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43 lines (33 loc) · 1.1 KB
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Copy pathSimpleShader.cpp
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43 lines (33 loc) · 1.1 KB
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#include "SimpleShader.h"
SimpleShader::SimpleShader(const std::string vsPath, const std::string fsPath)
: vsShaderPath(vsPath), fsShaderPath(fsPath),Shader(vsPath.c_str(),fsPath.c_str())
{
}
void SimpleShader::EnableBuffer(float* vertices, size_t verticeSize, int* indices, size_t indiceSize)
{
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
glGenBuffers(1, &EBO);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, verticeSize, vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indiceSize, indices, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
}
void SimpleShader::UseShader()
{
Use();
}
void SimpleShader::BindUniform(glm::mat4 transformMatrix)
{
unsigned int transformLoc = glGetUniformLocation(id, "transform");
glUniformMatrix4fv(transformLoc, 1, GL_FALSE, glm::value_ptr(transformMatrix));
}
void SimpleShader::DeleteBuffer()
{
glDeleteVertexArrays(1, &VAO);
glDeleteBuffers(1, &VBO);
glDeleteBuffers(1, &EBO);
}