diff --git a/COPYING.LESSER.txt b/COPYING.LESSER.txt
deleted file mode 100644
index f0156c5..0000000
--- a/COPYING.LESSER.txt
+++ /dev/null
@@ -1,165 +0,0 @@
- GNU LESSER GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc.
- Everyone is permitted to copy and distribute verbatim copies
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- This version of the GNU Lesser General Public License incorporates
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\ No newline at end of file
diff --git a/COPYING.txt b/COPYING.txt
deleted file mode 100644
index f718b3e..0000000
--- a/COPYING.txt
+++ /dev/null
@@ -1,621 +0,0 @@
- GNU GENERAL PUBLIC LICENSE
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-License of the Program or a work on which the Program is based. The
-work thus licensed is called the contributor's "contributor version".
-
- A contributor's "essential patent claims" are all patent claims
-owned or controlled by the contributor, whether already acquired or
-hereafter acquired, that would be infringed by some manner, permitted
-by this License, of making, using, or selling its contributor version,
-but do not include claims that would be infringed only as a
-consequence of further modification of the contributor version. For
-purposes of this definition, "control" includes the right to grant
-patent sublicenses in a manner consistent with the requirements of
-this License.
-
- Each contributor grants you a non-exclusive, worldwide, royalty-free
-patent license under the contributor's essential patent claims, to
-make, use, sell, offer for sale, import and otherwise run, modify and
-propagate the contents of its contributor version.
-
- In the following three paragraphs, a "patent license" is any express
-agreement or commitment, however denominated, not to enforce a patent
-(such as an express permission to practice a patent or covenant not to
-sue for patent infringement). To "grant" such a patent license to a
-party means to make such an agreement or commitment not to enforce a
-patent against the party.
-
- If you convey a covered work, knowingly relying on a patent license,
-and the Corresponding Source of the work is not available for anyone
-to copy, free of charge and under the terms of this License, through a
-publicly available network server or other readily accessible means,
-then you must either (1) cause the Corresponding Source to be so
-available, or (2) arrange to deprive yourself of the benefit of the
-patent license for this particular work, or (3) arrange, in a manner
-consistent with the requirements of this License, to extend the patent
-license to downstream recipients. "Knowingly relying" means you have
-actual knowledge that, but for the patent license, your conveying the
-covered work in a country, or your recipient's use of the covered work
-in a country, would infringe one or more identifiable patents in that
-country that you have reason to believe are valid.
-
- If, pursuant to or in connection with a single transaction or
-arrangement, you convey, or propagate by procuring conveyance of, a
-covered work, and grant a patent license to some of the parties
-receiving the covered work authorizing them to use, propagate, modify
-or convey a specific copy of the covered work, then the patent license
-you grant is automatically extended to all recipients of the covered
-work and works based on it.
-
- A patent license is "discriminatory" if it does not include within
-the scope of its coverage, prohibits the exercise of, or is
-conditioned on the non-exercise of one or more of the rights that are
-specifically granted under this License. You may not convey a covered
-work if you are a party to an arrangement with a third party that is
-in the business of distributing software, under which you make payment
-to the third party based on the extent of your activity of conveying
-the work, and under which the third party grants, to any of the
-parties who would receive the covered work from you, a discriminatory
-patent license (a) in connection with copies of the covered work
-conveyed by you (or copies made from those copies), or (b) primarily
-for and in connection with specific products or compilations that
-contain the covered work, unless you entered into that arrangement,
-or that patent license was granted, prior to 28 March 2007.
-
- Nothing in this License shall be construed as excluding or limiting
-any implied license or other defenses to infringement that may
-otherwise be available to you under applicable patent law.
-
- 12. No Surrender of Others' Freedom.
-
- If conditions are imposed on you (whether by court order, agreement or
-otherwise) that contradict the conditions of this License, they do not
-excuse you from the conditions of this License. If you cannot convey a
-covered work so as to satisfy simultaneously your obligations under this
-License and any other pertinent obligations, then as a consequence you may
-not convey it at all. For example, if you agree to terms that obligate you
-to collect a royalty for further conveying from those to whom you convey
-the Program, the only way you could satisfy both those terms and this
-License would be to refrain entirely from conveying the Program.
-
- 13. Use with the GNU Affero General Public License.
-
- Notwithstanding any other provision of this License, you have
-permission to link or combine any covered work with a work licensed
-under version 3 of the GNU Affero General Public License into a single
-combined work, and to convey the resulting work. The terms of this
-License will continue to apply to the part which is the covered work,
-but the special requirements of the GNU Affero General Public License,
-section 13, concerning interaction through a network will apply to the
-combination as such.
-
- 14. Revised Versions of this License.
-
- The Free Software Foundation may publish revised and/or new versions of
-the GNU General Public License from time to time. Such new versions will
-be similar in spirit to the present version, but may differ in detail to
-address new problems or concerns.
-
- Each version is given a distinguishing version number. If the
-Program specifies that a certain numbered version of the GNU General
-Public License "or any later version" applies to it, you have the
-option of following the terms and conditions either of that numbered
-version or of any later version published by the Free Software
-Foundation. If the Program does not specify a version number of the
-GNU General Public License, you may choose any version ever published
-by the Free Software Foundation.
-
- If the Program specifies that a proxy can decide which future
-versions of the GNU General Public License can be used, that proxy's
-public statement of acceptance of a version permanently authorizes you
-to choose that version for the Program.
