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Copy pathIndexedFaceMesh.cpp
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Copy pathIndexedFaceMesh.cpp
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246 lines (213 loc) · 5.67 KB
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#include "IndexedFaceMesh.h"
using namespace Utilities;
IndexedFaceMesh& IndexedFaceMesh::operator=(IndexedFaceMesh const& other)
{
m_numPoints = other.m_numPoints;
m_indices = other.m_indices;
m_edges = other.m_edges;
m_facesEdges = other.m_facesEdges;
m_closed = other.m_closed;
m_uvIndices = other.m_uvIndices;
m_uvs = other.m_uvs;
m_normals = other.m_normals;
m_vertexNormals = other.m_vertexNormals;
for (size_t i(0u); i < m_facesEdges.size(); ++i)
{
m_facesEdges[i].resize(m_verticesPerFace);
std::copy(other.m_facesEdges[i].data(), other.m_facesEdges[i].data() + m_verticesPerFace, m_facesEdges[i].data());
}
m_verticesEdges.resize(other.m_verticesEdges.size());
for (size_t i(0u); i < m_verticesEdges.size(); ++i)
m_verticesEdges[i] = other.m_verticesEdges[i];
m_verticesFaces.resize(other.m_verticesFaces.size());
for (size_t i(0u); i < m_verticesFaces.size(); ++i)
m_verticesFaces[i] = other.m_verticesFaces[i];
return *this;
}
IndexedFaceMesh::IndexedFaceMesh(IndexedFaceMesh const& other)
{
*this = other;
}
IndexedFaceMesh::IndexedFaceMesh()
{
m_closed=false;
m_flatShading = false;
m_numPoints = 0;
}
IndexedFaceMesh::~IndexedFaceMesh()
{
release();
}
bool IndexedFaceMesh::isClosed() const
{
return m_closed;
}
void IndexedFaceMesh::initMesh(const unsigned int nPoints, const unsigned int nEdges, const unsigned int nFaces)
{
m_numPoints = nPoints;
m_indices.reserve(nFaces*m_verticesPerFace);
m_edges.reserve(nEdges);
m_facesEdges.reserve(nFaces);
m_uvIndices.reserve(nFaces);
m_uvs.reserve(nPoints);
m_verticesFaces.reserve(nPoints);
m_verticesEdges.reserve(nPoints);
m_normals.reserve(nFaces);
m_vertexNormals.reserve(nPoints);
}
void IndexedFaceMesh::release()
{
m_indices.clear();
m_edges.clear();
m_facesEdges.clear();
m_facesEdges.clear();
m_uvIndices.clear();
m_uvs.clear();
m_verticesFaces.clear();
m_verticesEdges.clear();
m_normals.clear();
m_vertexNormals.clear();
}
/** Add a new face. Indices must be an array of size m_verticesPerFace.
*/
void IndexedFaceMesh::addFace(const unsigned int * const indices)
{
for (unsigned int i=0u; i < m_verticesPerFace; i++)
m_indices.push_back(indices[i]);
}
/** Add a new face. Indices must be an array of size m_verticesPerFace.
*/
void IndexedFaceMesh::addFace(const int * const indices)
{
for (unsigned int i=0u; i < m_verticesPerFace; i++)
m_indices.push_back((unsigned int) indices[i]);
}
void IndexedFaceMesh::addUV(const Real u, const Real v)
{
Vector2r uv;
uv[0] = u;
uv[1] = v;
m_uvs.push_back(uv);
}
void IndexedFaceMesh::addUVIndex(const unsigned int index)
{
m_uvIndices.push_back(index);
}
void IndexedFaceMesh::buildNeighbors()
{
typedef std::vector<unsigned int> PEdges;
PEdges* pEdges = new PEdges[numVertices()];
// build vertex-face structure
m_verticesFaces.clear(); // to delete old pointers
m_verticesFaces.resize(numVertices());
m_verticesEdges.clear(); // to delete old pointers
m_verticesEdges.resize(numVertices());
m_facesEdges.clear();
m_facesEdges.resize(numFaces());
m_edges.clear();
unsigned int *v = new unsigned int[m_verticesPerFace];
unsigned int *edges = new unsigned int[m_verticesPerFace*2];
for(unsigned int i=0; i < numFaces(); i++)
{
m_facesEdges[i].resize(m_verticesPerFace);
for (unsigned int j=0u; j < m_verticesPerFace; j++)
v[j] = m_indices[m_verticesPerFace*i+j];
for (unsigned int j=0u; j < m_verticesPerFace-1u; j++)
{
edges[2*j] = v[j];
edges[2*j+1] = v[j+1];
}
edges[2*(m_verticesPerFace-1)] = v[m_verticesPerFace-1];
edges[2*(m_verticesPerFace-1)+1] = v[0];
for(unsigned int j=0u; j < m_verticesPerFace; j++)
{
// add vertex-face connection
const unsigned int vIndex = m_indices[m_verticesPerFace*i+j];
bool found = false;
for(unsigned int k=0; k < m_verticesFaces[vIndex].size(); k++)
{
if (m_verticesFaces[vIndex][k] == i)
{
found = true;
break;
}
}
if (!found)
{
m_verticesFaces[vIndex].push_back(i);
}
// add edge information
const unsigned int a = edges[j*2+0];
const unsigned int b = edges[j*2+1];
unsigned int edge = 0xffffffff;
// find edge
for(unsigned int k=0; k < pEdges[a].size(); k++)
{
const Edge& e = m_edges[pEdges[a][k]];
if(((e.m_vert[0] == a) || (e.m_vert[0] == b)) &&
((e.m_vert[1] == a) || (e.m_vert[1] == b)))
{
edge = pEdges[a][k];
break;
}
}
if(edge == 0xffffffff)
{
// create new
Edge e;
e.m_vert[0] = a;
e.m_vert[1] = b;
e.m_face[0] = i;
e.m_face[1] = 0xffffffff;
m_edges.push_back(e);
edge = (unsigned int) m_edges.size() - 1u;
// add vertex-edge connection
m_verticesEdges[a].push_back(edge);
m_verticesEdges[b].push_back(edge);
}
else
{
Edge& e = m_edges[edge];
e.m_face[1] = i;
}
// append to points
pEdges[a].push_back(edge);
pEdges[b].push_back(edge);
// append face
m_facesEdges[i][j] = edge;
}
}
delete [] v;
delete [] edges;
// check for boundary
m_closed = true;
for (unsigned int i = 0; i < (unsigned int)m_edges.size(); i++)
{
Edge& e = m_edges[i];
if(e.m_face[1] == 0xffffffff)
{
m_closed = false;
break;
}
}
delete [] pEdges;
}
void IndexedFaceMesh::copyUVs(const UVIndices& uvIndices, const UVs& uvs)
{
m_uvs.clear();
m_uvs.resize(uvs.size());
for (unsigned int i = 0; i < uvs.size(); i++)
{
m_uvs[i] = uvs[i];
}
m_uvIndices.clear();
m_uvIndices.resize(uvIndices.size());
for (unsigned int i = 0; i < uvIndices.size(); i++)
{
m_uvIndices[i] = uvIndices[i];
}
}
unsigned int IndexedFaceMesh::getVerticesPerFace() const
{
return m_verticesPerFace;
}