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Copy pathscreen.py
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59 lines (46 loc) · 1.46 KB
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__author__ = 'marble_xu'
import pygame as pg
from .. import tool
from .. import constants as c
class Screen(tool.State):
def __init__(self):
tool.State.__init__(self)
self.end_time = 3000
def startup(self, current_time, persist):
self.start_time = current_time
self.next = c.LEVEL
self.persist = persist
self.game_info = persist
name = self.getImageName()
self.setupImage(name)
self.next = self.set_next_state()
def getImageName(self):
pass
def set_next_state(self):
pass
def setupImage(self, name):
frame_rect = [0, 0, 800, 600]
self.image = tool.get_image(tool.GFX[name], *frame_rect)
self.rect = self.image.get_rect()
self.rect.x = 0
self.rect.y = 0
def update(self, surface, current_time, mouse_pos, mouse_click):
if(current_time - self.start_time) < self.end_time:
surface.fill(c.WHITE)
surface.blit(self.image, self.rect)
else:
self.done = True
class GameVictoryScreen(Screen):
def __init__(self):
Screen.__init__(self)
def getImageName(self):
return c.GAME_VICTORY_IMAGE
def set_next_state(self):
return c.LEVEL
class GameLoseScreen(Screen):
def __init__(self):
Screen.__init__(self)
def getImageName(self):
return c.GAME_LOOSE_IMAGE
def set_next_state(self):
return c.MAIN_MENU