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//
// EasingViewController.swift
// iOSAnimationSample
//
// Created by Jake Lin on 5/5/15.
// Copyright (c) 2015 JakeLin. All rights reserved.
//
import UIKit
class EasingViewController: UIViewController {
@IBOutlet weak var blueSquare: UIView!
@IBOutlet weak var redSquare: UIView!
@IBOutlet weak var greenSquare: UIView!
@IBOutlet weak var yellowSqaure: UIView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
UIView.animateWithDuration(1, animations: {
self.blueSquare.center.x = self.view.bounds.width - self.blueSquare.center.x
})
UIView.animateWithDuration(1, delay: 0, options: .CurveEaseIn, animations: {
self.redSquare.center.x = self.view.bounds.width - self.redSquare.center.x
}, completion: nil)
UIView.animateWithDuration(1, delay: 0, options: .CurveEaseOut, animations: {
self.greenSquare.center.x = self.view.bounds.width - self.greenSquare.center.x
}, completion: nil)
UIView.animateWithDuration(1, delay: 0, options: .CurveEaseInOut, animations: {
self.yellowSqaure.center.x = self.view.bounds.width - self.yellowSqaure.center.x
}, completion: nil)
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
}