runUpdater)
{
}
protected override CompilerOutputParserBase CreateOutputParser()
{
return new UnityScriptCompilerOutputParser();
}
override protected Program StartCompiler()
{
var arguments = new List<string>
{
"-debug",
"-target:library",
"-i:UnityEngine",
"-i:System.Collections",
"-base:UnityEngine.MonoBehaviour",
"-nowarn:BCW0016",
"-nowarn:BCW0003",
"-method:Main",
"-out:" + _island._output,
"-x-type-inference-rule-attribute:" + typeof(UnityEngineInternal.TypeInferenceRuleAttribute)
};
if (StrictBuildTarget())
arguments.Add("-pragmas:strict,downcast");
foreach (var define in _island._defines.Distinct())
arguments.Add("-define:" + define);
foreach (var dll in _island._references)
arguments.Add("-r:" + PrepareFileName(dll));
var compilingEditorScripts = Array.Exists(_island._references, UnityEditorPattern.IsMatch);
if (compilingEditorScripts)
arguments.Add("-i:UnityEditor");
else if (!BuildPipeline.IsUnityScriptEvalSupported(_island._target))
arguments.Add(string.Format("-disable-eval:eval is not supported on the current build target ({0}).", _island._target));
foreach (string source in _island._files)
arguments.Add(PrepareFileName(source));
var compilerPath = Path.Combine(GetUnityScriptCompilerDirectory(), "us.exe");
return StartCompiler(_island._target, compilerPath, arguments, GetUnityScriptProfileDirectory());
}
string GetUnityScriptCompilerDirectory()
{
if (PlayerSettings.scriptingRuntimeVersion == ScriptingRuntimeVersion.Legacy)
return GetMonoProfileLibDirectory();
return Path.Combine(MonoInstallationFinder.GetProfilesDirectory(MonoInstallationFinder.MonoBleedingEdgeInstallation), k_UnityScriptProfileDirectory);
}
string GetUnityScriptProfileDirectory()
{
if (PlayerSettings.scriptingRuntimeVersion == ScriptingRuntimeVersion.Legacy)
return BuildPipeline.CompatibilityProfileToClassLibFolder(_island._api_compatibility_level);
return k_UnityScriptProfileDirectory;
}
private bool StrictBuildTarget()
{
return Array.IndexOf(_island._defines, "ENABLE_DUCK_TYPING") == -1;
}
protected override string[] GetStreamContainingCompilerMessages()
{
return GetStandardOutput();
}
}
}