-
- Later license versions may give you additional or different
-permissions. However, no additional obligations are imposed on any
-author or copyright holder as a result of your choosing to follow a
-later version.
-
- 15. Disclaimer of Warranty.
-
- THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
-APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
-HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
-OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
-THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
-IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
-ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
-
- 16. Limitation of Liability.
-
- IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
-THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
-GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
-USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
-DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
-PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
-EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
-SUCH DAMAGES.
-
- 17. Interpretation of Sections 15 and 16.
-
- If the disclaimer of warranty and limitation of liability provided
-above cannot be given local legal effect according to their terms,
-reviewing courts shall apply local law that most closely approximates
-an absolute waiver of all civil liability in connection with the
-Program, unless a warranty or assumption of liability accompanies a
-copy of the Program in return for a fee.
-
- END OF TERMS AND CONDITIONS
\ No newline at end of file
diff --git a/CREDITS.txt b/CREDITS.txt
deleted file mode 100644
index d450512..0000000
--- a/CREDITS.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-alexjc @ AiGameDev.com: The main 'push' behind this quick little library. He's the guy who got me interested in behavior trees.
-amadmonk @ MMOwned.com: The original implementation of the IEnumerable version of the Composite class. Major changes have been made since, but I owe a great deal of code to him.
\ No newline at end of file
diff --git a/ProjectHome.md b/ProjectHome.md
new file mode 100644
index 0000000..c43ebf8
--- /dev/null
+++ b/ProjectHome.md
@@ -0,0 +1 @@
+A simplistic behavior tree implementation using C# 4.0
\ No newline at end of file
diff --git a/TreeSharp/Action.cs b/TreeSharp/Action.cs
deleted file mode 100644
index 8e68f55..0000000
--- a/TreeSharp/Action.cs
+++ /dev/null
@@ -1,82 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System.Collections.Generic;
-
-namespace TreeSharp
-{
- public delegate RunStatus ActionDelegate(object context);
-
- public delegate void ActionSucceedDelegate(object context);
-
- ///
- /// The base Action class. A simple, easy to use, way to execute actions, and return their status of execution.
- /// These are normally considered 'atoms' in that they are executed in their entirety.
- ///
- public class Action : Composite
- {
- public Action()
- {
- }
-
- public Action(ActionDelegate action)
- {
- Runner = action;
- }
-
- public Action(ActionSucceedDelegate action)
- {
- SucceedRunner = action;
- }
-
- public ActionDelegate Runner { get; private set; }
-
- public ActionSucceedDelegate SucceedRunner { get; private set; }
-
- ///
- /// Runs this action, and returns a describing it's current state of execution.
- /// If this method is not overriden, it returns .
- ///
- ///
- protected virtual RunStatus Run(object context)
- {
- return RunStatus.Failure;
- }
-
- public override sealed IEnumerable Execute(object context)
- {
- RunStatus status = RunStatus.Running;
- while (status == RunStatus.Running) {
- if (Runner != null) {
- status = Runner(context);
- } else if (SucceedRunner != null) {
- SucceedRunner(context);
- status = RunStatus.Success;
- } else {
- status = Run(context);
- }
-
- yield return status;
- }
- }
- }
-}
diff --git a/TreeSharp/Composite.cs b/TreeSharp/Composite.cs
deleted file mode 100644
index d0e9b94..0000000
--- a/TreeSharp/Composite.cs
+++ /dev/null
@@ -1,233 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System;
-using System.Collections.Generic;
-
-namespace TreeSharp
-{
- ///
- /// The base class of the entire behavior tree system.
- /// Nearly all branches derive from this class.
- ///
- public abstract class Composite : IEquatable
- {
- // protected static readonly object Locker = new object();
-
- private IEnumerator _current;
-
- protected Composite()
- {
- Guid = Guid.NewGuid();
- CleanupHandlers = new Stack();
- }
-
- public RunStatus? LastStatus { get; set; }
-
- protected ContextChangeHandler ContextChanger { get; set; }
-
- protected Stack CleanupHandlers { get; set; }
-
- public Composite Parent { get; set; }
-
- ///
- /// Simply an identifier to make sure each composite is 'unique'.
- /// Useful for XML declaration parsing.
- ///
- protected Guid Guid { get; set; }
-
- #region IEquatable Members
-
- ///
- /// Indicates whether the current object is equal to another object of the same type.
- ///
- ///
- /// true if the current object is equal to the parameter; otherwise, false.
- ///
- /// An object to compare with this object.
- public bool Equals(Composite other)
- {
- if (ReferenceEquals(null, other))
- {
- return false;
- }
- if (ReferenceEquals(this, other))
- {
- return true;
- }
- return other.Guid.Equals(Guid);
- }
-
- #endregion
-
- ///
- /// Determines whether the specified is equal to the current .
- ///
- ///
- /// true if the specified is equal to the current ; otherwise, false.
- ///
- /// The to compare with the current .
- /// 2
- public override bool Equals(object obj)
- {
- if (ReferenceEquals(null, obj))
- {
- return false;
- }
- if (ReferenceEquals(this, obj))
- {
- return true;
- }
- if (obj.GetType() != typeof(Composite))
- {
- return false;
- }
- return Equals((Composite)obj);
- }
-
- ///
- /// Serves as a hash function for a particular type.
