#include using namespace std; class Singleton { public: static Singleton* Instance() { if (!_instance) { _instance = new Singleton(); } return _instance; } private: Singleton() { cout << "Singleton..." << endl; } static Singleton* _instance; }; Singleton* Singleton::_instance = nullptr; int main() { Singleton *singleton1 = Singleton::Instance(); cout << singleton1 << endl; Singleton *singleton2 = Singleton::Instance(); cout << singleton2 << endl; delete Singleton::Instance(); return 0; }