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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEditor.Utils;
namespace UnityEditor.Scripting.Compilers
{
internal abstract class ScriptCompilerBase : IDisposable
{
private Program process;
private string _responseFile = null;
// ToDo: would be nice to move MonoIsland to MonoScriptCompilerBase
protected MonoIsland _island;
protected abstract Program StartCompiler();
protected abstract CompilerOutputParserBase CreateOutputParser();
protected ScriptCompilerBase(MonoIsland island)
{
_island = island;
}
protected string[] GetErrorOutput()
{
return process.GetErrorOutput();
}
protected string[] GetStandardOutput()
{
return process.GetStandardOutput();
}
public void BeginCompiling()
{
if (process != null)
throw new InvalidOperationException("Compilation has already begun!");
process = StartCompiler();
}
public virtual void Dispose()
{
if (process != null)
{
process.Dispose();
process = null;
}
if (_responseFile != null)
{
File.Delete(_responseFile);
_responseFile = null;
}
}
public virtual bool Poll()
{
if (process == null)
return true;
return process.HasExited;
}
public void WaitForCompilationToFinish()
{
process.WaitForExit();
}
protected string GetMonoProfileLibDirectory()
{
var profile = BuildPipeline.CompatibilityProfileToClassLibFolder(_island._api_compatibility_level);
var monoInstall = _island._api_compatibility_level == ApiCompatibilityLevel.NET_4_6
? MonoInstallationFinder.MonoBleedingEdgeInstallation
: MonoInstallationFinder.MonoInstallation;
return MonoInstallationFinder.GetProfileDirectory(profile, monoInstall);
}
protected bool AddCustomResponseFileIfPresent(List<string> arguments, string responseFileName)
{
var relativeCustomResponseFilePath = Path.Combine("Assets", responseFileName);
if (!File.Exists(relativeCustomResponseFilePath))
return false;
arguments.Add("@" + relativeCustomResponseFilePath);
return true;
}
protected string GenerateResponseFile(List<string> arguments)
{
_responseFile = CommandLineFormatter.GenerateResponseFile(arguments);
return _responseFile;
}
protected static string PrepareFileName(string fileName)
{
return CommandLineFormatter.PrepareFileName(fileName);
}
//do not change the returntype, native unity depends on this one.
public virtual CompilerMessage[] GetCompilerMessages()
{
if (!Poll())
Debug.LogWarning("Compile process is not finished yet. This should not happen.");
DumpStreamOutputToLog();
return CreateOutputParser().Parse(GetStreamContainingCompilerMessages(), CompilationHadFailure()).ToArray();
}
protected bool CompilationHadFailure()
{
return (process.ExitCode != 0);
}
protected virtual string[] GetStreamContainingCompilerMessages()
{
List<string> errors = new List<string>();
errors.AddRange(GetErrorOutput());
errors.Add(string.Empty);
errors.AddRange(GetStandardOutput());
return errors.ToArray();
}
private void DumpStreamOutputToLog()
{
bool hadCompilationFailure = CompilationHadFailure();
string[] errorOutput = GetErrorOutput();
if (hadCompilationFailure || errorOutput.Length != 0)
{
Console.WriteLine("");
Console.WriteLine("-----Compiler Commandline Arguments:");
process.LogProcessStartInfo();
string[] stdOutput = GetStandardOutput();
Console.WriteLine("-----CompilerOutput:-stdout--exitcode: " + process.ExitCode + "--compilationhadfailure: " + hadCompilationFailure + "--outfile: " + _island._output);
foreach (string line in stdOutput)
Console.WriteLine(line);
Console.WriteLine("-----CompilerOutput:-stderr----------");
foreach (string line in errorOutput)
Console.WriteLine(line);
Console.WriteLine("-----EndCompilerOutput---------------");
}
}
}
/// Normalized 'status' code for a [[CompilerMessage]]
internal enum NormalizedCompilerStatusCode
{
NotNormalized = 0,
/// Maps to C# CS0117 and Boo BCE0019.
MemberNotFound = 1, // details syntax: TypeNamespaceQualifiedName:MemberName
// Maps to C# CS0246/CS0234 and Boo XXXX
UnknownTypeOrNamespace // details syntax: typename or namespace.typename
}
internal struct NormalizedCompilerStatus
{
public NormalizedCompilerStatusCode code;
/// each normalized compiler status defines the syntax of the details
public string details;
}
/// Marks the type of a [[CompilerMessage]]
internal enum CompilerMessageType
{
/// The message is an error. The compilation has failed.
Error = 0,
/// The message is an warning only. If there are no error messages, the compilation has completed successfully.
Warning = 1
}
/// This struct should be returned from GetCompilerMessages() on ScriptCompilerBase implementations
internal struct CompilerMessage
{
/// The text of the error or warning message
public string message;
/// The path name of the file the message refers to
public string file;
/// The line in the source file the message refers to
public int line;
/// The column of the line the message refers to
public int column;
/// The type of the message. Either Error or Warning
public CompilerMessageType type;
/// The normalized status. Each class deriving from ScriptCompilerBase must map errors / warning #
/// if it can be mapped to a NormalizedCompilerStatusCode.
public NormalizedCompilerStatus normalizedStatus;
}
}