- ///
- ///
- /// A hash code for the current .
- ///
- /// 2
- public override int GetHashCode()
- {
- return Guid.GetHashCode();
- }
-
- public static bool operator ==(Composite left, Composite right)
- {
- return Equals(left, right);
- }
-
- public static bool operator !=(Composite left, Composite right)
- {
- return !Equals(left, right);
- }
-
- public abstract IEnumerable Execute(object context);
-
- public RunStatus Tick(object context)
- {
- // lock (Locker)
- {
- if (LastStatus.HasValue && LastStatus != RunStatus.Running)
- {
- return LastStatus.Value;
- }
- if (_current == null)
- {
- throw new ApplicationException("Cannot run Tick before running Start first!");
- }
- if (_current.MoveNext())
- {
- LastStatus = _current.Current;
- }
- else
- {
- throw new ApplicationException("Nothing to run? Somethings gone terribly, terribly wrong! last: " + LastStatus);
- }
-
- if (LastStatus != RunStatus.Running)
- {
- Stop(context);
- }
-
- return LastStatus.Value;
- }
- }
-
- public virtual void Start(object context)
- {
- LastStatus = null;
- _current = Execute(context).GetEnumerator();
- }
-
- public virtual void Stop(object context)
- {
- Cleanup();
- if (_current != null)
- {
- _current.Dispose();
- _current = null;
- }
-
- if (LastStatus.HasValue && LastStatus.Value == RunStatus.Running)
- {
- LastStatus = RunStatus.Failure;
- }
- }
-
- protected void Cleanup()
- {
- if (CleanupHandlers.Count != 0)
- {
- // lock (Locker)
- {
- while (CleanupHandlers.Count != 0)
- {
- CleanupHandlers.Pop().Dispose();
- }
- }
- }
- }
-
- #region Nested type: CleanupHandler
-
- protected abstract class CleanupHandler : IDisposable
- {
- protected CleanupHandler(Composite owner, object context)
- {
- Owner = owner;
- Context = context;
- }
-
- protected Composite Owner { get; set; }
-
- private object Context { get; set; }
-
- private bool IsDisposed { get; set; }
-
- #region IDisposable Members
-
- public void Dispose()
- {
- if (!IsDisposed)
- {
- // lock (Locker)
- {
- IsDisposed = true;
- DoCleanup(Context);
- }
- }
- }
-
- #endregion
-
- protected abstract void DoCleanup(object context);
- }
-
- #endregion
- }
-}
diff --git a/TreeSharp/Decorator.cs b/TreeSharp/Decorator.cs
deleted file mode 100644
index 89f9d3f..0000000
--- a/TreeSharp/Decorator.cs
+++ /dev/null
@@ -1,94 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System;
-using System.Collections.Generic;
-
-namespace TreeSharp
-{
- public delegate bool CanRunDecoratorDelegate(object context);
-
- public class Decorator : GroupComposite
- {
- public Decorator(CanRunDecoratorDelegate runFunc, Composite child)
- : this(child)
- {
- Runner = runFunc;
- }
-
- public Decorator(Composite child)
- : base(child)
- {
- }
-
- protected CanRunDecoratorDelegate Runner { get; private set; }
-
- public Composite DecoratedChild { get { return Children[0]; } }
-
- protected virtual bool CanRun(object context)
- {
- return true;
- }
-
- public override void Start(object context)
- {
- if (Children.Count != 1)
- {
- throw new ApplicationException("Decorators must have only one child.");
- }
- base.Start(context);
- }
-
- public override IEnumerable Execute(object context)
- {
- if (Runner != null)
- {
- if (!Runner(context))
- {
- yield return RunStatus.Failure;
- yield break;
- }
- }
- else if (!CanRun(context))
- {
- yield return RunStatus.Failure;
- yield break;
- }
-
- DecoratedChild.Start(context);
- while (DecoratedChild.Tick(context) == RunStatus.Running)
- {
- yield return RunStatus.Running;
- }
-
- DecoratedChild.Stop(context);
- if (DecoratedChild.LastStatus == RunStatus.Failure)
- {
- yield return RunStatus.Failure;
- yield break;
- }
-
- yield return RunStatus.Success;
- yield break;
- }
- }
-}
\ No newline at end of file
diff --git a/TreeSharp/DecoratorContinue.cs b/TreeSharp/DecoratorContinue.cs
deleted file mode 100644
index 700725b..0000000
--- a/TreeSharp/DecoratorContinue.cs
+++ /dev/null
@@ -1,88 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System.Collections.Generic;
-
-namespace TreeSharp
-{
- ///
- /// A decorator that allows you to execute code only if some condition is met. It does not 'break' the current
- /// tree if the condition fails, or children fail.
- ///
- /// This is useful for "if I need to, go ahead, otherwise, ignore" in sequences.
- ///
- /// It can be thought of as an optional execution.
- ///
- ///
- /// Created 1/13/2011.
- ///
- public class DecoratorContinue : Decorator
- {
- public DecoratorContinue(CanRunDecoratorDelegate func, Composite decorated)
- : base(func, decorated)
- {
- }
-
- public DecoratorContinue(Composite child)
- : base(child)
- {
- }
-
- private RunStatus GetContinuationStatus()
- {
- // Selectors run until we fail.
- if (Parent is Selector)
- {
- return RunStatus.Failure;
- }
- // Everything else, we want to 'succeed'.
