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40 lines (32 loc) · 1.5 KB
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import { typeName, isActionType, Action, Reducer } from 'redux-typed';
import { ActionCreator } from './';
// -----------------
// STATE - This defines the type of data maintained in the Redux store.
export interface CounterState {
count: number;
}
// -----------------
// ACTIONS - These are serializable (hence replayable) descriptions of state transitions.
// They do not themselves have any side-effects; they just describe something that is going to happen.
// Use @typeName and isActionType for type detection that works even after serialization/deserialization.
@typeName("INCREMENT_COUNT")
class IncrementCount extends Action {
}
// ----------------
// ACTION CREATORS - These are functions exposed to UI components that will trigger a state transition.
// They don't directly mutate state, but they can have external side-effects (such as loading data).
export const actionCreators = {
increment: (): ActionCreator => (dispatch, getState) => {
dispatch(new IncrementCount());
}
};
// ----------------
// REDUCER - For a given state and action, returns the new state. To support time travel, this must not mutate the old state.
export const reducer: Reducer<CounterState> = (state, action) => {
if (isActionType(action, IncrementCount)) {
return { count: state.count + 1 };
}
// For unrecognized actions (or in cases where actions have no effect), must return the existing state
// (or default initial state if none was supplied)
return state || { count: 0 };
};