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Copy pathIndexedTetMesh.cpp
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182 lines (162 loc) · 5.21 KB
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#include "IndexedTetMesh.h"
using namespace Utilities;
IndexedTetMesh::IndexedTetMesh()
{
}
IndexedTetMesh::~IndexedTetMesh()
{
release();
}
void IndexedTetMesh::initMesh(const unsigned int nPoints, const unsigned int nEdges, const unsigned int nFaces, const unsigned int nTets)
{
m_numPoints = nPoints;
m_faceIndices.reserve(nFaces*3);
m_tetIndices.reserve(nTets*4);
m_edges.reserve(nEdges);
m_faces.reserve(nFaces);
m_tets.reserve(nTets);
m_verticesTets.reserve(nPoints);
m_verticesFaces.reserve(nPoints);
m_verticesEdges.reserve(nPoints);
}
void IndexedTetMesh::release()
{
m_faceIndices.clear();
m_tetIndices.clear();
m_edges.clear();
m_tets.clear();
m_faces.clear();
m_verticesTets.clear();
m_verticesFaces.clear();
m_verticesEdges.clear();
}
/** Add a new tet. Indices must be an array of size 4.
*/
void IndexedTetMesh::addTet(const unsigned int * const indices)
{
for (unsigned int i=0u; i < 4; i++)
m_tetIndices.push_back(indices[i]);
}
/** Add a new tet. Indices must be an array of size 4.
*/
void IndexedTetMesh::addTet(const int * const indices)
{
for (unsigned int i=0u; i < 4; i++)
m_tetIndices.push_back((unsigned int) indices[i]);
}
void IndexedTetMesh::buildNeighbors()
{
typedef std::vector<unsigned int> VertexEdges;
m_verticesEdges.clear(); // to delete old pointers
m_verticesEdges.resize(numVertices());
m_verticesFaces.clear(); // to delete old pointers
m_verticesFaces.resize(numVertices());
m_verticesTets.clear(); // to delete old pointers
m_verticesTets.resize(numVertices());
m_faces.clear();
m_edges.clear();
m_tets.resize(numTets());
for(unsigned int i=0; i < numTets(); i++)
{
// tet edge indices: {0,1, 0,2, 0,3, 1,2, 1,3, 2,3}
const unsigned int edges[12] = { m_tetIndices[4*i], m_tetIndices[4*i+1],
m_tetIndices[4*i], m_tetIndices[4*i+2],
m_tetIndices[4*i], m_tetIndices[4*i+3],
m_tetIndices[4*i+1], m_tetIndices[4*i+2],
m_tetIndices[4*i+1], m_tetIndices[4*i+3],
m_tetIndices[4*i+2], m_tetIndices[4*i+3]};
// tet face indices: {0,1,2, 1,3,2, 3,0,2, 1,0,3} => clock wise
/*const unsigned int faces[12] = { m_tetIndices[4*i], m_tetIndices[4*i+1], m_tetIndices[4*i+2],
m_tetIndices[4*i+1], m_tetIndices[4*i+3], m_tetIndices[4*i+2],
m_tetIndices[4*i+3], m_tetIndices[4*i], m_tetIndices[4*i+2],
m_tetIndices[4*i+1], m_tetIndices[4*i], m_tetIndices[4*i+3]};*/
// tet face indices: {1,0,2, 3,1,2, 0,3,2, 0,1,3} => counter clock wise
const unsigned int faces[12] = { m_tetIndices[4*i+1], m_tetIndices[4*i], m_tetIndices[4*i+2],
m_tetIndices[4*i+3], m_tetIndices[4*i+1], m_tetIndices[4*i+2],
m_tetIndices[4*i], m_tetIndices[4*i+3], m_tetIndices[4*i+2],
m_tetIndices[4*i], m_tetIndices[4*i+1], m_tetIndices[4*i+3]};
for(unsigned int j=0u; j < 4; j++)
{
// add vertex-tet connection
const unsigned int vIndex = m_tetIndices[4*i+j];
m_verticesTets[vIndex].push_back(i);
}
for(unsigned int j=0u; j < 4; j++)
{
// add face information
const unsigned int a = faces[j*3+0];
const unsigned int b = faces[j*3+1];
const unsigned int c = faces[j*3+2];
unsigned int face = 0xffffffff;
// find face
for(unsigned int k=0; k < m_verticesFaces[a].size(); k++)
{
// Check if we already have this face in the list
const unsigned int& faceIndex = m_verticesFaces[a][k];
if(((m_faceIndices[3*faceIndex] == a) || (m_faceIndices[3*faceIndex] == b) || (m_faceIndices[3*faceIndex] == c)) &&
((m_faceIndices[3*faceIndex+1] == a) || (m_faceIndices[3*faceIndex+1] == b) || (m_faceIndices[3*faceIndex+1] == c)) &&
((m_faceIndices[3*faceIndex+2] == a) || (m_faceIndices[3*faceIndex+2] == b) || (m_faceIndices[3*faceIndex+2] == c)))
{
face = m_verticesFaces[a][k];
break;
}
}
if(face == 0xffffffff)
{
// create new
Face f;
m_faceIndices.push_back(a);
m_faceIndices.push_back(b);
m_faceIndices.push_back(c);
face = (unsigned int) m_faceIndices.size()/3 - 1u;
f.m_tets[0] = i;
f.m_tets[1] = 0xffffffff;
m_faces.push_back(f);
// add vertex-face connection
m_verticesFaces[a].push_back(face);
m_verticesFaces[b].push_back(face);
m_verticesFaces[c].push_back(face);
}
else
{
Face &fd = m_faces[face];
fd.m_tets[1] = i;
}
// append face
m_tets[i].m_faces[j] = face;
}
for(unsigned int j=0u; j < 6; j++)
{
// add face information
const unsigned int a = edges[j*2+0];
const unsigned int b = edges[j*2+1];
unsigned int edge = 0xffffffff;
// find edge
for(unsigned int k=0; k < m_verticesEdges[a].size(); k++)
{
// Check if we already have this edge in the list
const Edge& e = m_edges[m_verticesEdges[a][k]];
if(((e.m_vert[0] == a) || (e.m_vert[0] == b)) &&
((e.m_vert[1] == a) || (e.m_vert[1] == b)))
{
edge = m_verticesEdges[a][k];
break;
}
}
if(edge == 0xffffffff)
{
// create new
Edge e;
e.m_vert[0] = a;
e.m_vert[1] = b;
m_edges.push_back(e);
edge = (unsigned int) m_edges.size() - 1u;
// add vertex-edge connection
m_verticesEdges[a].push_back(edge);
m_verticesEdges[b].push_back(edge);
}
// append edge
m_tets[i].m_edges[j] = edge;
}
}
}