- return RunStatus.Success;
- }
-
- public override IEnumerable Execute(object context)
- {
- if (!CanRun(context))
- {
- yield return RunStatus.Success;
- yield break;
- }
-
- DecoratedChild.Start(context);
- while (DecoratedChild.Tick(context) == RunStatus.Running)
- {
- yield return RunStatus.Running;
- }
-
- DecoratedChild.Stop(context);
- if (DecoratedChild.LastStatus == RunStatus.Failure)
- {
- yield return GetContinuationStatus();
- yield break;
- }
-
- // Note: if the condition was met, and we succeeded in running the children, we HAVE to tell our parent
- // that we've ran successfully, or we'll skip down to the next child, regardless of whether we ran, or not.
- yield return RunStatus.Success;
- yield break;
- }
- }
-}
diff --git a/TreeSharp/GroupComposite.cs b/TreeSharp/GroupComposite.cs
deleted file mode 100644
index ef377ba..0000000
--- a/TreeSharp/GroupComposite.cs
+++ /dev/null
@@ -1,89 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System.Collections.Generic;
-
-namespace TreeSharp
-{
- public abstract class GroupComposite : Composite
- {
- protected GroupComposite(params Composite[] children)
- {
- Children = new List(children);
- foreach (Composite composite in Children)
- {
- if (composite != null)
- {
- composite.Parent = this;
- }
- }
- }
-
- public List Children { get; set; }
-
- public Composite Selection { get; protected set; }
-
- public override void Start(object context)
- {
- CleanupHandlers.Push(new ChildrenCleanupHandler(this, context));
- base.Start(context);
- }
-
- public void AddChild(Composite child)
- {
- if (child != null)
- {
- child.Parent = this;
- Children.Add(child);
- }
- }
-
- public void InsertChild(int index, Composite child)
- {
- if (child != null)
- {
- child.Parent = this;
- Children.Insert(index, child);
- }
- }
-
- #region Nested type: ChildrenCleanupHandler
-
- protected class ChildrenCleanupHandler : CleanupHandler
- {
- public ChildrenCleanupHandler(GroupComposite owner, object context)
- : base(owner, context)
- {
- }
-
- protected override void DoCleanup(object context)
- {
- foreach (Composite composite in (Owner as GroupComposite).Children)
- {
- composite.Stop(context);
- }
- }
- }
-
- #endregion
- }
-}
\ No newline at end of file
diff --git a/TreeSharp/Interrupt.cs b/TreeSharp/Interrupt.cs
deleted file mode 100644
index 5252b76..0000000
--- a/TreeSharp/Interrupt.cs
+++ /dev/null
@@ -1,92 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System;
-using System.Collections.Generic;
-
-namespace TreeSharp
-{
- public delegate bool InterruptCheckDecoratorDelegate(object context);
-
- public class Interrupt : GroupComposite
- {
- public Interrupt(InterruptCheckDecoratorDelegate interruptCondition, Composite child)
- : this(child)
- {
- InterruptCondition = interruptCondition;
- }
-
- public Interrupt(Composite child)
- : base(child)
- {
- }
-
- protected InterruptCheckDecoratorDelegate InterruptCondition { get; private set; }
-
- public Composite DecoratedChild { get { return Children[0]; } }
-
- protected virtual bool InterruptCheck(object context)
- {
- return false;
- }
-
- public override void Start(object context)
- {
- if (Children.Count != 1)
- {
- throw new ApplicationException("Decorators must have only one child.");
- }
- base.Start(context);
- }
-
- public override IEnumerable Execute(object context)
- {
- DecoratedChild.Start(context);
- while (DecoratedChild.Tick(context) == RunStatus.Running)
- {
- if (InterruptCondition != null)
- {
- if (InterruptCondition(context))
- {
- break;
- }
- }
- else if (InterruptCheck(context))
- {
- break;
- }
-
- yield return RunStatus.Running;
- }
-
- DecoratedChild.Stop(context);
- if (DecoratedChild.LastStatus != RunStatus.Success)
- {
- yield return RunStatus.Failure;
- yield break;
- }
-
- yield return RunStatus.Success;
- yield break;
- }
- }
-}
diff --git a/TreeSharp/Inverter.cs b/TreeSharp/Inverter.cs
deleted file mode 100644
index ca48905..0000000
--- a/TreeSharp/Inverter.cs
+++ /dev/null
@@ -1,65 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System;
-using System.Collections.Generic;
-
-namespace TreeSharp
-{
- public class Inverter : GroupComposite
- {
- public Inverter(Composite child)
- : base(child)
- {
- }
-
- public Composite DecoratedChild { get { return Children[0]; } }
-
- public override void Start(object context)
- {
- if (Children.Count != 1)
- {
- throw new ApplicationException("Inverter must have only one child.");
- }
- base.Start(context);
- }
-
- public override IEnumerable Execute(object context)
- {
- DecoratedChild.Start(context);
- while (DecoratedChild.Tick(context) == RunStatus.Running)
- {
- yield return RunStatus.Running;
- }
-
- DecoratedChild.Stop(context);
- if (DecoratedChild.LastStatus == RunStatus.Failure)
- {
- yield return RunStatus.Success;
- yield break;
- }
-
- yield return RunStatus.Failure;
- yield break;
- }
- }
-}
diff --git a/TreeSharp/Parallel.cs b/TreeSharp/Parallel.cs
deleted file mode 100644
index 233b612..0000000
--- a/TreeSharp/Parallel.cs
+++ /dev/null
@@ -1,125 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System.Collections.Generic;
-
-namespace TreeSharp
-{
- public class Parallel : Composite
- {
- public Parallel(params Composite[] children)
- {
- Children = new List(children);
- foreach (Composite composite in Children)
- {
- if (composite != null)
- {
- composite.Parent = this;
- }
- }
- }
-
- public List Children { get; set; }
-
- public override void Start(object context)
- {
- CleanupHandlers.Push(new ChildrenCleanupHandler(this, context));
- base.Start(context);
- }
-
- public void AddChild(Composite child)
- {
- if (child != null)
- {
- child.Parent = this;
- Children.Add(child);
- }
- }
-
- public void InsertChild(int index, Composite child)
- {
- if (child != null)
- {
- child.Parent = this;
- Children.Insert(index, child);
- }
- }
-
- public override IEnumerable Execute(object context) {
- if (ContextChanger != null)
- {
- context = ContextChanger(context);
- }
-
- foreach (var child in Children) {
- child.Start(context);
- }
-
- var runningChildren = new LinkedList(Children);
- while (runningChildren.Count > 0) {
- for (var it = runningChildren.First; it != null;) {
- var child = it.Value;
- var result = child.Tick(context);
- if (result == RunStatus.Failure) {
- yield return RunStatus.Failure;
- yield break;
- }
-
- if (result == RunStatus.Success) {
- var next = it.Next;
- runningChildren.Remove(it);
- it = next;
- } else {
- it = it.Next;
- }
- }
-
- if (runningChildren.Count > 0) {
- yield return RunStatus.Running;
- }
- }
-
- yield return RunStatus.Success;
- yield break;
- }
-
- #region Nested type: ChildrenCleanupHandler
-
- protected class ChildrenCleanupHandler : CleanupHandler
- {
- public ChildrenCleanupHandler(Parallel owner, object context)
- : base(owner, context)
- {
- }
-
- protected override void DoCleanup(object context)
- {
- foreach (Composite composite in (Owner as Parallel).Children)
- {
- composite.Stop(context);
- }
- }
- }
-
- #endregion
- }
-}
diff --git a/TreeSharp/ParallelSelector.cs b/TreeSharp/ParallelSelector.cs
deleted file mode 100644
index 186c824..0000000
--- a/TreeSharp/ParallelSelector.cs
+++ /dev/null
@@ -1,125 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System.Collections.Generic;
-
-namespace TreeSharp
-{
- public class ParallelSelector : Composite
- {
- public ParallelSelector(params Composite[] children)
- {
- Children = new List(children);
- foreach (Composite composite in Children)
- {
- if (composite != null)
- {
- composite.Parent = this;
- }
- }
- }
-
- public List Children { get; set; }
-
- public override void Start(object context)
- {
- CleanupHandlers.Push(new ChildrenCleanupHandler(this, context));
- base.Start(context);
- }
-
- public void AddChild(Composite child)
- {
- if (child != null)
- {
- child.Parent = this;
- Children.Add(child);
- }
- }
-
- public void InsertChild(int index, Composite child)
- {
- if (child != null)
- {
- child.Parent = this;
- Children.Insert(index, child);
- }
- }
-
- public override IEnumerable Execute(object context) {
- if (ContextChanger != null)
- {
- context = ContextChanger(context);
- }
-
- foreach (var child in Children) {
- child.Start(context);
- }
-
- var runningChildren = new LinkedList(Children);
- while (runningChildren.Count > 0) {
- for (var it = runningChildren.First; it != null;) {
- var child = it.Value;
- var result = child.Tick(context);
- if (result == RunStatus.Success) {
- yield return RunStatus.Success;
- yield break;
- }
-
- if (result == RunStatus.Success) {
- var next = it.Next;
- runningChildren.Remove(it);
- it = next;
- } else {
- it = it.Next;
- }
- }
-
- if (runningChildren.Count > 0) {
- yield return RunStatus.Running;
- }
- }
-
- yield return RunStatus.Failure;
- yield break;
- }
-
- #region Nested type: ChildrenCleanupHandler
-
- protected class ChildrenCleanupHandler : CleanupHandler
- {
- public ChildrenCleanupHandler(ParallelSelector owner, object context)
- : base(owner, context)
- {
- }
-
- protected override void DoCleanup(object context)
- {
- foreach (Composite composite in (Owner as ParallelSelector).Children)
- {
- composite.Stop(context);
- }
- }
- }
-
- #endregion
- }
-}
diff --git a/TreeSharp/PrioritySelector.cs b/TreeSharp/PrioritySelector.cs
deleted file mode 100644
index 2968c59..0000000
--- a/TreeSharp/PrioritySelector.cs
+++ /dev/null
@@ -1,89 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System.Collections.Generic;
-
-namespace TreeSharp
-{
- ///
- /// Will execute each branch of logic in order, until one succeeds. This composite
- /// will fail only if all branches fail as well.
- ///
- public class PrioritySelector : Selector
- {
- public PrioritySelector(params Composite[] children)
- : base(children)
- {
- }
-
- public PrioritySelector(ContextChangeHandler contextChange, params Composite[] children)
- : this(children)
- {
- ContextChanger = contextChange;
- }
-
- public override IEnumerable Execute(object context)
- {
- // lock (Locker)
- {
- // Keep in mind; we ARE an enumerator here. So we do execute each child in tandem.
- foreach (Composite node in Children)
- {
- // All behaviors are 'Decorators' by default. This just makes it simple.
- // and allows us to not have another class that is nothing but a Decorator : Behavior
- // Though; it may be a good idea in the future to add.
- // Keep in mind!!!
- // Start is called EVERY time we check a behavior! REGARDLESS OF IT'S RETURN VALUE!
- // This makes sure we don't end up with a corrupted state that always returns 'Running'
- // when it's actualled 'Success' or 'Failed'
- node.Start(context);
- // If the current node is still running; return so. Don't 'break' the enumerator
- while (node.Tick(context) == RunStatus.Running)
- {
- Selection = node;
- yield return RunStatus.Running;
- }
-
- // Clear the selection... since we don't have one! Duh.
- Selection = null;
- // Call Stop to allow the node to cleanup anything. Since we don't need it anymore.
- node.Stop(context);
- // If it succeeded (since we're a selector) we return that this GroupNode
- // succeeded in executing.
- if (node.LastStatus == RunStatus.Success)
- {
- yield return RunStatus.Success;
- yield break;
- }
-
- // XXX - Removed. This would make us use an extra 'tick' just to get to the next child composite.
- // Still running, so continue on!
- //yield return RunStatus.Running;
- }
- // We ran out of children, and none succeeded. Return failed.
- yield return RunStatus.Failure;
- // Make sure we tell our parent composite, that we're finished.
- yield break;
- }
- }
- }
-}
diff --git a/TreeSharp/RandomSelector.cs b/TreeSharp/RandomSelector.cs
deleted file mode 100644
index 5785f8e..0000000
--- a/TreeSharp/RandomSelector.cs
+++ /dev/null
@@ -1,100 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System.Collections.Generic;
-
-namespace TreeSharp
-{
- ///
- /// Will execute randomly a branch of logic. If the branch returns running. It will be called again on next run..
- ///
- public class RandomSelector : Selector
- {
- private System.Random _random;
-
- public RandomSelector(int seed, params Composite[] children)
- : base(children)
- {
- _random = new System.Random(seed);
- }
-
- public RandomSelector(params Composite[] children)
- : base(children)
- {
- _random = new System.Random();
- }
-
- public RandomSelector(int seed, ContextChangeHandler contextChange, params Composite[] children)
- : this(seed, children)
- {
- ContextChanger = contextChange;
- }
-
- public RandomSelector(ContextChangeHandler contextChange, params Composite[] children)
- : this(children)
- {
- ContextChanger = contextChange;
- }
-
- public override IEnumerable Execute(object context)
- {
- // lock (Locker)
- {
- while (Children.Count > 0) {
- var node = Children[_random.Next(0, Children.Count)];
- node.Start(context);
-
- while (node.Tick(context) == RunStatus.Running)
- {
- Selection = node;
- yield return RunStatus.Running;
- }
-
- // Clear the selection... since we don't have one! Duh.
- Selection = null;
- // Call Stop to allow the node to cleanup anything. Since we don't need it anymore.
- node.Stop(context);
- // If it succeeded (since we're a selector) we return that this GroupNode
- // succeeded in executing.
- if (node.LastStatus == RunStatus.Success)
- {
- yield return RunStatus.Success;
- yield break;
- } else if (node.LastStatus == RunStatus.Failure) {
- yield return RunStatus.Failure;
- yield break;
- }
-
- // XXX - Removed. This would make us use an extra 'tick' just to get to the next child composite.
- // Still running, so continue on!
- //yield return RunStatus.Running;
- //
- }
-
- // We ran out of children, and none succeeded. Return failed.
- yield return RunStatus.Failure;
- // Make sure we tell our parent composite, that we're finished.
- yield break;
- }
- }
- }
-}
diff --git a/TreeSharp/RunStatus.cs b/TreeSharp/RunStatus.cs
deleted file mode 100644
index 366c370..0000000
--- a/TreeSharp/RunStatus.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-namespace TreeSharp
-{
- ///
- /// Values that can be returned from composites and the like.
- ///
- public enum RunStatus
- {
- Success,
- Failure,
- Running,
- }
-}
\ No newline at end of file
diff --git a/TreeSharp/Selector.cs b/TreeSharp/Selector.cs
deleted file mode 100644
index 5e2a8da..0000000
--- a/TreeSharp/Selector.cs
+++ /dev/null
@@ -1,76 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System;
-using System.Collections.Generic;
-using System.Linq;
-
-namespace TreeSharp
-{
- ///
- /// The base selector class. This will attempt to execute all branches of logic, until one succeeds.
- /// This composite will fail only if all branches fail as well.
- ///
- public abstract class Selector : GroupComposite
- {
- public Selector(params Composite[] children) : base(children)
- {
- }
-
- public abstract override IEnumerable Execute(object context);
- }
-
- public class ProbabilitySelection
- {
- public Composite Branch;
-
- public double ChanceToExecute;
-
- public ProbabilitySelection(Composite branch, double chanceToExecute)
- {
- Branch = branch;
- ChanceToExecute = chanceToExecute;
- }
- }
-
- ///
- /// Will execute random branches of logic, until one succeeds. This composite
- /// will fail only if all branches fail as well.
- ///
- public class ProbabilitySelector : Selector
- {
- public ProbabilitySelector(params ProbabilitySelection[] children) : base(children.Select(c => c.Branch).ToArray())
- {
- PossibleBranches = children.OrderBy(c => c.ChanceToExecute).ToArray();
- Randomizer = new Random();
- }
-
- private ProbabilitySelection[] PossibleBranches { get; set; }
-
- protected Random Randomizer { get; private set; }
-
- public override IEnumerable Execute(object context)
- {
- throw new NotImplementedException();
- }
- }
-}
\ No newline at end of file
diff --git a/TreeSharp/Sequence.cs b/TreeSharp/Sequence.cs
deleted file mode 100644
index eddd040..0000000
--- a/TreeSharp/Sequence.cs
+++ /dev/null
@@ -1,75 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System.Collections.Generic;
-
-namespace TreeSharp
-{
- public delegate object ContextChangeHandler(object original);
-
- ///
- /// The base sequence class. This will execute each branch of logic, in order.
- /// If all branches succeed, this composite will return a successful run status.
- /// If any branch fails, this composite will return a failed run status.
- ///
- public class Sequence : GroupComposite
- {
- public Sequence(params Composite[] children)
- : base(children)
- {
- }
-
- public Sequence(ContextChangeHandler contextChange, params Composite[] children)
- : this(children)
- {
- ContextChanger = contextChange;
- }
-
- public override IEnumerable Execute(object context)
- {
- if (ContextChanger != null)
- {
- context = ContextChanger(context);
- }
- foreach (Composite node in Children)
- {
- node.Start(context);
- while (node.Tick(context) == RunStatus.Running)
- {
- Selection = node;
- yield return RunStatus.Running;
- }
-
- Selection = null;
- node.Stop(context);
-
- if (node.LastStatus == RunStatus.Failure)
- {
- yield return RunStatus.Failure;
- yield break;
- }
- }
- yield return RunStatus.Success;
- yield break;
- }
- }
-}
\ No newline at end of file
diff --git a/TreeSharp/Switch.cs b/TreeSharp/Switch.cs
deleted file mode 100644
index 878642b..0000000
--- a/TreeSharp/Switch.cs
+++ /dev/null
@@ -1,146 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System;
-using System.Collections.Generic;
-using System.Linq;
-
-namespace TreeSharp
-{
- ///
- /// This composite will perform a 'switch' statement to execute a specific branch of logic.
- /// This is useful for selecting specific branches, for different types of agents. (e.g. rogue, mage, and warrior branches)
- ///
- ///
- public class Switch : GroupComposite
- {
- public Switch(Func statement, params SwitchArgument[] args) : base(args.Select(a => a.Branch).ToArray())
- {
- Statement = statement;
- Arguments = args;
- }
-
- public Switch(Func statement, Composite defaultArgument, params SwitchArgument[] args) : this(statement, args)
- {
- Default = defaultArgument;
- }
-
- ///
- /// The statement assigned to this Switch that will determine which logical branch to take.
- ///
- protected Func Statement { get; set; }
-
- ///
- /// The switch arguments.
- ///
- protected SwitchArgument[] Arguments { get; set; }
-
- ///
- /// The 'default' argument to be carried out if no other switch conditions are met.
- ///
- protected Composite Default { get; set; }
-
- protected void RunSwitch()
- {
- if (Arguments == null && Default == null)
- {
- throw new NullReferenceException("Switch statement has no arguments, and no default statement. Can not run.");
- }
-
- if (Statement == null)
- {
- throw new NullReferenceException("Switch statement is null.");
- }
-
- // Run the statement, and get the value for our switch.
- T value = Statement();
-
- // Since we can't do an *actual* switch statement,
- // this is the best we can do. It works in the same way,
- // except that it's slower, and may cause severe performance
- // hits if there are a large number of switch cases.
- if (Arguments != null)
- {
- // Make sure we don't do this query twice.
- SwitchArgument arg = Arguments.First(a => a.RequiredValue.Equals(value));
- if (arg != null)
- {
- Selection = arg.Branch;
-
- // BUGFIX (http://code.google.com/p/treesharp/issues/detail?id=3)
- return;
- }
- }
-
- if (Default != null)
- {
- Selection = Default;
- }
- }
-
- public override IEnumerable Execute(object context)
- {
- RunSwitch();
-
- if (Selection == null)
- {
- throw new IndexOutOfRangeException("No valid statement was found to match the switch value.");
- }
-
- Selection.Start(context);
- while (Selection.Tick(context) == RunStatus.Running)
- {
- yield return RunStatus.Running;
- }
-
- Selection.Stop(context);
-
- if (Selection.LastStatus == RunStatus.Failure)
- {
- yield return RunStatus.Failure;
- yield break;
- }
-
- yield return RunStatus.Success;
- yield break;
- }
- }
-
- public class SwitchArgument
- {
- public SwitchArgument(Composite branch, T requiredValue = default(T))
- {
- Branch = branch;
- RequiredValue = requiredValue;
- }
-
- ///
- /// A branch of logic that will be executed if this argument is the correct switch.
- ///
- public Composite Branch { get; set; }
-
- ///
- /// The value required for this logic branch to be executed.
- ///
- public T RequiredValue { get; set; }
- }
-}
\ No newline at end of file
diff --git a/TreeSharp/UntilFailure.cs b/TreeSharp/UntilFailure.cs
deleted file mode 100644
index c4329b2..0000000
--- a/TreeSharp/UntilFailure.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System;
-using System.Collections.Generic;
-
-namespace TreeSharp
-{
- public class UntilFailure : GroupComposite
- {
- public UntilFailure(Composite child)
- : base(child)
- {
- }
-
- public Composite DecoratedChild { get { return Children[0]; } }
-
- public override void Start(object context)
- {
- if (Children.Count != 1)
- {
- throw new ApplicationException("Inverter must have only one child.");
- }
- base.Start(context);
- }
-
- public override IEnumerable Execute(object context)
- {
- do
- {
- DecoratedChild.Start(context);
- while (DecoratedChild.Tick(context) == RunStatus.Running)
- {
- yield return RunStatus.Running;
- }
-
- DecoratedChild.Stop(context);
-
- if (DecoratedChild.LastStatus != RunStatus.Failure) {
- yield return RunStatus.Running;
- }
- } while (DecoratedChild.LastStatus != RunStatus.Failure);
-
- yield return RunStatus.Success;
- yield break;
- }
- }
-}
diff --git a/TreeSharp/UntilSuccess.cs b/TreeSharp/UntilSuccess.cs
deleted file mode 100644
index 60734c1..0000000
--- a/TreeSharp/UntilSuccess.cs
+++ /dev/null
@@ -1,68 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System;
-using System.Collections.Generic;
-
-namespace TreeSharp
-{
- public class UntilSuccess : GroupComposite
- {
- public UntilSuccess(Composite child)
- : base(child)
- {
- }
-
- public Composite DecoratedChild { get { return Children[0]; } }
-
- public override void Start(object context)
- {
- if (Children.Count != 1)
- {
- throw new ApplicationException("Inverter must have only one child.");
- }
- base.Start(context);
- }
-
- public override IEnumerable Execute(object context)
- {
- do
- {
- DecoratedChild.Start(context);
- while (DecoratedChild.Tick(context) == RunStatus.Running)
- {
- yield return RunStatus.Running;
- }
-
- DecoratedChild.Stop(context);
-
- if (DecoratedChild.LastStatus != RunStatus.Success) {
- yield return RunStatus.Running;
- }
-
- } while (DecoratedChild.LastStatus != RunStatus.Success);
-
- yield return RunStatus.Success;
- yield break;
- }
- }
-}
diff --git a/TreeSharp/Wait.cs b/TreeSharp/Wait.cs
deleted file mode 100644
index 9a4b1b7..0000000
--- a/TreeSharp/Wait.cs
+++ /dev/null
@@ -1,133 +0,0 @@
-#region License
-
-// A simplistic Behavior Tree implementation in C#
-// Copyright (C) 2010-2011 ApocDev apocdev@gmail.com
-//
-// This file is part of TreeSharp
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU Lesser General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program. If not, see .
-
-#endregion
-
-using System;
-using System.Collections.Generic;
-
-namespace TreeSharp
-{
- ///
- /// Implements a 'wait' composite. This composite will return Running until some condition is met, or it has
- /// exceeded its alloted wait time.
- ///
- ///
- /// Created 1/13/2011.
- ///
- public class Wait : Decorator
- {
- private DateTime _end;
-
- ///
- /// Creates a new Wait decorator using the specified timeout, run delegate, and child composite.
- ///
- ///
- ///
- ///
- public Wait(int timeoutSeconds, CanRunDecoratorDelegate runFunc, Composite child)
- : base(runFunc, child)
- {
- Timeout = new TimeSpan(0, 0, timeoutSeconds);
- }
-
- ///
- /// Creates a new Wait decorator with an 'infinite' timeout, the specified run delegate, and a child composite.
- ///
- ///
- ///
- public Wait(CanRunDecoratorDelegate runFunc, Composite child) : this(int.MaxValue, runFunc, child)
- {
- }
-
- ///
- /// Creates a new Wait decorator with the specified timeout, and child composite.
- ///
- ///
- ///
- public Wait(int timeoutSeconds, Composite child)
- : base(child)
- {
- Timeout = new TimeSpan(0, 0, timeoutSeconds);
- }
-
- ///
- /// The current timeout for this Wait, as expressed in total seconds.
- ///
- public TimeSpan Timeout { get; set; }
-
- public override void Start(object context)
- {
- _end = DateTime.Now + Timeout;
- base.Start(context);
- }
-
- public override void Stop(object context)
- {
- _end = DateTime.MinValue;
- base.Stop(context);
- }
-
- public override IEnumerable Execute(object context)
- {
- while (DateTime.Now < _end)
- {
- if (Runner != null)
- {
- if (Runner(context))
- {
- break;
- }
- }
- else
- {
- if (CanRun(context))
- {
- break;
- }
- }
-
- yield return RunStatus.Running;
- }
-
- if (DateTime.Now < _end)
- {
- yield return RunStatus.Failure;
- yield break;
- }
-
- DecoratedChild.Start(context);
- while (DecoratedChild.Tick(context) == RunStatus.Running)
- {
- yield return RunStatus.Running;
- }
-
- DecoratedChild.Stop(context);
- if (DecoratedChild.LastStatus == RunStatus.Failure)
- {
- yield return RunStatus.Failure;
- yield break;
- }
-
- yield return RunStatus.Success;
- yield break;
- }
- }
-}
\ No newline at end of file